Ka-Zar the the Savage,[citation needed] Lord of the Hidden Jungle,[citation needed] The Savage,[1] Skrull-Zar[2]
Powers and Abilities
Powers
Savage Land Connection: After being saved from near-death by being submerged in waters imbued with blood from the Savage Land's Man-Thing, Ka-Zar became connected to the essence of the Savage Land, a link shared by Shanna the She-Devil.[46] In Shanna's case, this link enhanced her physiology to superhuman levels, and also granted her instinctive knowledge of the languages and history of the Savage Land and its people.[42] Kevin showed he can manipulate the odd faunal aspects of the Savage Land within himself; being able to mimic the aspects of different animals and physically augment himself enough to catapult a 8-9ton T-Rex over 50miles with his bare hands.[47]
Abilities
Near-Superhuman Condition: Although Ka-Zar once claimed he was endowed with superhuman strength by the vapors in the Land of Mists, this is not true. Ka-Zar possesses no superhuman physical powers, but his near-superhuman athletic, hunting, foraging, and combative abilities have been honed to superb athletic conditioning, due to spending two-thirds of his life surviving in the wilds of the Savage Land.[48] He has been stated to be a superior fighter to Kraven the Hunter by the man who trained Kraven.[49]
Near-Superhuman Strength:[48]
Near-Superhuman Endurance:[48]
Master Tactician & Strategist: Ka-Zar has been stated to be highly skilled at tactics, and with his in-depth knowledge of the Savage Land, is virtually unbeatable in his own terrain.
Multilingual: Ka-Zar was able to understand and communicate with the various tribes of the Savage Land.[2][41]
Physical Strength
Ka-Zar has nearly super-human strength. While the exact amount of weight he can ultimately lift has not been measured, Ka-Zar is strong enough to lift (press) at least 430 lbs, which is twice his own body weight.[citation needed] He can lift up to 2-5 tons when pressed.[citation needed]
Paraphernalia
Equipment
Vibranium Belt Buckle of unknown variation.[9] Living Fatigues: Shanna provided him with adaptable biowear that enables itself to adapt to environmental & climate alterations to protect it's wearer while trekking through hostile territory.[47]
Weapons
While Ka-Zar has a general familiarity with a wide variety of basic weapons, the only one he uses regularly is the large knife he made from native materials. He generally straps the knife to his waist when not in use. He sometimes uses a slingshot, and has at times wielded a bow and arrow.
Codenames: Lightningbolt,[2] Red Dog[3] Nicknames: Duplicating Man[4] Impersonations: Greithoth,[5] Rocky Davis[6] Other Aliases: Dynamite Davis,[citation needed] Harold,[7] The Island Spirit,[8] Prisoner #24957[citation needed]
Powers and Abilities
Powers
Omni-Morph Duplication: The Absorbing Man possesses the ability to bodily duplicate at will the physical properties of anything he touches or that touches him. This power extends to both animate and inanimate objects and certain forms of energy. The matter of the Absorbing Man's body magically undergoes a material and physiological change so that his body actually becomes composed of the matter or energy with which he is making contact. While he is in this altered state, he still possesses his sentience despite the fact that his brain is now composed of the same material as the rest of him. Among the more ordinary materials he has been transformed into include steel, stone, wood and glass. More unusual have been his transformations into water, fire, snow, and silk. His most powerful transformations have been into energy-states such as cosmic, nuclear, thermal, or light.[74] The Absorbing Man has learned through practice to only absorb the properties of objects that he wishes to absorb. Originally, he could be tricked into absorbing the properties of objects that would render him relatively vulnerable. There appears to be no time limit to how long he can retain a given property. When he is rendered unconscious or in a coma, he retains the form which he last consciously assumed. There would also not appear to be a minimum amount of time he must retain one form before assuming another. He can even become more than one substance at once.[74] The Absorbing Man can also absorb specific properties relating to the form or mass of an object he touches. For example, he can assume the height of a skyscraper or the spikes of a mace. He can also assimilate mystic properties of objects or beings. He was able to mimic the properties of Thor's Hammer and the strength of Thor himself, and also the power of the Odin-Force as well as the powers of the Sentry.[74][39] The Absorbing Man can alter the molecular structure of his body, his clothes, and his wrecking ball to mimic the properties of any material he touches. This process also gives him enhanced strength, endurance, and in most cases, resistance to injury. If the object touched holds some form of energy, such as a battery or a blast furnace, Creel absorbs these properties as well. He also has limited shape-changing abilities when absorbing certain objects, such as forming hammer-like fists when touching a hammer or growing to enormous size when copying items of massive power or strength themselves.[74][75] While escaping the Project Pegasus where he was held captive, and intending to loot it, he was designated as an Omega Level Threat.[76]
