Had this concept for a while. With the
@ThatGuyYouSaw235 post about Classic Cap, figured I’d show my WWII boy some love.
Captain America (WWII)
All stats based on a Rank 5, Level 65 Champion
Health: 32922
Attack: 2605
PI [Max Signature]: Whatever it is now idkPassive:Captain America (WWII) can block all unblockable attacks.
Attacks hitting into Captain America (WWII)’s block have -95% damage reduction. Additionally, all hits into his block have a 50% chance to be Perfect Blocks.
Well-Timed Blocks inflict a Stun Debuff lasting 1 second if contact is made by a basic attack.
If Captain America (WWII) has the Parry Mastery, this Stun Debuff is disabled and instead a successful Parry also places a Petrify Debuff lasting for 8 seconds on the defender, reducing Regeneration and Power Gain Rate by 30%. Max stacks 6. All Well-Timed Blocks are also Perfect Blocks.
Cap can do this all day, and is immune to Fatigue, Weakness, and Exhaustion effects. He also takes -90% damage from Poison effects. Additionally, his healing cannot be modified in any way.
Medium Attacks:Cap’s medium attacks gain +50% attack rating. If the opponent is suffering from a Petrify Debuff, medium attacks have +15% Combat Power Rate.
Light Attacks:Light attacks have a 45% chance to inflict the opponent with a Fatigue Debuff, lowering their Crit Rating by 334.19 for 10 seconds. This chance is increased by 25% while the opponent is stunned.
On Opponent Knockdown:Knocking down an opponent gives Captain America (WWII) a Fury Buff increasing Attack by 25% for 15 seconds. Knocking down the opponent while this Fury Buff is active refreshes the Fury.
Special 1: Shield Bash - Cap puts his weight behind a hefty shield bash.-100% chance to Stun for 5 seconds.
-Inflict a Concussion Debuff, reducing the opponent's Ability Accuracy by 55% for 10 seconds.
Special 2: Shield Toss - A staple of the Cap repertoire, his shield strikes true and through.100% chance to inflict Bleed, dealing 6517.8 Bleed Damage over 4 seconds. Duration is increased by 1 second for each non damaging debuff on the opponent.
Special 3: American Justice - An up-close and personal view of Cap's shield. Don't blink, or you'll miss it.- Regenerate 15% health over 8 seconds.
- Inflict a passive Heal Block on the opponent for 20 seconds.
- Gives Captain America (WWII) a Cruelty Buff for 30 seconds, increasing Crit Damage by 236.49
Signature Ability - American Hero All Petrify, and Fatigue debuffs have a 30-70% chance to become permanent instead of expiring. This cannot be affected by Ability Accuracy Reduction.
Synergies:The 107th - Unique Synergy
-Captain America (WWII): Fury Buffs can now stack up to 5.
-Winter Soldier: 100% chance to inflict Bleed on all special attacks.
Old Dogs - Unique Synergy
-Captain America (WWII): When a Debuff is purified, inflict a blast of 534.67 Energy Damage.
-Wolverine: Each Bleed on the opponent reduces their ability accuracy by 5%. This is increased to 15% if the Bleed is Critical.
Once a Stark - Unique Synergy
-Captain America (WWII): Petrify Debuffs have no stack limit.
-Iron Man: Expiring Armor Breaks have a 30% chance to become permanent.
Friends - With Guillotine
All Champions gain +130 Armor Rating
Synergy Changes:Shield Buddies, with Overseer: Intercepting the opponent gives Captain America (WWII) a non-stacking Passive Precision Buff, granting +250 critical rating for 7 seconds.
Eternal Adversaries, with Red Skull: 45% chance to, upon inflicting a Fatigue Debuff, inflict another Fatigue Debuff.
Hope you all enjoyed my WWII buff concept! Tried to include both utility and some damage, think it turned out pretty well.