Idk man if you think the difference between max 8 competence vs no cap on competence is 3 revives idk š„¶š„¶ Well, how much did you spend on the mysterio path vs others? I watched a couple live streams and the revives werenāt being thrown around like some are claiming. A lot of my revives came from just getting used to the GM again.
Idk man if you think the difference between max 8 competence vs no cap on competence is 3 revives idk š„¶š„¶
Idk man if you think the difference between max 8 competence vs no cap on competence is 3 revives idk š„¶š„¶ Well, how much did you spend on the mysterio path vs others? I watched a couple live streams and the revives werenāt being thrown around like some are claiming. A lot of my revives came from just getting used to the GM again. It wasnt even the mysterio path every path had the mysterio path node active and if u seen kts he spent quite a lot on gm due to ronan doesnt have the damage with 8 competence
Idk man if you think the difference between max 8 competence vs no cap on competence is 3 revives idk š„¶š„¶ Well, how much did you spend on the mysterio path vs others? I watched a couple live streams and the revives werenāt being thrown around like some are claiming. A lot of my revives came from just getting used to the GM again. It wasnt even the mysterio path every path had the mysterio path node active and if u seen kts he spent quite a lot on gm due to ronan doesnt have the damage with 8 competence I took ss-ghost path with human torch. Cap 8 competence, no power gain and he would do 8k damage during wounded stages. Definitely 3 revives isnāt sufficient for retribution.
Thank you all for the feedback, and I'm sorry that this Comp package isn't what you were expecting.Context: The Comp Package went out to all players that started the quest before the Bug was fixed, and is based on the difference between resources we saw Players using before and after the bug was fixed. I see a lot of players saying that they used a bunch of revives, but players that played the fights after the Bug was fixed (roughly 6 hours after launch) also still used a lot of resources. The difference on average was what we based the package on.This is NOT compensation for the ongoing control issues we've been experiencing.I've also let the team know about the feedback here. Obviously, there are lots going on right now, and we're looking at many things, but I can make the sentiment known. No Promises that will go anywhere though. im pretty sure i did this fight within the first 3 hours and i received 3... T H R E E Revives. Excuse me? This has to be a meme Yes. On average (and this is hard to calculate because this is very much a skill-based fight), users that did the fight while it was bugged used 3 revives more than those that did it after it was fixed. That's rounding up.
Thank you all for the feedback, and I'm sorry that this Comp package isn't what you were expecting.Context: The Comp Package went out to all players that started the quest before the Bug was fixed, and is based on the difference between resources we saw Players using before and after the bug was fixed. I see a lot of players saying that they used a bunch of revives, but players that played the fights after the Bug was fixed (roughly 6 hours after launch) also still used a lot of resources. The difference on average was what we based the package on.This is NOT compensation for the ongoing control issues we've been experiencing.I've also let the team know about the feedback here. Obviously, there are lots going on right now, and we're looking at many things, but I can make the sentiment known. No Promises that will go anywhere though. im pretty sure i did this fight within the first 3 hours and i received 3... T H R E E Revives. Excuse me? This has to be a meme
Thank you all for the feedback, and I'm sorry that this Comp package isn't what you were expecting.Context: The Comp Package went out to all players that started the quest before the Bug was fixed, and is based on the difference between resources we saw Players using before and after the bug was fixed. I see a lot of players saying that they used a bunch of revives, but players that played the fights after the Bug was fixed (roughly 6 hours after launch) also still used a lot of resources. The difference on average was what we based the package on.This is NOT compensation for the ongoing control issues we've been experiencing.I've also let the team know about the feedback here. Obviously, there are lots going on right now, and we're looking at many things, but I can make the sentiment known. No Promises that will go anywhere though.
Thank you all for the feedback, and I'm sorry that this Comp package isn't what you were expecting.Context: The Comp Package went out to all players that started the quest before the Bug was fixed, and is based on the difference between resources we saw Players using before and after the bug was fixed. I see a lot of players saying that they used a bunch of revives, but players that played the fights after the Bug was fixed (roughly 6 hours after launch) also still used a lot of resources. The difference on average was what we based the package on.This is NOT compensation for the ongoing control issues we've been experiencing.I've also let the team know about the feedback here. Obviously, there are lots going on right now, and we're looking at many things, but I can make the sentiment known. No Promises that will go anywhere though. I started this quest almost immediately after it went live. After reaching the Grandmaster painlessly enough (maybe 3 revives), I was absolutely decimated by the bugged Grandmaster. I blew through my whole stash of potions (10) and units (almost 900) and still had to spend a little to get him down simply because I was in too deep. THIS is the response we get? Total gaslighting. Some vague answer about the difference in resources between players that experienced the bug and those that didnāt. Some manufactured āaverageā that really has nothing to do with what those of us who did the fight bugged went through. Honestly, would it kill them to be fair just once? Y'all need to stop being outraged about numbers and data Thatās kind of my point. What data? If I could see the data that says that the average difference in revives used between those that fought the bugged Grandmaster and those who fought him after the fix was only 3 revives then Iād begrudgingly drop it. I did that fight bugged. It was stupidly hard and had I known it wasnāt working intended I wouldāve cut my losses. Iāve done a couple of paths since and the difference in the revives I used from the first fight to my last is waaaay more than 3. I know thatās anecdotal evidence but I trust that more than Kabamās ādataā. Here's the thing. There are good people and bad people in this game. People, including good players, spent a lot before. After the bug was over, bad people were still playing and spending many revives. The good players probably used far less. You just have to take his word. The average means bad players are probably getting undue compensation and the good players aren't getting quite enough. It sucks but we just have to hope for a mountain of compensation after this ridiculous parry/dex issue is over.
