Thank you all for the feedback, and I'm sorry that this Comp package isn't what you were expecting.Context: The Comp Package went out to all players that started the quest before the Bug was fixed, and is based on the difference between resources we saw Players using before and after the bug was fixed. I see a lot of players saying that they used a bunch of revives, but players that played the fights after the Bug was fixed (roughly 6 hours after launch) also still used a lot of resources. The difference on average was what we based the package on.This is NOT compensation for the ongoing control issues we've been experiencing.I've also let the team know about the feedback here. Obviously, there are lots going on right now, and we're looking at many things, but I can make the sentiment known. No Promises that will go anywhere though. im pretty sure i did this fight within the first 3 hours and i received 3... T H R E E Revives. Excuse me? This has to be a meme Yes. On average (and this is hard to calculate because this is very much a skill-based fight), users that did the fight while it was bugged used 3 revives more than those that did it after it was fixed. That's rounding up. bud if you can calculate the exact amount of cavs to compensate us for that we bought with money shouldn't be to hard of a stretch to do a revive and potion check Oh absolutely not. That amount of Data would be insane, and again, we're not giving back the Potions and Revives used, but the difference we can estimate based on when the fight was bugged vs after the fix.
Thank you all for the feedback, and I'm sorry that this Comp package isn't what you were expecting.Context: The Comp Package went out to all players that started the quest before the Bug was fixed, and is based on the difference between resources we saw Players using before and after the bug was fixed. I see a lot of players saying that they used a bunch of revives, but players that played the fights after the Bug was fixed (roughly 6 hours after launch) also still used a lot of resources. The difference on average was what we based the package on.This is NOT compensation for the ongoing control issues we've been experiencing.I've also let the team know about the feedback here. Obviously, there are lots going on right now, and we're looking at many things, but I can make the sentiment known. No Promises that will go anywhere though. im pretty sure i did this fight within the first 3 hours and i received 3... T H R E E Revives. Excuse me? This has to be a meme Yes. On average (and this is hard to calculate because this is very much a skill-based fight), users that did the fight while it was bugged used 3 revives more than those that did it after it was fixed. That's rounding up. bud if you can calculate the exact amount of cavs to compensate us for that we bought with money shouldn't be to hard of a stretch to do a revive and potion check
Thank you all for the feedback, and I'm sorry that this Comp package isn't what you were expecting.Context: The Comp Package went out to all players that started the quest before the Bug was fixed, and is based on the difference between resources we saw Players using before and after the bug was fixed. I see a lot of players saying that they used a bunch of revives, but players that played the fights after the Bug was fixed (roughly 6 hours after launch) also still used a lot of resources. The difference on average was what we based the package on.This is NOT compensation for the ongoing control issues we've been experiencing.I've also let the team know about the feedback here. Obviously, there are lots going on right now, and we're looking at many things, but I can make the sentiment known. No Promises that will go anywhere though. im pretty sure i did this fight within the first 3 hours and i received 3... T H R E E Revives. Excuse me? This has to be a meme Yes. On average (and this is hard to calculate because this is very much a skill-based fight), users that did the fight while it was bugged used 3 revives more than those that did it after it was fixed. That's rounding up.
Thank you all for the feedback, and I'm sorry that this Comp package isn't what you were expecting.Context: The Comp Package went out to all players that started the quest before the Bug was fixed, and is based on the difference between resources we saw Players using before and after the bug was fixed. I see a lot of players saying that they used a bunch of revives, but players that played the fights after the Bug was fixed (roughly 6 hours after launch) also still used a lot of resources. The difference on average was what we based the package on.This is NOT compensation for the ongoing control issues we've been experiencing.I've also let the team know about the feedback here. Obviously, there are lots going on right now, and we're looking at many things, but I can make the sentiment known. No Promises that will go anywhere though. im pretty sure i did this fight within the first 3 hours and i received 3... T H R E E Revives. Excuse me? This has to be a meme
Thank you all for the feedback, and I'm sorry that this Comp package isn't what you were expecting.Context: The Comp Package went out to all players that started the quest before the Bug was fixed, and is based on the difference between resources we saw Players using before and after the bug was fixed. I see a lot of players saying that they used a bunch of revives, but players that played the fights after the Bug was fixed (roughly 6 hours after launch) also still used a lot of resources. The difference on average was what we based the package on.This is NOT compensation for the ongoing control issues we've been experiencing.I've also let the team know about the feedback here. Obviously, there are lots going on right now, and we're looking at many things, but I can make the sentiment known. No Promises that will go anywhere though.
