High Ground is ridiculous and insane
every 10 seconds gives defender a charge which can deal 1000 damage per block, it can be accumulated and no upper limit. 10 hits can remove one charge.
In T1/T2 war, average fight takes 80 seconds and 40-50 hits, so defender will have 3-4 charges and deal 3000-4000 damage on block, this is totally ridiculous and insane.