Mind Control: After prolonged isolation in a prison that nullified his power, the Absorbing Man developed the ability to take control of a person's mind, even across vast distances.[77] Further Enhancements: After being injected with the Bannerman Gene-Enhancement Package, Creel's physical attributes were greatly enhanced and allowed him to absorb gamma energy. He is able to extend his gamma-absorbing power into his ball and chain.[3] He apparently lost this power afterward.[61]
Physical Strength
When he is not absorbing the properties of anything, the Absorbing Man possesses the normal human strength of a man his age, height and build who engages in intensive regular exercise. Depending on what he absorbs and how long he can remain in contact with it, his strength can increase into the Class 100 range, allowing him to lift (press) over 100 tons.[74]
Weaknesses
Automatic Absorption: Ironically, his own power is also his biggest weakness. Originally, Creel had little to no control of his power and automatically absorbed any kind of matter and energy around him. As a result, there has been in numerous occasions where his adversaries had successfully tricked him into absorb random materials that makes him weaker or non-solid; on at least one occasion, he was defeated when he was tricked into absorbing two unspecified elements that triggered an explosive reaction. He eventually learned how to absorb a specific material without absorbing other materials by simple touch, and was even capable of absorbing more than one material at once.[74] However, as noticed by She-Hulk, there are limits by how much he can "ignore" matter around him and will still absorb it if there's too much of it surrounding him.[4] Non-Solid Absorption: Though he can absorb almost all kinds of matter and energy, Creel has trouble in maintain a stable physical body if the material itself is not on solid state and will likely fuse and dissipate with the material (Ex: If he absorbs helium or other gases, he will float and decompose in atmosphere).[78] Narcotic Absorption: Creel will automatically take on the properties of narcotics he takes, giving him an even greater high. However while in the state he is highly vulnerable as any user would be. While in a narcotic state Creel can and has been reduced to powder and sold to junkies. Those who take Creel while he is in this state will temporarily gain his powers and absorb the properties of whatever they are touching at the time, which since they don't get all of Creels powers has proven fatal.[75] Magic: Though he can, and has, absorbed any kind of supernatural and cosmic energy, Creel is not immune to spells and can be affected by it if the magic user is experienced enough (if anything, his absorption powers only makes the effect worse.). Indeed, Loki even managed to forge a sword that temporarily stripped him from his absorbing powers.[citation needed] Absorption Limit: Once Creel has 'discarded' an element that he has absorbed, he cannot manifest it again without contact with that material. This was a particular problem during a confrontation with Thor where he absorbed the mystic vortex Thor was using against him and was left trapped in another dimension until he was rescued.
Paraphernalia
Equipment
A ring made of Secondary Adamantium
Weapons
Ball and Chain, which he was wearing at the time of his original transformation, magically also possesses the same properties of transformation as his body, providing he is in contact with it.[74]
Hammer of Greithoth.[79]
Notes
Carl Creel cried the first couple of nights the first time he served a prison sentence when he was already a professional criminal. He is not ashamed to admit it.[12]
Creel likes cooking. He cooked for Titania when she got sick.[12]
CLOC assessed Creel as suffering from 'delusional paranoia'.[39]
Sebastian Shaw is an Alpha-Level Mutant[35] with the following abilities:
Energy Absorption: Sebastian has the superhuman ability to absorb kinetic energy and metabolize it to enhance his own physical strength, speed, and stamina. This makes him extremely difficult to defeat in battle, as every blow struck against him only makes him stronger. Unusual tactics are required to defeat him, usually by incapacitating him or by attacking him psionically. Shaw absorbs the energy of any blow he is struck by, not just punches, but also projectiles like bullets, and to a less successful degree, electricity and physically based energy beams. Without absorbing energy, Shaw is merely a strong ordinary human, though normally he works to keep his strength at a superhuman level. Shaw reportedly spends time hitting a wall after waking in order to build up his power reserves.[1] It is revealed in his encounter with Hercules and Madison Jeffries that his power of energy absorption is not limited to kinetic energy (which Shaw himself stated was a common misconception) and that he can absorb any form of energy (e.g. electrical, magical, etc.) to fuel his powers. According to Shaw, kinetic energy just works the best.[36]
