I thought the point of 2 buffs a month was to allow for more in depth and to avoid “less desirable buffs” and have “better quality buffs”. Gamora needed a moderate update, not just a tune up IMO. Ahh well. Gamora remains rank 1. The true strike refresh and miss counter sound pretty good to me. Faster buff duration increase (40 instead of 60 seconds), not sig reliant anymore. Certainly much more than Ronin/Nova got. Heavy attacking every 9 seconds or losing every single piece of utility and all your damage is a one track ticket to the bench for me. She also get increase her buffs duration over time so it's not so 9s/heavy, imo the max duration should be her default 14.4 seconds is not much of an improvement…
I thought the point of 2 buffs a month was to allow for more in depth and to avoid “less desirable buffs” and have “better quality buffs”. Gamora needed a moderate update, not just a tune up IMO. Ahh well. Gamora remains rank 1. The true strike refresh and miss counter sound pretty good to me. Faster buff duration increase (40 instead of 60 seconds), not sig reliant anymore. Certainly much more than Ronin/Nova got. Heavy attacking every 9 seconds or losing every single piece of utility and all your damage is a one track ticket to the bench for me. She also get increase her buffs duration over time so it's not so 9s/heavy, imo the max duration should be her default
I thought the point of 2 buffs a month was to allow for more in depth and to avoid “less desirable buffs” and have “better quality buffs”. Gamora needed a moderate update, not just a tune up IMO. Ahh well. Gamora remains rank 1. The true strike refresh and miss counter sound pretty good to me. Faster buff duration increase (40 instead of 60 seconds), not sig reliant anymore. Certainly much more than Ronin/Nova got. Heavy attacking every 9 seconds or losing every single piece of utility and all your damage is a one track ticket to the bench for me.
I thought the point of 2 buffs a month was to allow for more in depth and to avoid “less desirable buffs” and have “better quality buffs”. Gamora needed a moderate update, not just a tune up IMO. Ahh well. Gamora remains rank 1. The true strike refresh and miss counter sound pretty good to me. Faster buff duration increase (40 instead of 60 seconds), not sig reliant anymore. Certainly much more than Ronin/Nova got.
I thought the point of 2 buffs a month was to allow for more in depth and to avoid “less desirable buffs” and have “better quality buffs”. Gamora needed a moderate update, not just a tune up IMO. Ahh well. Gamora remains rank 1.
I mean wow what a forgettable buff. Can't believe this makes up 1/2 of the months buffs now.
I mean wow what a forgettable buff. Can't believe this makes up 1/2 of the months buffs now. I disagree. I think the being immune to miss and her true strike will add some utility to her. She already hits hard as is, just needed a way to get there faster and stay there. I think this buff is exactly what she needed. How good is a miss counter after 30 hits that you need to heavy counter every 9-14 seconds, or a true strike after Sp3? I can think of 10 better counters off the top of my head, more if I checked
I mean wow what a forgettable buff. Can't believe this makes up 1/2 of the months buffs now. I disagree. I think the being immune to miss and her true strike will add some utility to her. She already hits hard as is, just needed a way to get there faster and stay there. I think this buff is exactly what she needed.
Why do they even try if every Buff is "not good enough"? Because different people find different buffs bad. Some complain about all or most, some are more realistic and don’t only see bad things about the buffs that truly seem flawed. I think I’ve only said that Ronin, Hood, Nova and Gamora were bad buffs. I’ve since changed my mind about Ronin. And to be clear, I am not expecting any champion to become broken. That’s why I am not saying “why hasn’t gamora been given CGR damage, along with permanent buffs on every hit and also 100% AAR and miss, evade counter etc”Miles’ buff doesn’t look like it’ll catapult him to the top of his class, but there’s a reason I’m not saying his buff is bad, and that’s because it looks like his kit is well designed, usable and fun. Gamora is not, timers like this for champions is not a good mechanic, especially when if you don’t hit your mark you lose all your damage, and all your utility. Forcing a player to heavy between 9-14 seconds is not fun gameplay, it’s stressful and bad design for me. If a champion is well designed, cool, that’s all good with me. Whatever level they end up being I don’t mind as long as their kit functions and makes sense, while being fun to use. That’s why I actually love the DDHK buff, I awakened him on my mini account as a 6* with my abyss gem. His damage isn’t the best, but he’s a lot of fun. God tier doesn’t matter to me, what does matter, is buffs that don’t just half heartedly change a couple things about an already mediocre champ and expect anything to change with how they’re used. This buff hasn’t changed any of the core issues with Gamora, it’s just added some utility on top of her flawed mechanic.
Why do they even try if every Buff is "not good enough"?
People have complained about every buff besides Colossus from what I've seen.
People have complained about every buff besides Colossus from what I've seen. Diablo's buff is a nice one and no one complain about it.VenomPool, King Groot, Bishop, Ultron, War machine, Crossbone had all some good Buffs !Even Black Panther and Mister fanstatic and Ducky Duck had nice buffsOk Vulture is not so good.
This buff is fine. I'm sure future guardian synergies (or even prefights) will further improve her utility....
The objective is to improve them from their current standing. Not to be Top Tier viable, or End-Game friendly. Not all buffs result in a perfect all-round. And again, you’re missing my point. I’m not saying gamora needs to be top tier viable, or end game friendly. I’m saying she hasn’t had her issues addressed. Do you think she’s any less stressful to play after the buff than today?
The objective is to improve them from their current standing. Not to be Top Tier viable, or End-Game friendly. Not all buffs result in a perfect all-round.
The change may be minimal, but that's reasonable. They're not all going to be significant changes, as per their objectives. One rework, one small values change. That's the goal. Small values doesn’t have to mean insignificant. Angela had a value buff and she’s one of the top cosmic champs in the game with an incredibly unique and fun ability set.
The change may be minimal, but that's reasonable. They're not all going to be significant changes, as per their objectives. One rework, one small values change. That's the goal.
You literally just gave examples of the misconceptions I outlined. Could you explain how?
You literally just gave examples of the misconceptions I outlined.