Thank you all for the feedback, and I'm sorry that this Comp package isn't what you were expecting.Context: The Comp Package went out to all players that started the quest before the Bug was fixed, and is based on the difference between resources we saw Players using before and after the bug was fixed. I see a lot of players saying that they used a bunch of revives, but players that played the fights after the Bug was fixed (roughly 6 hours after launch) also still used a lot of resources. The difference on average was what we based the package on.This is NOT compensation for the ongoing control issues we've been experiencing.I've also let the team know about the feedback here. Obviously, there are lots going on right now, and we're looking at many things, but I can make the sentiment known. No Promises that will go anywhere though. I started this quest almost immediately after it went live. After reaching the Grandmaster painlessly enough (maybe 3 revives), I was absolutely decimated by the bugged Grandmaster. I blew through my whole stash of potions (10) and units (almost 900) and still had to spend a little to get him down simply because I was in too deep. THIS is the response we get? Total gaslighting. Some vague answer about the difference in resources between players that experienced the bug and those that didnāt. Some manufactured āaverageā that really has nothing to do with what those of us who did the fight bugged went through. Honestly, would it kill them to be fair just once? Y'all need to stop being outraged about numbers and data Thatās kind of my point. What data? If I could see the data that says that the average difference in revives used between those that fought the bugged Grandmaster and those who fought him after the fix was only 3 revives then Iād begrudgingly drop it. I did that fight bugged. It was stupidly hard and had I known it wasnāt working intended I wouldāve cut my losses. Iāve done a couple of paths since and the difference in the revives I used from the first fight to my last is waaaay more than 3. I know thatās anecdotal evidence but I trust that more than Kabamās ādataā.
Thank you all for the feedback, and I'm sorry that this Comp package isn't what you were expecting.Context: The Comp Package went out to all players that started the quest before the Bug was fixed, and is based on the difference between resources we saw Players using before and after the bug was fixed. I see a lot of players saying that they used a bunch of revives, but players that played the fights after the Bug was fixed (roughly 6 hours after launch) also still used a lot of resources. The difference on average was what we based the package on.This is NOT compensation for the ongoing control issues we've been experiencing.I've also let the team know about the feedback here. Obviously, there are lots going on right now, and we're looking at many things, but I can make the sentiment known. No Promises that will go anywhere though. I started this quest almost immediately after it went live. After reaching the Grandmaster painlessly enough (maybe 3 revives), I was absolutely decimated by the bugged Grandmaster. I blew through my whole stash of potions (10) and units (almost 900) and still had to spend a little to get him down simply because I was in too deep. THIS is the response we get? Total gaslighting. Some vague answer about the difference in resources between players that experienced the bug and those that didnāt. Some manufactured āaverageā that really has nothing to do with what those of us who did the fight bugged went through. Honestly, would it kill them to be fair just once? Y'all need to stop being outraged about numbers and data
Thank you all for the feedback, and I'm sorry that this Comp package isn't what you were expecting.Context: The Comp Package went out to all players that started the quest before the Bug was fixed, and is based on the difference between resources we saw Players using before and after the bug was fixed. I see a lot of players saying that they used a bunch of revives, but players that played the fights after the Bug was fixed (roughly 6 hours after launch) also still used a lot of resources. The difference on average was what we based the package on.This is NOT compensation for the ongoing control issues we've been experiencing.I've also let the team know about the feedback here. Obviously, there are lots going on right now, and we're looking at many things, but I can make the sentiment known. No Promises that will go anywhere though. I started this quest almost immediately after it went live. After reaching the Grandmaster painlessly enough (maybe 3 revives), I was absolutely decimated by the bugged Grandmaster. I blew through my whole stash of potions (10) and units (almost 900) and still had to spend a little to get him down simply because I was in too deep. THIS is the response we get? Total gaslighting. Some vague answer about the difference in resources between players that experienced the bug and those that didnāt. Some manufactured āaverageā that really has nothing to do with what those of us who did the fight bugged went through. Honestly, would it kill them to be fair just once?
Idk man if you think the difference between max 8 competence vs no cap on competence is 3 revives idk š„¶š„¶ Well, how much did you spend on the mysterio path vs others? I watched a couple live streams and the revives werenāt being thrown around like some are claiming. A lot of my revives came from just getting used to the GM again. Seems like people are forgetting the competence cap is in addition to whatever node you took. I was fortunate enough that my initial path was increased damage per competence and I went in with r3 Doom, so the 8 competence cap wasn't as bad as other paths. 8 competence cap in addition to reduced wounded state or 3 blunder cap is a complete mess. GM wasn't designed to be fought with stacking nodes and giving 3 revives as the difference between having multiple nodes is ridiculous.If it took me close to 500 hits with r3 Doom to deal 70% of GM's health I pity the people that went in with Ronan for a "quick" run or took worse paths