So..... is the Gamora buff final, or...?
I don't think it's really going to surprise anyone if I said that the Gamora tune-up is incredibly underwhelming. Of course, she is a good champ now, and still will be a good champ after the overhaul, but the point of a buff isn't to make a good champ good. I think there are a few key areas in the Gamora buff that could still be changed before the release of the update that will not only make her a better champion, but will also make her a lot less stressful/difficult to play, which this buff doesn't do enough to address.
First and foremost: Her cruelties, furies, and true strike need more duration. The +60% duration over the course of 30 seconds is kinda pointless. Just add that extra 60% duration onto the buffs from the start. Having those 3 buffs last for 15 seconds (rounding up) rather than the standard 9 would do a lot to make her damage accessible and a lot less stressful to maintain.
Second: Her new miss countering mechanic is definitely a step in the right direction, but I think 10 buffs is a bit too much. Even with the +5% chance to gain a fury/cruelty this buff is giving her, I think this ability would still take too long to activate to be practical. I think instead the ability should allow her to completely bypass miss after she has 5 buffs, or if instead every buff gave her a flat +10% to bypass miss, maxing at 100%.
Third, and lastly: Godslayer Strike (GsS) still feels incredibly pointless to me. Sure it has served and will always serve to raise your overall damage output, but it doesn't feel like it does that much now, and this buff doesn't do much to change that. I think GsS should make the sp1 bleed into a crit bleed, or into a degen/shock/something if the opponent is immune. Bleed gets countered so easily in the current metagame, and it's not like you're throwing the sp1 because it's the best special on Gamora's kit. For the sp2, I think keeping the nerf to the armor break potency increase is okay (65% potency to 50%), but the duration increase should be replaced. Instead of increasing the duration of the armor breaks by 60%, I think that line should be removed and any armor break activated by GsS should be able to be refreshed or reapplied by the heavy (Max: 2 Stacks). That way she gains a bit of utility in the form of consistent armor break uptime. The SP3 GsS is fine as it is imo. Maybe add an ability accuracy reduction to the degen when placed on a robot?
Just some small tweaks to the buff that would serve to actually make this buff a real buff, rather than a little "side upgrade" that doesn't fix the main problems that plague this champ.
Oh also, are GOTG unique synergies too much to ask for? Those champs should be meant to be put on a team together.