Not enjoying 7.1

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Comments

  • tofuシtofuシ Posts: 213 ★★

    I can not express my frustration enough.
    I’ve heard so many people talk about how much more fun and enjoyable act 7 is
    I’m now on the final quest of chapter 1 and I honestly think this has been the worst chapter experience I’ve ever had. It’s not enjoyable. Some of the node champ combinations are silly annoying, and the nodes and payoff dosn’t feel good. There are plenty of moments in each chapter of act 6 I can look back on in fondness, but so far this chapter has just kind of been a bore.

    sounds like a "you" problem
  • WorknprogressWorknprogress Posts: 6,805 ★★★★★
    Rookiie said:

    I think the love of Act 7 is multiplied by the hate of Act 6. Especially pre-nerf Act 6. Enjoying Act 6 definitely makes you an odd duck. Not a bad thing, we like those here.

    So uh, out of curiosity, what parts of Act 6 did you enjoy? What parts of Act 7 did you dislike?

    Not really. There are so many players that enjoyed pre-nerf Act 6 over Act 7.
    Most notably @danielmath @xNig @Worknprogress @BeroMan I think @Lvernon15 too. And I am certain that they know others too.
    I've come around on my feelings toward act 7 quite a bit. I don't think it's bad content at all and is probably better for the long term health of the game but I definitely felt like I accomplished something more after finishing act 6 chapters than I do with act 7. Now it's more just fun new content and a reward influx to smash through and not take overly seriously as opposed to something I need to overcome with planning/roster.
  • RasiloverRasilover Posts: 1,074 ★★★★
    Take the clapback path and face roll with torch
  • MasterpuffMasterpuff Posts: 6,428 ★★★★★
    The paths are fun. Its just mega easy.
  • Panchulon21Panchulon21 Posts: 2,237 ★★★★★
    If you’re having issues with act 7 then you’re simply not ready to take on the chapter whether it’s skill or roster. For a decently developed roster 7.1 and 7.2 are both fun and easy. I cleared all of that with stash and came out positive in units from exploration completion. I would suggest taking the time to watch some YouTube videos and see where you’re going wrong. I went in blind but usually always do, some folks can’t do that. Before you say it, I’m not a whale and do not have every single champ in the game. My initial 7.1 100% believe I had 3 rank 3s and my 100% 7.2 I believe I had 5 maybe 6 rank 3s. I just strategized, read the nodes and tried bringing the right counters. Or played around the need for those counters.
  • IronGladiator22IronGladiator22 Posts: 1,580 ★★★★
    edited September 2021

    If you’re having issues with act 7 then you’re simply not ready to take on the chapter whether it’s skill or roster. For a decently developed roster 7.1 and 7.2 are both fun and easy. I cleared all of that with stash and came out positive in units from exploration completion. I would suggest taking the time to watch some YouTube videos and see where you’re going wrong. I went in blind but usually always do, some folks can’t do that. Before you say it, I’m not a whale and do not have every single champ in the game. My initial 7.1 100% believe I had 3 rank 3s and my 100% 7.2 I believe I had 5 maybe 6 rank 3s. I just strategized, read the nodes and tried bringing the right counters. Or played around the need for those counters.

    I never meant to come across as I was struggling with the content itself. My main point was that it’s not my type of content. When I brought up roadblocks, I was mentioning a mistake or two I made along the way. Nothing to do with the actual content itself. I’m only human
  • MiStaLovaMiStaLova Posts: 940 ★★★
    Just make chapt 3 … i doed all act 7 by r 3 Diablo


  • World EaterWorld Eater Posts: 2,705 ★★★★★

    People like act 7 because it’s easy af and they like opening rewards, act 6 prenerf was much better designed overall. You could go in day 1 to 7.1 and 100% it in a single day without much planning or resource management at all. I don’t think you could even go into 6.1 at the time of release and cruise through it to the extent of act 7

    Act 6 (nerf or no nerf) designed better??? Just 6.2 alone was, and still is poorly designed, with TEN long paths per chapter, (plus gated paths in .5 and .6). Did you enjoy fighting Mordo 10 times? When 6.2 came out, there were no 5/65s or 6* rank2s. Attack and health values for the enemies were tuned way up. Also there were a few “pain points” with the sinister and champion bosses in 6.2 with less options than we have today. Then 6.3 came out &. that was a swing and a miss by kabam with those chapter boosts. I wish I could get rid of them from the store. Thankfully, 6.3 and 6.4 has less than 10 paths.