Enhanced Metabolism: Shaw can forgo sleep if he receives enough kinetic energy. Often he will have his mercenaries pummel him to give him enough stored energy that he need not sleep for some time.[citation needed]
Enhanced Durability: Shaw can still be crushed/cut, but cuts are superficial because he saps the blade of all its thrusting/cutting energy. Shaw is adept at not letting enemies realize his power until they have hit him one too many times. Hitting Shaw is often described as "punching a mattress".[citation needed]
Enhanced Strength: If properly energized, Shaw can lift and hold approximately one hundred times his weight. If bound, he can be punched by a teammate until he is strong enough to break the bonds. He is also adept at taunting foes into attacking him.[citation needed]
Enhanced Speed: When he has absorbed kinetic energy, Shaw's speed is increased. After absorbing enough energy, he can attack more quickly than opponents can react.[citation needed]
Enhanced Stamina: Shaw's stamina in increased beyond normal human levels when he absorbs kinetic energy.[citation needed]
Regenerative Healing Factor: Shaw has healed from being hit repeatedly in the nose by Colossus in less than an hour. However, his healing factor may not heal catastrophic injuries such as a blast to the head or a broken neck.[citation needed]
Secondary Mutation: Having loaned some of the Hellfire Club's services to Emma's cause, Shaw underwent the Mothervine enhancement process giving him a Secondary Mutation, one that enables and capitalizes on his already impressive abilities:[27]
Ambient Energy Conversion: Magneto describes the Black King's secondary mutation as the absorption of ambient kinetic energy around him into himself, eliminating the need to build his own kinetic stores by requisite physical activity.[27]
Energy Wave Emission: Shaw can also release the absorbed energy as AoE (area of effect) discharges which have devastating effects on the surrounding environs if he so chooses to unleash them.[27][37]
Concussion Blasts: With the power of his secondary mutation, Shaw can direct the energy absorbed into direct buffeting rays from his hands at will, they are potent enough to keep the likes of Magneto off balance while battling him.[28]
Energy-Enhanced Strike: Shaw can seemingly coat his fists in raw dynamic force in order to strengthen his physical based melee to an uncertain degree.[28]
Abilities
Skilled Combatant: Shaw's powers make him a formidable hand-to-hand combatant, even against superhumanly strong people like Colossus.[38] Skilled Leader: Being leader of the Hellfire Club has given Shaw some level of leadership and strategy skills. Shaw also has a shrewd business mind.[39]
Physical Strength
Without having absorbed additional energy, Sebastian Shaw possesses the normal strength of a man of his age, height, and build who engages in intensive regular exercise. However, Shaw can gain superhuman levels of strength by absorbing kinetic energy, and usually takes care to absorb enough in order to keep his strength at a superhuman level throughout his waking hours: for example, upon waking he will punch walls repeatedly in order to build up his reserves of absorbed energy. There is a limit to the amount of physical strength Shaw can achieve, but it as yet remains unknown.[citation needed]
Weaknesses
Power Limitations: Shaw's abilities can be overloaded by too great an influx of power, like being hit with too many superhumanly strong punches. Shaw can also be defeated if an opponent focuses on simply immobilizing him without striking him with significant force, or if something heavy falls on him, for though he can sap the kinetic falling energy, the weight of the object could still crush him unless he is strong enough to lift/stop it. Rogue once defeated Shaw simply by picking him up and throwing him straight up into the atmosphere, effectively removing him from the battlefield. There is an upper limit to the amount of energy that Shaw can absorb and convert: once he was "overloaded" by electrical energy discharged from the X-Man named Storm, and fell into a temporary coma. However, the exact extent of this limit remains unknown.[40] Mothervine Instability: Like a great many secondary mutations gifted via neurochemical augmentation process suffer from a caustic backlash which destabilizes the powers & abilities of the effected Homo Superior.[41] In the Black King's case, his newfound power came at the cost of draining energy from any and all sources beyond merely kinetic. Even draining the very bio-energy from his cellular matrix causing bodily deterioration in the form of accelerated aging.[28] Paralyzed (formerly): After having ingested a poisoned drink, Shaw could no longer walk and was confined to a wheelchair.[42]
