Gonna have to disagree with you here, I think 15 revives for over 60 days worth of content including all of sop is just not even close to enough
Gonna have to disagree with you here, I think 15 revives for over 60 days worth of content including all of sop is just not even close to enough That’s fair—it it’s light anywhere, it’s in the potions. I think they could shore that up with an additional drop for SoP issues, etc. I have had a terrible time with the game mechanics for two months (and in some modes still do), but I haven’t missed out on anything other than pulling up short on the SoP finale. Cav EQ got done both times without items. SoP got done every week with a minimal amount of pots. AW basically didn’t happen. And AQ compensation was pretty generous with the glory infusions. If I could have anything back, what I’d like is the extra time I spent restarting and quitting after my taps failed to register in SoP or the handful of Act 7 paths I needed to finish. That caused a lot of aggravation. But that’s not something the game team can give me. Dr. Zola
Gonna have to disagree with you here, I think 15 revives for over 60 days worth of content including all of sop is just not even close to enough That’s fair—it it’s light anywhere, it’s in the potions. I think they could shore that up with an additional drop for SoP issues, etc. I have had a terrible time with the game mechanics for two months (and in some modes still do), but I haven’t missed out on anything other than pulling up short on the SoP finale. Cav EQ got done both times without items. SoP got done every week with a minimal amount of pots. AW basically didn’t happen. And AQ compensation was pretty generous with the glory infusions. If I could have anything back, what I’d like is the extra time I spent restarting and quitting after my taps failed to register in SoP or the handful of Act 7 paths I needed to finish. That caused a lot of aggravation. But that’s not something the game team can give me. Dr. Zola Yeah, I agree. For an issue that isn’t even fixed I just really don’t feel like wasting so much extra time doing content anymore. In total the revives I’ve probably spent specifically on this issue would have to be close to 50 rn, mainly on sop and act 6/7
Yeah I’d say the pots and revives are fairly low, but I wasn’t the one with the issues. Lots of fluff, but I can’t see this being meaningful to those who were actually impacted.I’m not mad at all, but if I’m trying to be impartial, I’d agree Crcrcrc
Gonna have to disagree with you here, I think 15 revives for over 60 days worth of content including all of sop is just not even close to enough So what's enough? 100? How are people going to store them?
Gonna have to disagree with you here, I think 15 revives for over 60 days worth of content including all of sop is just not even close to enough So what's enough? 100? How are people going to store them? They could have given different types of revives, 20% 40% 60%, team...
Gonna have to disagree with you here, I think 15 revives for over 60 days worth of content including all of sop is just not even close to enough So what's enough? 100? How are people going to store them? They could have given different types of revives, 20% 40% 60%, team... They could have filled our entire Store, but that doesn't mean it was reasonable. I'm not saying it was or it wasn't enough, but there has to be some type of limit to them. Some people never even experienced the bugs. Others were affected heavily. It's not easy to gauge without someone being shorthanded. You never say anything, let alone anything of worth. Sorry. "Kabam this compensation sucks. You don't care at all." Better? You can't say they haven't been compensating through all of this. Questing, War, AQ, Glory up the Ying Yang. They even sent this package out before the issue was fully resolved. Something they never do.
Gonna have to disagree with you here, I think 15 revives for over 60 days worth of content including all of sop is just not even close to enough So what's enough? 100? How are people going to store them? They could have given different types of revives, 20% 40% 60%, team... They could have filled our entire Store, but that doesn't mean it was reasonable. I'm not saying it was or it wasn't enough, but there has to be some type of limit to them. Some people never even experienced the bugs. Others were affected heavily. It's not easy to gauge without someone being shorthanded. You never say anything, let alone anything of worth.
Gonna have to disagree with you here, I think 15 revives for over 60 days worth of content including all of sop is just not even close to enough So what's enough? 100? How are people going to store them? They could have given different types of revives, 20% 40% 60%, team... They could have filled our entire Store, but that doesn't mean it was reasonable. I'm not saying it was or it wasn't enough, but there has to be some type of limit to them. Some people never even experienced the bugs. Others were affected heavily. It's not easy to gauge without someone being shorthanded.
No, I'm pointing out that they haven't been silent through all of this. Expectations are another story. So are 15 revives reasonable?
No, I'm pointing out that they haven't been silent through all of this. Expectations are another story.
