The objective is to improve them from their current standing. Not to be Top Tier viable, or End-Game friendly. Not all buffs result in a perfect all-round. And again, you’re missing my point. I’m not saying gamora needs to be top tier viable, or end game friendly. I’m saying she hasn’t had her issues addressed. Do you think she’s any less stressful to play after the buff than today?
The objective is to improve them from their current standing. Not to be Top Tier viable, or End-Game friendly. Not all buffs result in a perfect all-round.
The objective is to improve them from their current standing. Not to be Top Tier viable, or End-Game friendly. Not all buffs result in a perfect all-round. And again, you’re missing my point. I’m not saying gamora needs to be top tier viable, or end game friendly. I’m saying she hasn’t had her issues addressed. Do you think she’s any less stressful to play after the buff than today? The purpose of these buffs is to make them somewhat more useful for the people who happen to pull them. She's not stressful to play at all, really. She has a bit more utility than she did. Which is reasonable. Again, the expectation may not be to make them all End-Game viable, but that's the comparison being made, from the perspective of people who are looking at End-Game content, through End-Game goggles.
The change may be minimal, but that's reasonable. They're not all going to be significant changes, as per their objectives. One rework, one small values change. That's the goal.
The change may be minimal, but that's reasonable. They're not all going to be significant changes, as per their objectives. One rework, one small values change. That's the goal. Small values doesn’t have to mean insignificant. Angela had a value buff and she’s one of the top cosmic champs in the game with an incredibly unique and fun ability set.
You literally just gave examples of the misconceptions I outlined.
The change may be minimal, but that's reasonable. They're not all going to be significant changes, as per their objectives. One rework, one small values change. That's the goal. Small values doesn’t have to mean insignificant. Angela had a value buff and she’s one of the top cosmic champs in the game with an incredibly unique and fun ability set. See. There's the comparison. People are comparing them to other buffs and not how they worked before. I was even surprised she was being buffed. She wasn't the top of my list for needs.
You literally just gave examples of the misconceptions I outlined. Could you explain how?
If they changed her heavy animations and give it more reach it would fix some of her play style issues, make her sp1 animation her heavy.....
Why do they even try if every Buff is "not good enough"? Because different people find different buffs bad. Some complain about all or most, some are more realistic and don’t only see bad things about the buffs that truly seem flawed. I think I’ve only said that Ronin, Hood, Nova and Gamora were bad buffs. I’ve since changed my mind about Ronin. And to be clear, I am not expecting any champion to become broken. That’s why I am not saying “why hasn’t gamora been given CGR damage, along with permanent buffs on every hit and also 100% AAR and miss, evade counter etc”Miles’ buff doesn’t look like it’ll catapult him to the top of his class, but there’s a reason I’m not saying his buff is bad, and that’s because it looks like his kit is well designed, usable and fun. Gamora is not, timers like this for champions is not a good mechanic, especially when if you don’t hit your mark you lose all your damage, and all your utility. Forcing a player to heavy between 9-14 seconds is not fun gameplay, it’s stressful and bad design for me. If a champion is well designed, cool, that’s all good with me. Whatever level they end up being I don’t mind as long as their kit functions and makes sense, while being fun to use. That’s why I actually love the DDHK buff, I awakened him on my mini account as a 6* with my abyss gem. His damage isn’t the best, but he’s a lot of fun. God tier doesn’t matter to me, what does matter, is buffs that don’t just half heartedly change a couple things about an already mediocre champ and expect anything to change with how they’re used. This buff hasn’t changed any of the core issues with Gamora, it’s just added some utility on top of her flawed mechanic. People have complained about every buff besides Colossus from what I've seen.
