I never understood why the servers are so bad .. alone starting the gaming takes 30 secs.. I have a 200 mbps and it often feels like 2 Mbps Man, asking for help in the arena is like a full time job with those servers
Kabam should chuck the whole Help system. It’s honestly pointless, if it was something that added real benefit to the game I’d say maybe it’s worth it. But 1000 loyalty a day? And a few mins off your cooldown? Is that really worth the server issues, lags, and crashes it can cause?
Kabam should chuck the whole Help system.
Gonna guess you have zero understanding of Kabam’s server situation or how it corresponds to your download speeds. Educate me then
Gonna guess you have zero understanding of Kabam’s server situation or how it corresponds to your download speeds.
Kabam should chuck the whole Help system. It’s honestly pointless, if it was something that added real benefit to the game I’d say maybe it’s worth it. But 1000 loyalty a day? And a few mins off your cooldown? Is that really worth the server issues, lags, and crashes it can cause? It's not. It's not needed. Just make the cool down what it would be if help was pressed. 100% agreed. I really don’t know why Kabam are so intent on keeping it in game. It doesn’t add value. And it’s not like they’re just leaving it be, they’ve tried to revamp the help system a few times with the help 4-10 or whatever, and the automatic help request. They’re putting effort into a sinking ship, just let it go
Kabam should chuck the whole Help system. It’s honestly pointless, if it was something that added real benefit to the game I’d say maybe it’s worth it. But 1000 loyalty a day? And a few mins off your cooldown? Is that really worth the server issues, lags, and crashes it can cause? It's not. It's not needed. Just make the cool down what it would be if help was pressed.
Kabam should chuck the whole Help system. It’s honestly pointless, if it was something that added real benefit to the game I’d say maybe it’s worth it. But 1000 loyalty a day? And a few mins off your cooldown? Is that really worth the server issues, lags, and crashes it can cause? It's not. It's not needed. Just make the cool down what it would be if help was pressed. 100% agreed. I really don’t know why Kabam are so intent on keeping it in game. It doesn’t add value. And it’s not like they’re just leaving it be, they’ve tried to revamp the help system a few times with the help 4-10 or whatever, and the automatic help request. They’re putting effort into a sinking ship, just let it go Half the time the button breaks for me and instead of 10, it's only 1 at a time. Maybe they think the 1000 loyalty is worth it to keep it in game.
https://www.quora.com/Wi-Fi-Why-do-I-have-full-bars-of-Wi-Fi-but-still-no-connectionThis explains how connections work.https://www.google.com/amp/s/www.dnsstuff.com/reduce-packet-loss/ampThis touches on why it won't connect while still having bars.
https://www.quora.com/Wi-Fi-Why-do-I-have-full-bars-of-Wi-Fi-but-still-no-connectionThis explains how connections work.https://www.google.com/amp/s/www.dnsstuff.com/reduce-packet-loss/ampThis touches on why it won't connect while still having bars. While I agree that your own personal leg of an end-to-end connection will not be the only determining factor in how fast or consistent a connection is, the OP's point is valid. Kabam do seem to have infrastructure scaling issues. There are players all over the globe experiencing connection issues, which means it's not isolated to a single route. So unless it's coincidentally final leg that's the problem, more than likely it's their servers.Alliance chat, Reddit, YT and the forums here all point to connection issues. You could argue that that only represents the <1% vocal minority, however, I doubt that to be true. </blockquote>Sure, but can you state a game out there, pc, console or mobile that is without any sorts of lag or connection issues that has an online presence. For obvious reasons, don't say an offline game. All I am pointing out is that it isn't ALWAYS the servers Kabam uses, and its very possible someone's connection could be the cause.