Paraphernalia
Equipment
Shaw has the resources of both his own corporation and the Hellfire Club at his disposal.[citation needed] He once used an Image Inducer.[15]
Signature Ability - Sore Loser: Gain an indestructible, unstoppable, and unblockable buff for 90 seconds after activating a special 3 attack with 6 or more Omni charges (only 1 activation per fight, 3 activations per quest)
Passive: Impy is fully immune to the poisons of the battlerealm Due to his mastery of pranks throughout the cosmos, Impy is immune to any form of power manipulation Impy is fully immune to nullification, staggers, and any other form of buff prevention
Omni Charge - Persistent Charge - Max 8: Gain a power gain buff per charge granting 10% of max power over 10 seconds at the beginning of the fight 12.5% chance per charge to gain an indefinite fury buff granting +5963 attack Impy starts the quest with 2 charges which persist between fights. He gains 1 Omni charge per fight when the last hit used to knock out the opponent is a heavy attack These buffs can be applied as well to #flying or #villain of the contest champions at the cost of one charge per buff (maximum of 3)
Omnifarious: Impy’s changes appearance and becomes his opponent (in appearance only) for the rest of the fight after the activation of special attack - 1 After single activation of special attack - 1, Impy is power locked from throwing his special attack - 1 for the remainder of the fight
Mystification: When entering a fight against a mystic opponent lose 2 Omni Charges
When Charging A Heavy Attack: All buffs on Impy are paused for the duration of the heavy attack animation Rupture debuffs are refreshed with the activation of this attack
Special Attack - 1: On activation, Impy gains 1 Omni Charge at the expense of 25% percent of his health drained over 5 seconds
Special Attack - 2: Consumes 1 Omni Charge in exchange for a fury buff granting +1963 attack If activated when a fury buff is already present, consume 1 Omni Charge in exchange for 1 armor up buff granting +1500 armor rating
Special Attack - 3: 100% chance to instantly inflict a Rupture Passive that deals 10543 damage over 10 seconds
Synergies: ENEMIES: All Champions gain +[85, 115, 155] Critical Rating Doctor Doom Kitty Pryde Warlock Silver Surfer Rupture Rumble: All Champions rupture debuff durations are increased by +5 seconds Sasquatch Tigra Spider-Man 2099 FRENEMIES: Impossible Man: Special Attack - 2 inflicts an armor break debuff reducing Armor by 500 for 12 seconds Human Torch: Special Attack - 2 stun lasts 5 seconds longer Mr. Fantastic: Special Attack - 2 inflicts an indefinite disorient debuff reducing enemy ability accuracy by 50% and block proficiency by 50% IMPOSSIBLE!: Impossible Man: All of Impossible Man’s special attacks are unblockable on first activation in a fight The Thing: On activation of Special Attack - 3, Thing inflicts 10 rupture debuffs dealing 15000 damage over 20 seconds however Thing cannot activate protection for the remainder of the fight ARCH-ENEMIES: All Champions gain +50% fury buff potency Doctor Yesterday (when released)
Comments
Kevin Plunder (Earth-616) Ka-Zar
CURRENT ALIAS
Ka-Zar
ALIASES
Ka-Zar the the Savage,[citation needed] Lord of the Hidden Jungle,[citation needed] The Savage,[1] Skrull-Zar[2]
Powers and Abilities
Powers
Savage Land Connection: After being saved from near-death by being submerged in waters imbued with blood from the Savage Land's Man-Thing, Ka-Zar became connected to the essence of the Savage Land, a link shared by Shanna the She-Devil.[46] In Shanna's case, this link enhanced her physiology to superhuman levels, and also granted her instinctive knowledge of the languages and history of the Savage Land and its people.[42] Kevin showed he can manipulate the odd faunal aspects of the Savage Land within himself; being able to mimic the aspects of different animals and physically augment himself enough to catapult a 8-9ton T-Rex over 50miles with his bare hands.[47]
Abilities
Near-Superhuman Condition: Although Ka-Zar once claimed he was endowed with superhuman strength by the vapors in the Land of Mists, this is not true. Ka-Zar possesses no superhuman physical powers, but his near-superhuman athletic, hunting, foraging, and combative abilities have been honed to superb athletic conditioning, due to spending two-thirds of his life surviving in the wilds of the Savage Land.[48] He has been stated to be a superior fighter to Kraven the Hunter by the man who trained Kraven.[49]
Near-Superhuman Strength:[48]
Near-Superhuman Endurance:[48]
Master Tactician & Strategist: Ka-Zar has been stated to be highly skilled at tactics, and with his in-depth knowledge of the Savage Land, is virtually unbeatable in his own terrain.