No, I'm pointing out that they haven't been silent through all of this. Expectations are another story. So are 15 revives reasonable? We got Revs twice already (once for the first 6 hours), they gave a heads up not to do hard content when the issues were new, and the majority of complaints came from the GM Fight in SoP. Is it reasonable? It's not unreasonable. Not when you're providing a generic compensation. Is it over and above? Perhaps not. Expectations aren't met. They rarely are. One of the times we got revives was for a separate issue so I’m not sure you can count that. So you’d argue that the largest bug in the games history in terms of how many effected, how long it’s effected, and amount of gameplay effected, didn’t warrant more than 15 revives?
No, I'm pointing out that they haven't been silent through all of this. Expectations are another story. So are 15 revives reasonable? We got Revs twice already (once for the first 6 hours), they gave a heads up not to do hard content when the issues were new, and the majority of complaints came from the GM Fight in SoP. Is it reasonable? It's not unreasonable. Not when you're providing a generic compensation. Is it over and above? Perhaps not. Expectations aren't met. They rarely are.
No, I'm pointing out that they haven't been silent through all of this. Expectations are another story. So are 15 revives reasonable? We got Revs twice already (once for the first 6 hours), they gave a heads up not to do hard content when the issues were new, and the majority of complaints came from the GM Fight in SoP. Is it reasonable? It's not unreasonable. Not when you're providing a generic compensation. Is it over and above? Perhaps not. Expectations aren't met. They rarely are. One of the times we got revives was for a separate issue so I’m not sure you can count that. So you’d argue that the largest bug in the games history in terms of how many effected, how long it’s effected, and amount of gameplay effected, didn’t warrant more than 15 revives? You asked if I thought it was reasonable. I said it's not unreasonable, considering not everyone was affected, and they can't accommodate the extreme cases of Resources used. They can, they’re just choosing not to.
No, I'm pointing out that they haven't been silent through all of this. Expectations are another story. So are 15 revives reasonable? We got Revs twice already (once for the first 6 hours), they gave a heads up not to do hard content when the issues were new, and the majority of complaints came from the GM Fight in SoP. Is it reasonable? It's not unreasonable. Not when you're providing a generic compensation. Is it over and above? Perhaps not. Expectations aren't met. They rarely are. One of the times we got revives was for a separate issue so I’m not sure you can count that. So you’d argue that the largest bug in the games history in terms of how many effected, how long it’s effected, and amount of gameplay effected, didn’t warrant more than 15 revives? You asked if I thought it was reasonable. I said it's not unreasonable, considering not everyone was affected, and they can't accommodate the extreme cases of Resources used.
No, I'm pointing out that they haven't been silent through all of this. Expectations are another story. So are 15 revives reasonable? We got Revs twice already (once for the first 6 hours), they gave a heads up not to do hard content when the issues were new, and the majority of complaints came from the GM Fight in SoP. Is it reasonable? It's not unreasonable. Not when you're providing a generic compensation. Is it over and above? Perhaps not. Expectations aren't met. They rarely are. One of the times we got revives was for a separate issue so I’m not sure you can count that. So you’d argue that the largest bug in the games history in terms of how many effected, how long it’s effected, and amount of gameplay effected, didn’t warrant more than 15 revives? You asked if I thought it was reasonable. I said it's not unreasonable, considering not everyone was affected, and they can't accommodate the extreme cases of Resources used. They can, they’re just choosing not to. Sure. That's reasonable. Analyze everything everyone used in a 2 month period and give it back. When would you like it? Next summer? If you would like to stop twisting my words that’d be great. I said they can choose to accommodate the extreme resources given. And they can do that by giving out more revives. So what if they end up giving some people revives than they used? It’s not going to end the game. It’ll keep people happy in one of the games most buggy 2 months.
No, I'm pointing out that they haven't been silent through all of this. Expectations are another story. So are 15 revives reasonable? We got Revs twice already (once for the first 6 hours), they gave a heads up not to do hard content when the issues were new, and the majority of complaints came from the GM Fight in SoP. Is it reasonable? It's not unreasonable. Not when you're providing a generic compensation. Is it over and above? Perhaps not. Expectations aren't met. They rarely are. One of the times we got revives was for a separate issue so I’m not sure you can count that. So you’d argue that the largest bug in the games history in terms of how many effected, how long it’s effected, and amount of gameplay effected, didn’t warrant more than 15 revives? You asked if I thought it was reasonable. I said it's not unreasonable, considering not everyone was affected, and they can't accommodate the extreme cases of Resources used. They can, they’re just choosing not to. Sure. That's reasonable. Analyze everything everyone used in a 2 month period and give it back. When would you like it? Next summer?