Really hoping this is some sort of âHey we released a bugged fight so hereâs a general small compensation for everyone whether you did it bugged or notâThen hopefully there will be another compensation for us that actually fought the bugged GMâŚ.I imagine there is about a 1% chance of that being the case though My alt received no compensation for 1 lane done during the weekend. got the compensation and I havenât even entered the quest
Really hoping this is some sort of âHey we released a bugged fight so hereâs a general small compensation for everyone whether you did it bugged or notâThen hopefully there will be another compensation for us that actually fought the bugged GMâŚ.I imagine there is about a 1% chance of that being the case though My alt received no compensation for 1 lane done during the weekend.
Really hoping this is some sort of âHey we released a bugged fight so hereâs a general small compensation for everyone whether you did it bugged or notâThen hopefully there will be another compensation for us that actually fought the bugged GMâŚ.I imagine there is about a 1% chance of that being the case though
Thank you all for the feedback, and I'm sorry that this Comp package isn't what you were expecting.Context: The Comp Package went out to all players that started the quest before the Bug was fixed, and is based on the difference between resources we saw Players using before and after the bug was fixed. I see a lot of players saying that they used a bunch of revives, but players that played the fights after the Bug was fixed (roughly 6 hours after launch) also still used a lot of resources. The difference on average was what we based the package on.This is NOT compensation for the ongoing control issues we've been experiencing.I've also let the team know about the feedback here. Obviously, there are lots going on right now, and we're looking at many things, but I can make the sentiment known. No Promises that will go anywhere though. Thanks for explaining Mike, that is some well needed clarity. So by my understanding, you took the average number of revives that people used with and without the bug and strictly compensated on that difference.I just want to ask, by design an average means that close to 50% of players will have been (by chance) on the wrong side of this compensation. By that, I mean that to get the average of 3 more revives used with bug, you have some players using more and some using less. Was there no conversation that posited the idea that instead of short changing 50% of those affected, why not push that 3 revive mark up to cover some losses? A solution that by design, leaves 50% of players affected not fully compensated doesnât seem like the best idea. Additionally, did that average take into account the fact that those who rush into content on the first day are usually the ones best prepared, most skilled, end game players? The ones that you on average, use less revives than others anyway? If you look at the numbers in their base form. Sure maybe it tells the story of a 3 revive difference. But if I may give a simple hypothetical to explain my point, say that with bug used on average 15 revives and without bug used on average 12. But did you consider that maybe the people going in at the first second of the content dropping may have completed the content with an average of say 5 revives in the first place? And as a result of the bug, they took 10 more revives than they usually would?Those top players who rush in because theyâre more skilled/prepared, may have been what was keeping the average revive count with the bug down. You may be accidentally comparing two different groups, and had the second group (who didnât rush in) completed the GM with the bug, maybe there would be a much higher number of revives used, hence pushing that average up. Next, did you take into account removing the sum that players used on the mysterio path, which would have been the same pre and post bug, as that was the node that was applied to all? That would bring down the average. Lastly, did you consider the impact of each path? Iâm not sure about you, but if I had the option of 8 max tokens + reduced wounded state time, vs 8 max tokens with each token giving extra attack, or no power being gained id definitely take either of the latter. I chose the darkhawk path first, which was reduced wounded time, and taking off 2-3% of GM health each time 100% did not cost me 3 revives. I was lucky if I got 10% off in a run. All this is to say, it seems like a very simple solution that only compensated 3 revives to what is actually a more complex problem than that. And when it all comes down to it, why not stretch that tiny bit further to compensate for an issue that was no caused by the players? Itâs been a very rough few months for the game, and 3 revives for what felt like a very tough bug to deal with (not to mention even notice with everything going on in the Gm fight) does very little to alleviate that feeling.