Multilingual: Ka-Zar was able to understand and communicate with the various tribes of the Savage Land.[2][41]
Physical Strength
Ka-Zar has nearly super-human strength. While the exact amount of weight he can ultimately lift has not been measured, Ka-Zar is strong enough to lift (press) at least 430 lbs, which is twice his own body weight.[citation needed] He can lift up to 2-5 tons when pressed.[citation needed]
Paraphernalia
Equipment
Vibranium Belt Buckle of unknown variation.[9]
Living Fatigues: Shanna provided him with adaptable biowear that enables itself to adapt to environmental & climate alterations to protect it's wearer while trekking through hostile territory.[47]
Weapons
While Ka-Zar has a general familiarity with a wide variety of basic weapons, the only one he uses regularly is the large knife he made from native materials. He generally straps the knife to his waist when not in use. He sometimes uses a slingshot, and has at times wielded a bow and arrow.
Transportation
Naturally occurring vines which he swings upon.
Carl Creel (Earth-616) Absorbing Man
CURRENT ALIAS
Absorbing Man[1]
ALIASES
Codenames:
Lightningbolt,[2] Red Dog[3]
Nicknames:
Duplicating Man[4]
Impersonations:
Greithoth,[5] Rocky Davis[6]
Other Aliases:
Dynamite Davis,[citation needed] Harold,[7] The Island Spirit,[8] Prisoner #24957[citation needed]
Powers and Abilities
Powers
Omni-Morph Duplication: The Absorbing Man possesses the ability to bodily duplicate at will the physical properties of anything he touches or that touches him. This power extends to both animate and inanimate objects and certain forms of energy. The matter of the Absorbing Man's body magically undergoes a material and physiological change so that his body actually becomes composed of the matter or energy with which he is making contact. While he is in this altered state, he still possesses his sentience despite the fact that his brain is now composed of the same material as the rest of him. Among the more ordinary materials he has been transformed into include steel, stone, wood and glass. More unusual have been his transformations into water, fire, snow, and silk. His most powerful transformations have been into energy-states such as cosmic, nuclear, thermal, or light.[74]
The Absorbing Man has learned through practice to only absorb the properties of objects that he wishes to absorb. Originally, he could be tricked into absorbing the properties of objects that would render him relatively vulnerable. There appears to be no time limit to how long he can retain a given property. When he is rendered unconscious or in a coma, he retains the form which he last consciously assumed. There would also not appear to be a minimum amount of time he must retain one form before assuming another. He can even become more than one substance at once.[74]
The Absorbing Man can also absorb specific properties relating to the form or mass of an object he touches. For example, he can assume the height of a skyscraper or the spikes of a mace. He can also assimilate mystic properties of objects or beings. He was able to mimic the properties of Thor's Hammer and the strength of Thor himself, and also the power of the Odin-Force as well as the powers of the Sentry.[74][39]
The Absorbing Man can alter the molecular structure of his body, his clothes, and his wrecking ball to mimic the properties of any material he touches. This process also gives him enhanced strength, endurance, and in most cases, resistance to injury. If the object touched holds some form of energy, such as a battery or a blast furnace, Creel absorbs these properties as well. He also has limited shape-changing abilities when absorbing certain objects, such as forming hammer-like fists when touching a hammer or growing to enormous size when copying items of massive power or strength themselves.[74][75]
While escaping the Project Pegasus where he was held captive, and intending to loot it, he was designated as an Omega Level Threat.[76]
Mind Control: After prolonged isolation in a prison that nullified his power, the Absorbing Man developed the ability to take control of a person's mind, even across vast distances.[77]
Further Enhancements: After being injected with the Bannerman Gene-Enhancement Package, Creel's physical attributes were greatly enhanced and allowed him to absorb gamma energy. He is able to extend his gamma-absorbing power into his ball and chain.[3] He apparently lost this power afterward.[61]
Physical Strength
When he is not absorbing the properties of anything, the Absorbing Man possesses the normal human strength of a man his age, height and build who engages in intensive regular exercise. Depending on what he absorbs and how long he can remain in contact with it, his strength can increase into the Class 100 range, allowing him to lift (press) over 100 tons.[74]
Weaknesses
