**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Where's the evidence that there's nothing wrong with Android?
The only proof they're showing is tapsalot testing iphone xs max
I'd like to see if there're any input performance differences with devices with high sampling rate, high refresh rate, and devices that are recording or that play with enhanced sound like Dolby Atmos. It would be great if we could resolve some performance issues by turning off or tuning device-level settings.
Even so! When i parry, green PARRY appears, when i dex yellow text appears. If miss both, i just get hit.
Now! When i do "my" dex-parry (or whatever is called among super sayans) i swipe left left left and i get green green green parry parry parry. Still! the enemy keeps coming after me.
I would understand a "timing issue" if no text would appear. But the text is there so the parry or dex should register.
It IS! a game issue but i have absolutely no idea how to fix it.
What i am willing to do is enroll in any test program KABAM sets up to fix this issue.
But make NO MISTAKE! kabam! This is not just numbers, latency and "a feel". Who told you about the feel should not be part of the program. They are not helping. Put me in the program and i can supply REAL EXPERIENCE! not "feelings".
I am using Samsung S10 with Android 11 and the latest version of the game.
Your turn. You said "the fact that android now has configurable screen refresh rate with phones going UpTo 144hz and no update to make that compatible, tells us everything." Who is "us" and what does that tell you, exactly? It is your turn to share your expertise. The forums are here for players to discuss the game with other players. Here's your chance to aid your fellow MCOC players with your knowledge of game clients.
I have several alliance mates and ppl in incursions complaining of the parry bug, heck, I just spent 3 revives on a fight where I'd normally spend zero, because the parry tap didn't register.
I'm playing on mi 10t pro that has 144hz screen but I play on 90hz because at 144hz the game just skips inputs and animations.
What kind of testing is kabam doing?
Are they capturing their userbase based on varied types of devices or just OS?
I know bugs can happen in any application but the fact that this parry bug is making everyone spend so many resources is why ppl are making more noise.
Not playing the game is not really a solution, if anyone says that.
Or to put it in baseball terms, we can't tell the difference between a player whose game client changed behavior, and a player who only thinks the game client changed behavior and gets the yips. The beta test they conducted suggests this is not just a theoretical problem, it actually happens to players asked to test the game, and are presumably trying to avoid just such a problem.
The only way to eliminate this problem would be to do a double blind test: change half the players clients without telling them and see if you see a change in problem reports. But that would be difficult to do, and maybe even slightly unethical to do, because you could be making some players' experience worse without telling them and letting them opt into testing voluntarily.
And as to doing it blinded (pedantic point, it could not be double blinded without Kabam also not knowing which groups got which client to test), not only could they totally do that, but they already did in the beta test you referenced.
"During the Beta Test, we split players into 2 Groups, a control group and a test group that received an update for the fix. We asked players to let us know if the version they downloaded felt better, worse, or the same. Approximately 61% of Summoners that received the version with the update felt that Parry and Dex felt better than before. Comparatively, 63% of our Control group, who did not receive a potential fix, felt that Parry and Dex felt better. Data also showed that many Android users felt that Parry or Dex felt better or worse, but as far as we know, this issue does not affect Android users."
Basically I am saying do this again, but don't ask how they feel about parry, test their parry skills and see what the data says. You can even tell them that some of them will get the current client and some will get the update. As long as both groups get the same information at the start it should affect them the same. Now if this is technically not feasible, cool, I haven't coded anything other than getting SAS to run my stats in like 20 years so I have no idea what it would take to actually get the game to output the data on parry success from this type of test. But having been running, analyzing and publishing results from experiments in living systems for going on 19 years now, I do know that if that data is obtainable it would be able to show even small differences due to the client even if stratified by OS and device.
(Though if V8 is released a week or two into the Nov release, that might not leave much time to use them.)
As said somewhere else, IOS devices have THE parry/dex issues caused by the unity game engine update. Android has A parry/dex issue and Kabam believe that an asset memory leak is another issue causing stuttering and framerate drops in general and will be coming out with patches to fix it soon. Saying that Kabam dismissed android issues is not even an exaggeration, but blatantly false.
You, at this point, are going to pretend to be affronted when countered with the same? Come on. I elicited the exact response that I expected, thank you for validating.
I still doubt you have actually "read" and understood everything in the post. Plus there's nothing to be validated here. I just told you what I play on. Don't believe me? Then don't. I really don't care. Just seems like you were prooved wrong by my comment on the previous page and have nothing to do but be petty.
They don’t have the issue with parry and dex
This is what Kabam explained if you’d had read the whole thing, but I’ll quote it here for you too
“ With the most recent update to the Engine, a bug was fixed where iOS devices had been operating at the device’s own frame rate, instead of being capped to 30fps as it was set to. This meant that iOS devices had a slightly different input window than Android devices, but this was never identified.
Since this is how iOS devices had always worked with our game since launch, we had built game interactions around that input window. Now, because this bug in the engine has been fixed, it changed the input window of inputs for all iOS devices and pushed back the input window by mere milliseconds, but that is enough that it is noticeable when playing the game.”
You see how they’re confirming that the parry timing literally wasn’t changed for android players? Again, they aren’t saying there is no issue for android players, just that this unity update didn’t cause that issue
Android players have a problem.
Please inform me of the contradiction. Or I can explain it in simpler terms.
They are two completely separate issues (according to the current evidence which Kabam have).
If the issue android has, has been going for years, how can it be the one caused by the unity update 2 months ago?