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Why does Jubilee change stance every hit? Such a bad design

Dear Kabam,
Forget the damage utility etc. Even the way she is changing stance on every hit by it self makes this champion soo frustrating to play.
This design is beyond me, if I want o release sp2 in orange surge I have to stop mid combo one additional hit and the whole rotation is screwed.
Why is she so complicated for nothing great that she offers.
Forget the damage utility etc. Even the way she is changing stance on every hit by it self makes this champion soo frustrating to play.
This design is beyond me, if I want o release sp2 in orange surge I have to stop mid combo one additional hit and the whole rotation is screwed.
Why is she so complicated for nothing great that she offers.
8
Comments
Such a bad design. Unplayable. Uninstalling.
The more complex the gameplay, the more likely it is to interact with some node somewhere. Generally not in your favor.
I'm of strong mind that any champion that's harder/restrictive to play should also be more rewarding. It's like enduring extra stress for similar (or lesser) effects. Not a logical choice if one can avoid it.
Iron Cent is another recent example. He's got a lot of great stuff in his kit, but his optimal(/intended) playstyle is hectic, risky, and doesn't have major benefits over other more relaxed champions.
-- ahh, just read some of the other posts. Well, not bad to reiterate.
Which stance do I need? Third one
That means 3 light hits, dash back, done
Jubilee has like 2 or 3 more steps than this. Why repeat the horrible, awful, no-good mess of Diablo's original Kit, when you could make it like Ronin, which is the same thing except it doesn't suck.