I am excited for this . Really also want to see the new animation since his current one feels so not fun to play .
Not sure how I feel about the BLEED damage when he has 3 focus charges instead of just a burst of physical damage. Unnecessarily adds a bleed component to the champ and somewhat gimps the damage against bleed immunes. A burst of physical damage would have also worked hand-in-hand with his sig ability.
Not sure how I feel about the BLEED damage when he has 3 focus charges instead of just a burst of physical damage. Unnecessarily adds a bleed component to the champ and somewhat gimps the damage against bleed immunes. A burst of physical damage would have also worked hand-in-hand with his sig ability. Ditto this!!! It should have just been physical damage. However, still excited to test out his update.
I’ve taken some time to read through the release and there’s no doubt it’s an improvement. That part, however, wasn’t hard. It’s a struggle to see precisely where Karnak fits on a developed roster. True Strike is great, and the ability to generate power by hitting a block is interesting. If I’m not mistaken, he lost the ability to shorten non-damaging debuffs, as well as the reduction of class disadvantage. And he got little synergy help. Actually game play will determine how much better Karnak is—but the buff feels tentative, almost like a failure of imagination. There was so much room to upgrade Karnak. It’s not bad on paper, but it’s also not as sweeping as an overhaul seems like it should be—which renews concerns for the effectiveness of the update program in general. He’s useful, he’s better and he may be much better than it appears. Have to wait on that one until his rollout next month. Dr. Zola