https://www.quora.com/Wi-Fi-Why-do-I-have-full-bars-of-Wi-Fi-but-still-no-connectionThis explains how connections work.https://www.google.com/amp/s/www.dnsstuff.com/reduce-packet-loss/ampThis touches on why it won't connect while still having bars. While I agree that your own personal leg of an end-to-end connection will not be the only determining factor in how fast or consistent a connection is, the OP's point is valid. Kabam do seem to have infrastructure scaling issues. There are players all over the globe experiencing connection issues, which means it's not isolated to a single route. So unless it's coincidentally final leg that's the problem, more than likely it's their servers.Alliance chat, Reddit, YT and the forums here all point to connection issues. You could argue that that only represents the <1% vocal minority, however, I doubt that to be true. </blockquote>Sure, but can you state a game out there, pc, console or mobile that is without any sorts of lag or connection issues that has an online presence. For obvious reasons, don't say an offline game. All I am pointing out is that it isn't ALWAYS the servers Kabam uses, and its very possible someone's connection could be the cause. Every company has server issues but till now all the games I've played obviously online, MCOC has one of the worst servers imoI agree that they don't host the servers themselves but rather rent them out,even then it dosen't makes sense that despite so many complaints they won't change the company to which they contract their servers out. It's Google cloud services. It's not like it's a terrible company.
https://www.quora.com/Wi-Fi-Why-do-I-have-full-bars-of-Wi-Fi-but-still-no-connectionThis explains how connections work.https://www.google.com/amp/s/www.dnsstuff.com/reduce-packet-loss/ampThis touches on why it won't connect while still having bars. While I agree that your own personal leg of an end-to-end connection will not be the only determining factor in how fast or consistent a connection is, the OP's point is valid. Kabam do seem to have infrastructure scaling issues. There are players all over the globe experiencing connection issues, which means it's not isolated to a single route. So unless it's coincidentally final leg that's the problem, more than likely it's their servers.Alliance chat, Reddit, YT and the forums here all point to connection issues. You could argue that that only represents the <1% vocal minority, however, I doubt that to be true. </blockquote>Sure, but can you state a game out there, pc, console or mobile that is without any sorts of lag or connection issues that has an online presence. For obvious reasons, don't say an offline game. All I am pointing out is that it isn't ALWAYS the servers Kabam uses, and its very possible someone's connection could be the cause. Every company has server issues but till now all the games I've played obviously online, MCOC has one of the worst servers imoI agree that they don't host the servers themselves but rather rent them out,even then it dosen't makes sense that despite so many complaints they won't change the company to which they contract their servers out.
Sure, but can you state a game out there, pc, console or mobile that is without any sorts of lag or connection issues that has an online presence. For obvious reasons, don't say an offline game. All I am pointing out is that it isn't ALWAYS the servers Kabam uses, and its very possible someone's connection could be the cause.
It's Google cloud services. It's not like it's a terrible company.
Sure, but can you state a game out there, pc, console or mobile that is without any sorts of lag or connection issues that has an online presence. For obvious reasons, don't say an offline game. All I am pointing out is that it isn't ALWAYS the servers Kabam uses, and its very possible someone's connection could be the cause. I don't play any other games as religiously as MCOC, so it wouldn't be fair one way or another to name games. The patterns present themselves as server load issues.. i.e. high grind times, content drops.I agree it isn't always Kabam's fault, doesn't mean that it often isn't. It's Google cloud services. It's not like it's a terrible company. Google don't necessarily help you architect your infrastructure. They just provide you the tools. Kabam might not be auto-scaling or they might not be using appropriate thresholds to trigger scaling... or they could be capping to prevent their costs blowing out. They might not be scaling enough new instances or they might be scaling with the wrong types of instances.Google share or wholly own a significant portion of internet backbone. They don't have connection issues, which means that it's likely to do with what is happening inside Kabam's provisioned infrastructure.
It is a lot more complex than that. You’re thinking that Kabam rents actual servers from Google, and Google just hosts them. That’s not how the game works. Some parts of the game run on hosted systems. Some parts of the game run in Google’s compute or storage cloud. Performance problems are just as likely to exist within the interfaces between systems as within individual systems....Performance scaling is one of those things everyone assumes is relatively straight forward, when in fact it is one of the black arts of information systems design. Every performance issue that someone believes was solved with a relatively simple solution like “just spin up more servers” was actually not a real performance problem.
Yes, I get it, it is complicated... but it's not a dark art. Why do you think there are certifications in cloud engineering? They're not a liberal arts degree.
Yes, I get it, it is complicated... but it's not a dark art. Why do you think there are certifications in cloud engineering? They're not a liberal arts degree. I see them all the time. First of all any certification for :"cloud engineering" generically is worthless. Second, anyone trying to get hired on the basis of one is similarly worthless (although possibly trainable). And third, a competent cloud engineer is probably going to be looking in the wrong place for these issues.