No, I'm pointing out that they haven't been silent through all of this. Expectations are another story. So are 15 revives reasonable? We got Revs twice already (once for the first 6 hours), they gave a heads up not to do hard content when the issues were new, and the majority of complaints came from the GM Fight in SoP. Is it reasonable? It's not unreasonable. Not when you're providing a generic compensation. Is it over and above? Perhaps not. Expectations aren't met. They rarely are. One of the times we got revives was for a separate issue so I’m not sure you can count that. So you’d argue that the largest bug in the games history in terms of how many effected, how long it’s effected, and amount of gameplay effected, didn’t warrant more than 15 revives? You asked if I thought it was reasonable. I said it's not unreasonable, considering not everyone was affected, and they can't accommodate the extreme cases of Resources used. They can, they’re just choosing not to. Sure. That's reasonable. Analyze everything everyone used in a 2 month period and give it back. When would you like it? Next summer? If you would like to stop twisting my words that’d be great. I said they can choose to accommodate the extreme resources given. And they can do that by giving out more revives. So what if they end up giving some people revives than they used? It’s not going to end the game. It’ll keep people happy in one of the games most buggy 2 months. Then people comolain they got more than they can use and they're going to expire, like they have already. Also, it's not just "so what". Those Resources affect the game as well.
No, I'm pointing out that they haven't been silent through all of this. Expectations are another story. So are 15 revives reasonable? We got Revs twice already (once for the first 6 hours), they gave a heads up not to do hard content when the issues were new, and the majority of complaints came from the GM Fight in SoP. Is it reasonable? It's not unreasonable. Not when you're providing a generic compensation. Is it over and above? Perhaps not. Expectations aren't met. They rarely are. One of the times we got revives was for a separate issue so I’m not sure you can count that. So you’d argue that the largest bug in the games history in terms of how many effected, how long it’s effected, and amount of gameplay effected, didn’t warrant more than 15 revives? You asked if I thought it was reasonable. I said it's not unreasonable, considering not everyone was affected, and they can't accommodate the extreme cases of Resources used. They can, they’re just choosing not to. Sure. That's reasonable. Analyze everything everyone used in a 2 month period and give it back. When would you like it? Next summer? If you would like to stop twisting my words that’d be great. I said they can choose to accommodate the extreme resources given. And they can do that by giving out more revives. So what if they end up giving some people revives than they used? It’s not going to end the game. It’ll keep people happy in one of the games most buggy 2 months. Then people comolain they got more than they can use and they're going to expire, like they have already. Also, it's not just "so what". Those Resources affect the game as well. And everyone would tell those few complainers how ridiculous they are. Nothing would expire if Kabam compensated 10 of each level of revive. Yes, those resources affect the game, but what awful thing do you think will happen if people get some extra revives? What is possibly going to unbalance the game?
No, I'm pointing out that they haven't been silent through all of this. Expectations are another story. So are 15 revives reasonable? We got Revs twice already (once for the first 6 hours), they gave a heads up not to do hard content when the issues were new, and the majority of complaints came from the GM Fight in SoP. Is it reasonable? It's not unreasonable. Not when you're providing a generic compensation. Is it over and above? Perhaps not. Expectations aren't met. They rarely are. One of the times we got revives was for a separate issue so I’m not sure you can count that. So you’d argue that the largest bug in the games history in terms of how many effected, how long it’s effected, and amount of gameplay effected, didn’t warrant more than 15 revives? You asked if I thought it was reasonable. I said it's not unreasonable, considering not everyone was affected, and they can't accommodate the extreme cases of Resources used. They can, they’re just choosing not to. Sure. That's reasonable. Analyze everything everyone used in a 2 month period and give it back. When would you like it? Next summer? If you would like to stop twisting my words that’d be great. I said they can choose to accommodate the extreme resources given. And they can do that by giving out more revives. So what if they end up giving some people revives than they used? It’s not going to end the game. It’ll keep people happy in one of the games most buggy 2 months. Then people comolain they got more than they can use and they're going to expire, like they have already. Also, it's not just "so what". Those Resources affect the game as well. And everyone would tell those few complainers how ridiculous they are. Nothing would expire if Kabam compensated 10 of each level of revive. Yes, those resources affect the game, but what awful thing do you think will happen if people get some extra revives? What is possibly going to unbalance the game? Do I have to break down the effects of an overage of Resources going into the game? Really....10 of each level of Revive....so 50? 60? Honestly, you asked what reasonable is. That's not it.