forgive my ignorance but - what's actually changed? everything I read here I thought she already had?
forgive my ignorance but - what's actually changed? everything I read here I thought she already had? I think they added a miss counter, slightly tuned up her chances of getting furies and cruelties, and incorporated her sig ability into her kit. Overall, pretty disappointed with the buff. Its still hard to keep her buffs up and they only slightly increased her damage. Also seems like they nerfed the true strike buff duration on sp3 by 2 seconds???
I thought the point of 2 buffs a month was to allow for more in depth and to avoid “less desirable buffs” and have “better quality buffs”. Gamora needed a moderate update, not just a tune up IMO. Ahh well. Gamora remains rank 1.
Man, this was a letdown.... massive. I was hoping more of Angela level. Instead, we get Nova level.
Quicker duration ramp-up, and a fairly pointless miss-counter.Pretty meh. Not Nova-level, but certainly feels like a throwaway safety buff.IMO she needed another way to refresh buffs, like a Wasp-esque heavy. That and some reliable utility. Or at least unblockable specials, given how easy they are to dex.She's still a mediocre, unreliable beatstick -- even if her peak damage is the best in the game. Or one of the best. I can't remember.
I thought the point of 2 buffs a month was to allow for more in depth and to avoid “less desirable buffs” and have “better quality buffs”. Gamora needed a moderate update, not just a tune up IMO. Ahh well. Gamora remains rank 1. The true strike refresh and miss counter sound pretty good to me. Faster buff duration increase (40 instead of 60 seconds), not sig reliant anymore. Certainly much more than Ronin/Nova got.
Quicker duration ramp-up, and a fairly pointless miss-counter.Pretty meh. Not Nova-level, but certainly feels like a throwaway safety buff.IMO she needed another way to refresh buffs, like a Wasp-esque heavy. That and some reliable utility. Or at least unblockable specials, given how easy they are to dex.She's still a mediocre, unreliable beatstick -- even if her peak damage is the best in the game. Or one of the best. I can't remember. honestly, if she could combo into heavy like doom and wasp, that would be sooo much better
So the wording of "If Gamora has 10 or more personal Buffs active, her attacks cannot Miss" means she also counters evade? In her mechanics description it mentions her countering Miss, auto-block and evade, so it certainly seems to be the case.I am confused because the Vigilance buff allows attacks to bypass Miss, which is the similar wording, but defender's can still evade. For example, Silver Surfer doesn't counter evade normally; Cosmics in Cavalier EQ counter falter but not evade (that Ultron classic was pretty annoying). Is this an example of Kabam describing the mechanics poorly or am I completely off base? Is the main difference the word 'cannot' and 'bypass' Miss?
I thought the point of 2 buffs a month was to allow for more in depth and to avoid “less desirable buffs” and have “better quality buffs”. Gamora needed a moderate update, not just a tune up IMO. Ahh well. Gamora remains rank 1. The true strike refresh and miss counter sound pretty good to me. Faster buff duration increase (40 instead of 60 seconds), not sig reliant anymore. Certainly much more than Ronin/Nova got. Heavy attacking every 9 seconds or losing every single piece of utility and all your damage is a one track ticket to the bench for me.
I thought the point of 2 buffs a month was to allow for more in depth and to avoid “less desirable buffs” and have “better quality buffs”. Gamora needed a moderate update, not just a tune up IMO. Ahh well. Gamora remains rank 1. The true strike refresh and miss counter sound pretty good to me. Faster buff duration increase (40 instead of 60 seconds), not sig reliant anymore. Certainly much more than Ronin/Nova got. Heavy attacking every 9 seconds or losing every single piece of utility and all your damage is a one track ticket to the bench for me. She also get increase her buffs duration over time so it's not so 9s/heavy, imo the max duration should be her default
She has a true strike on her sp3 which you can refresh and use to counter evade and autoblock. Pretty useless if you ask me, nobody is getting to sp3 to counter two things that so many champs can counter easier