Why do they even try if every Buff is "not good enough"? Because different people find different buffs bad. Some complain about all or most, some are more realistic and don’t only see bad things about the buffs that truly seem flawed. I think I’ve only said that Ronin, Hood, Nova and Gamora were bad buffs. I’ve since changed my mind about Ronin. And to be clear, I am not expecting any champion to become broken. That’s why I am not saying “why hasn’t gamora been given CGR damage, along with permanent buffs on every hit and also 100% AAR and miss, evade counter etc”Miles’ buff doesn’t look like it’ll catapult him to the top of his class, but there’s a reason I’m not saying his buff is bad, and that’s because it looks like his kit is well designed, usable and fun. Gamora is not, timers like this for champions is not a good mechanic, especially when if you don’t hit your mark you lose all your damage, and all your utility. Forcing a player to heavy between 9-14 seconds is not fun gameplay, it’s stressful and bad design for me. If a champion is well designed, cool, that’s all good with me. Whatever level they end up being I don’t mind as long as their kit functions and makes sense, while being fun to use. That’s why I actually love the DDHK buff, I awakened him on my mini account as a 6* with my abyss gem. His damage isn’t the best, but he’s a lot of fun. God tier doesn’t matter to me, what does matter, is buffs that don’t just half heartedly change a couple things about an already mediocre champ and expect anything to change with how they’re used. This buff hasn’t changed any of the core issues with Gamora, it’s just added some utility on top of her flawed mechanic.
Why do they even try if every Buff is "not good enough"?
Why do they even try if every Buff is "not good enough"? Because different people find different buffs bad. Some complain about all or most, some are more realistic and don’t only see bad things about the buffs that truly seem flawed. I think I’ve only said that Ronin, Hood, Nova and Gamora were bad buffs. I’ve since changed my mind about Ronin. And to be clear, I am not expecting any champion to become broken. That’s why I am not saying “why hasn’t gamora been given CGR damage, along with permanent buffs on every hit and also 100% AAR and miss, evade counter etc”Miles’ buff doesn’t look like it’ll catapult him to the top of his class, but there’s a reason I’m not saying his buff is bad, and that’s because it looks like his kit is well designed, usable and fun. Gamora is not, timers like this for champions is not a good mechanic, especially when if you don’t hit your mark you lose all your damage, and all your utility. Forcing a player to heavy between 9-14 seconds is not fun gameplay, it’s stressful and bad design for me. If a champion is well designed, cool, that’s all good with me. Whatever level they end up being I don’t mind as long as their kit functions and makes sense, while being fun to use. That’s why I actually love the DDHK buff, I awakened him on my mini account as a 6* with my abyss gem. His damage isn’t the best, but he’s a lot of fun. God tier doesn’t matter to me, what does matter, is buffs that don’t just half heartedly change a couple things about an already mediocre champ and expect anything to change with how they’re used. This buff hasn’t changed any of the core issues with Gamora, it’s just added some utility on top of her flawed mechanic. People have complained about every buff besides Colossus from what I've seen. Look harder then - as listed above plenty buffs have been great and universally appreciated with no argument including Mr Fantastic, Diablo, Mole man, Falcon. Red & White Magneto. You're not even trying today!
The change may be minimal, but that's reasonable. They're not all going to be significant changes, as per their objectives. One rework, one small values change. That's the goal. Small values doesn’t have to mean insignificant. Angela had a value buff and she’s one of the top cosmic champs in the game with an incredibly unique and fun ability set. See. There's the comparison. People are comparing them to other buffs and not how they worked before. I was even surprised she was being buffed. She wasn't the top of my list for needs. They said in the announcement “ We’ve heard it from our players and feel it ourselves, some of the updates are not up to the level that Summoners had hoped. While not every Champion is meant to suddenly skyrocket to the top of the DPS charts or replace every Champion in your Roster, we feel that players are not happy with some of the updates they have received lately.While we understand that this change will lead to fewer Champion updates per month, we believe that this will allow us to give you better quality updates every month with fewer issues.”So Kabam know the community weren’t happy with the level of some of the updates, and as a result, they pumped out another update in line with the ones we wouldn’t be happy with.
I like how everyone complains her true strike is locked behind sp3 when it is currently locked behind sp3 right now 🤣 the buff just adds shock damage to that sp3
Definitely a very disappointing buff.I think most people, certainly myself, liked a lot of the aspects of her first buff, but the vast majority of complaints were how difficult it was to keep her buffs up.