My suggestions for making game stable.
First I will list out bugs i found.
1. Parry - timer seems to be off.
2. Dexterity- its hard to dex currently and also many time just dashing back is risky.
3. Whiff - sometimes when we are hitting attack just gets whiff and we end up receiving combo.
4. Damage fluctuations- I don’t know how many people faced this but many times damage output is out of scale, amount of damage we use deal, currently it is less than what it use to be(happens sometimes)
5. Opponents are very defensive and actively holding block many times.
6. Interception- its very risky right now. When the opponent is dashing forward and when attacker is dashing forward there is high chance that opponent might intercept by light attack.
7. Others things are there but will point of major one.
Solution
I would suggest that, Just take a older version of this game which is stable, now add all the other new information and changes to that older build rather than giving a hot fix, to be frank hot fix has caused much more problem.
Using a older version will reduce all the hardwork and time spend on this new version. On older you won’t be required to touch on basic controls of this game. It will be like just adding the new data which released on later dates but with much more accuracy.
I think this will save time and game will back to tracks.
Take another month, it doesn’t matter but game will be great again.