**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
Waiting until most people are done with EQ is just dirty.
Only getting points by doing specified actions or using/fighting specific enemies (especially this many times) is extremely tedious. These solo objectives so far from last month and this month are trash, no offense.
Look at that Vision objective last month. Where in the game would we even normally complete that objective that many times? That "content" took dull and boring and ramped it up to 11.
I hate to say it, but side quests have really gone down in quality lately
To Kabam Boo, this kind of event works where you have 2 months to complete it, but it does feel like a disappointment, because the rewards feel lackluster for being 2 months… don’t get me wrong, I like next months rewards, but for a 2 month event, the rewards are lacking
Fixed it for you
Not everyone has a 6 star g2099. You need to look at it from a player base point of view and not just your self.
Players come to the game to relax and ease out, and not do the math to finish fights with xyz. Objectives will be a part of every game, but making such objectives to be done in a week isn't an objective. It becomes a grind, and players don't like that. Kabam needs to understand that giving objectives that require lots of work will only push players away.
It's kabam's source of revenue, but for players it's just a game, something they want to play to relax and ease out, and not get to another second job. Whoever is sitting at the table in kabam needs to understand this. They need to think about it from a gamer's POV.
Some players will have more time, some will have less time. So making such objectives will only fit those players who have more time on their hands. The objectives need to be more accessible to the general player base, and not ask for a increased playtime from players just for the gamesake, and data collection sake. The arena fights are a easy source of data for kabam and recently arenas are being pushed more and more. This week's objectives are also seemingly designed to be finished in arenas.
Just like the first week's objective, where players with a limited 6 star roster couldn't do the fights with storm/bishop/iceman/kity. Those cav players who couldn't get to the second chapter of EQ wouldn't have much options either.
Such things need to be understood and worked upon, instead of just throwing out objectives and letting the players work it out. Kabam could easily figure out the objective cheeses if they tried even a bit, but I'm not asking for the cheeses, I'm saying that they could design objectives that are easy cheese and not a all day long grind.
Thank you Kabam for giving me a chance to put down my mobile and explore other things this month. You listened to the community and making MCOC less addictive with each passing day, you guys are thinking about society at large and not just about the your game. Great job, you have my respect
It's beyond ridiculous.