Who to Awaken and R5? Void vs Mr Negative?

I've recently pulled Mister Negative and taken him to r4. He looks cool; he can do huge degeneration damage (although largely linked to his SP2) and has utility. But outside of his SP2, his damage is okay at best. From the utility perspective, he's got good abilities to reduce his opponents Power Gain, and surprisingly good regeneration, on his SP3, plus a solid Bulwark passive on SP1, making him very sustainable. He's also got fairly unique degeneration resistance, which will make him great vs degeneration from various Mystic opponents, Warlock, and nodes like Icarus, Rising Sun, and Starburst (don't know if he works against Brute Force; and I have suspicions he won't against Bane or Life Transfer - ?@BitterSteel?)
I've got several generic 5*Awakening Gems, and huge numbers of Science Sig Stones; many due to expire shortly. I could easily Awaken him and take him to Sig150+.
However: I also have a Void available at r2...
Void is a long-standing, tried and tested champ who is generically adaptable, and can fight in many scenarios; whilst Mr Negative is going to be less generally versatile, but more useful in specific scenarios involving Degeneration or Nullify/Stagger.
I've got important synergy partners for them already at R5 - Stealthy for MrN, and Vision and Killmonger for Void.
I've also got other decent Power Control and Healing control options like Warlock and Dr Doom who are regulars on my questing team, and cover quite a bit of what Void can do.
I can Awaken, Sig up and R5 one of them.
My suspicion is that Mr Negative will be more fun, but that Void will get more done, in more scenarios.
What are people's thoughts on Awakening and ranking up Void (Tried and tested, generally adaptable, might be a bit slow) Vs Mr Negative (new, specific utility, needs careful gameplay and SP2 to access damage)?
Game areas to consider: Act 7, AW, Variants, future Boss Rushes.
Thanks for any votes and advice.
@Moosetiptronic @TitoBandito187
I've got several generic 5*Awakening Gems, and huge numbers of Science Sig Stones; many due to expire shortly. I could easily Awaken him and take him to Sig150+.
However: I also have a Void available at r2...
Void is a long-standing, tried and tested champ who is generically adaptable, and can fight in many scenarios; whilst Mr Negative is going to be less generally versatile, but more useful in specific scenarios involving Degeneration or Nullify/Stagger.
I've got important synergy partners for them already at R5 - Stealthy for MrN, and Vision and Killmonger for Void.
I've also got other decent Power Control and Healing control options like Warlock and Dr Doom who are regulars on my questing team, and cover quite a bit of what Void can do.
I can Awaken, Sig up and R5 one of them.
My suspicion is that Mr Negative will be more fun, but that Void will get more done, in more scenarios.
What are people's thoughts on Awakening and ranking up Void (Tried and tested, generally adaptable, might be a bit slow) Vs Mr Negative (new, specific utility, needs careful gameplay and SP2 to access damage)?
Game areas to consider: Act 7, AW, Variants, future Boss Rushes.
Thanks for any votes and advice.
@Moosetiptronic @TitoBandito187
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Comments
Void can handle all kinds of content.
If you haven’t got CapIW or HT, I’d go with void.
First I’ll get the awakening out of the way, awaken Void 100%. Negative doesn’t need his sig as much as void, in fact he doesn’t need it at all. It’s just a really great benefit to his degeneration counter, and also a nice addition to his damage.
As for who to rank up. Yes, void is the better champ for sure. His petrify is more reliable and a lot safer. He can cover a lot more than Mr Negative, but like you said, Negative has more specific utility. If you want a power/heal reversal champ void is better, and we all know Void’s many strengths.
But I don’t think Mr Negative and Void really cover the same areas of the game. And that means I don’t think usually it’s a 1-1 comparison of who should I rank up. They perform very different roles in your roster. And except for power/healing scenarios I wouldn’t ever really choose between one or the other.
I think we all know how good void is and where he shines, so I won’t go into that here. (I only mention that so it doesn’t seem like I’m just listing a bunch of great things that Negative does and it seems super biased).