    Act 7 offers different bosses in each chapter, less drawn out paths, and an option to swap out 1 of your heroes before fighting the boss.




  • GoddessIliasGoddessIlias Posts: 695 ★★★★

    People like act 7 because it’s easy af and they like opening rewards, act 6 prenerf was much better designed overall. You could go in day 1 to 7.1 and 100% it in a single day without much planning or resource management at all. I don’t think you could even go into 6.1 at the time of release and cruise through it to the extent of act 7

    When 6.2 came out, there were no 5/65s or 6* rank2s.
    Um, what? Yes there were. And being difficult is exactly why act 6 is better designed. I enjoy having to think critically to find counters for difficult lanes, and my roster (which was admittedly much smaller when exploring act 6) was actually challenged to find counters to certain lanes. Every lane felt like an accomplishment. Act 7 just feels like a glorified Cav EQ: knock it down quickly then move on to something else, sorry not sorry. I’m not saying it’s poorly designed for the community as a whole but if you compare relative difficulty of act 6 upon release with act 7 upon release, then it’s a total meme

  • World EaterWorld Eater Posts: 2,705 ★★★★★

    People like act 7 because it’s easy af and they like opening rewards, act 6 prenerf was much better designed overall. You could go in day 1 to 7.1 and 100% it in a single day without much planning or resource management at all. I don’t think you could even go into 6.1 at the time of release and cruise through it to the extent of act 7

    When 6.2 came out, there were no 5/65s or 6* rank2s.
    Um, what? Yes there were. And being difficult is exactly why act 6 is better designed. I enjoy having to think critically to find counters for difficult lanes, and my roster (which was admittedly much smaller when exploring act 6) was actually challenged to find counters to certain lanes. Every lane felt like an accomplishment. Act 7 just feels like a glorified Cav EQ: knock it down quickly then move on to something else, sorry not sorry. I’m not saying it’s poorly designed for the community as a whole but if you compare relative difficulty of act 6 upon release with act 7 upon release, then it’s a total meme

    You’re correct and I was mistaken about the no rank5/rank2 thing. I didn’t feel like I was accomplishing much thru 6.2 at all. Having 10 path killed most of the enjoyment for me. We can agree to disagree.
  • ChiliDogChiliDog Posts: 249 ★★

    I can not express my frustration enough.
    I’ve heard so many people talk about how much more fun and enjoyable act 7 is
    I’m now on the final quest of chapter 1 and I honestly think this has been the worst chapter experience I’ve ever had. It’s not enjoyable. Some of the node champ combinations are silly annoying, and the nodes and payoff dosn’t feel good. There are plenty of moments in each chapter of act 6 I can look back on in fondness, but so far this chapter has just kind of been a bore.

    I've only done easy paths and for easy paths 7.1 is >>>>>>>> act 6. I don't have much fondness of act 6 even the easy paths (except icarus).
  • French2French2 Posts: 112
    Not just act 7 but the entire game is frustrating at this point. I’m experiencing even more response issues than prior. Failed parry more frequently and when I try to counter or intercept and the swipe is not registered leaving me standing there with a missed opportunity or worse. Also a lot of dashing back repeatedly to avoid contact and then I just stop while still swiping and take massive damage. During harder content when control issues cost you big bc a 5 hit combo takes half of your health or more. I’m using unnecessary resources to complete content that I definitely wouldn’t need to use if the game wasn’t bugged. Then Kabam goes to make it right, but… war resources only? Nothing for those in story mode or single content. Make the compensation similar to class selector crystals where we can select the resources that helps us for the content we are in. It can not be that hard to allow choice. The bug has ruined a lot of experience for me. I’ve had to retry so much content to prevent unnecessary resource use. Please fix this already or at least fix compensation to allow choice per player per content. PLEEEEAAASE!
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