There are a lot of areas that Negative performs better than void in. Degeneration damage, avoiding nullify situations, avoiding block damage with the evade counter, having on demand intercepts, regeneration through the sp3, block proficiency boost through the sp1. Just to name a few. And his damage isn’t actually all from the sp2, you can get pretty nasty sp3 damage from all the dark energy. Not as much, but still pretty damn good.
All this is to say that I wouldn’t really consider it a Negative vs Void who should I rank up to fill this hole in my roster for a power/health reversal. They both do very different things and perform better in different places. I think you should consider it as who should I rank up first, because both bring immense value to your roster.
And with who to rank up first, yeah, I’d say void is the better champion, he does more than Negative and he will bring more to your roster in the areas you mentioned. But I’d say rank up Negative as soon after as possible, because while they both have petrify, that’s kinda where the similarities and uses end. After that, they are different champs with different uses and both will serve you well.
Last thing, if you ever want to see if Negative will reduce potency of/regen from a damage source. Check the description. If it says Direct Damage (like bane or flare) then he won’t regenerate. But if it says degeneration on the description (like starburst or special delivery) then he will regenerate.
For what void does and what he's useful for, there's no beating him. Although... If you have capiw max sig and torch at 5/65, then he's not critical to a roster. Missing either of them and he's such a Swiss army knife.
And he does need the Awakening.
I also appreciate that with the new focus on 6 stars, that taking up two 5* to 5/65 can feel a little like a waste, so if your take up one, it may be the last science that you take up to 5/65. As duping 6*s is still a challenge, then the one that needs the dupe, void, is possibly the most relevant.
Because if you pull a 6* void, you won't feel like the 5/65 is a waste.
Personally, I don't like void (being a suicide user is a large part of that!!) and will leave mine unranked, I have others that can fill the role. But in your case, I think he could be right...
Lastly, void's playstyle is somewhat unique; dance around the enemy, spam sp1, often in power control matches, not really hitting them at all. But if you run kullmonger then he can be used a little more bluntly.
Whereas, mr negative seems a bit more like a brawler; despite void being better, if you like a more direct gameplay approach, then go with the more fun champ. Superficially, Mr negative looks fun.
What I can say, is Void is still pretty unique and the "best" at what he does since he doesn't care what class the opponent is. That said, yeah, Torch, Cap IW and Warlock do some of his work (pretty well too and especially if running despair and petrify masteries), but in different ways. Fear the Void, is there pretty much the entire fight once it kicks in and the debuffs keep coming so he's almost always a good option. Plus, did you know he can parry Mordo at the cost of removing one debuff?
For me, Void fills the Niche where you cannot parry reliably (Mordo, stun immune, fista cuffs, aegis) and/or when fighting an incinerate opponent (Mephisto). I'll be honest though, I do usually take HT over Void, but it really does depend on the fight. For instance, I chose Void over torch for my initial abyss clear as he felt like the safer option to deal with Mephisto, Mordo and fixit and has no reliance on prefight, like Torch does in certain matchups where the defender is incinerate immune or where you need Nova flames in more than one fight.
Honestly, I don't think you can go wrong.
Personally, I am mostly only focusing on 6* moving forward ... Unless a champ needs that high sig and functions better with it and provided something that most other champs don't.
So, as I just finally got CapIW, even though I already have a max sig 5* Void, max sig 5* torch and R3 6* torch/warlock, I still r5d capIW and am working to sig him up to max. They're all worth having if you have the resources and time to take them up eventually.
I am leary of taking up 5* that don't need dupe though. With my luck, the 6* will drop right after I r4 or R5 them and then it feels like the 5* resources were kind of wasted.
Void it is then. And a Level Up Event should be here soon...
And also: love the name, mate!
Void has been “tried and tested” as you said and is not likely to have anything changed. I’m always hesitant these days to invest in champs until they’ve reached the basic pool.