Automatic Absorption: Ironically, his own power is also his biggest weakness. Originally, Creel had little to no control of his power and automatically absorbed any kind of matter and energy around him. As a result, there has been in numerous occasions where his adversaries had successfully tricked him into absorb random materials that makes him weaker or non-solid; on at least one occasion, he was defeated when he was tricked into absorbing two unspecified elements that triggered an explosive reaction. He eventually learned how to absorb a specific material without absorbing other materials by simple touch, and was even capable of absorbing more than one material at once.[74] However, as noticed by She-Hulk, there are limits by how much he can "ignore" matter around him and will still absorb it if there's too much of it surrounding him.[4]
Non-Solid Absorption: Though he can absorb almost all kinds of matter and energy, Creel has trouble in maintain a stable physical body if the material itself is not on solid state and will likely fuse and dissipate with the material (Ex: If he absorbs helium or other gases, he will float and decompose in atmosphere).[78]
Narcotic Absorption: Creel will automatically take on the properties of narcotics he takes, giving him an even greater high. However while in the state he is highly vulnerable as any user would be. While in a narcotic state Creel can and has been reduced to powder and sold to junkies. Those who take Creel while he is in this state will temporarily gain his powers and absorb the properties of whatever they are touching at the time, which since they don't get all of Creels powers has proven fatal.[75]
Magic: Though he can, and has, absorbed any kind of supernatural and cosmic energy, Creel is not immune to spells and can be affected by it if the magic user is experienced enough (if anything, his absorption powers only makes the effect worse.). Indeed, Loki even managed to forge a sword that temporarily stripped him from his absorbing powers.[citation needed]
Absorption Limit: Once Creel has 'discarded' an element that he has absorbed, he cannot manifest it again without contact with that material. This was a particular problem during a confrontation with Thor where he absorbed the mystic vortex Thor was using against him and was left trapped in another dimension until he was rescued.
Paraphernalia
Equipment
A ring made of Secondary Adamantium
Weapons
Ball and Chain, which he was wearing at the time of his original transformation, magically also possesses the same properties of transformation as his body, providing he is in contact with it.[74]
Hammer of Greithoth.[79]
Notes
Carl Creel cried the first couple of nights the first time he served a prison sentence when he was already a professional criminal. He is not ashamed to admit it.[12]
Creel likes cooking. He cooked for Titania when she got sick.[12]
CLOC assessed Creel as suffering from 'delusional paranoia'.[39]
Sebastian Shaw (Earth-616)
Powers and Abilities
Powers
Sebastian Shaw is an Alpha-Level Mutant[35] with the following abilities:
Energy Absorption: Sebastian has the superhuman ability to absorb kinetic energy and metabolize it to enhance his own physical strength, speed, and stamina. This makes him extremely difficult to defeat in battle, as every blow struck against him only makes him stronger. Unusual tactics are required to defeat him, usually by incapacitating him or by attacking him psionically. Shaw absorbs the energy of any blow he is struck by, not just punches, but also projectiles like bullets, and to a less successful degree, electricity and physically based energy beams. Without absorbing energy, Shaw is merely a strong ordinary human, though normally he works to keep his strength at a superhuman level. Shaw reportedly spends time hitting a wall after waking in order to build up his power reserves.[1] It is revealed in his encounter with Hercules and Madison Jeffries that his power of energy absorption is not limited to kinetic energy (which Shaw himself stated was a common misconception) and that he can absorb any form of energy (e.g. electrical, magical, etc.) to fuel his powers. According to Shaw, kinetic energy just works the best.[36]
Enhanced Metabolism: Shaw can forgo sleep if he receives enough kinetic energy. Often he will have his mercenaries pummel him to give him enough stored energy that he need not sleep for some time.[citation needed]
Enhanced Durability: Shaw can still be crushed/cut, but cuts are superficial because he saps the blade of all its thrusting/cutting energy. Shaw is adept at not letting enemies realize his power until they have hit him one too many times. Hitting Shaw is often described as "punching a mattress".[citation needed]
Enhanced Strength: If properly energized, Shaw can lift and hold approximately one hundred times his weight. If bound, he can be punched by a teammate until he is strong enough to break the bonds. He is also adept at taunting foes into attacking him.[citation needed]
Enhanced Speed: When he has absorbed kinetic energy, Shaw's speed is increased. After absorbing enough energy, he can attack more quickly than opponents can react.[citation needed]
Enhanced Stamina: Shaw's stamina in increased beyond normal human levels when he absorbs kinetic energy.[citation needed]
Regenerative Healing Factor: Shaw has healed from being hit repeatedly in the nose by Colossus in less than an hour. However, his healing factor may not heal catastrophic injuries such as a blast to the head or a broken neck.[citation needed]
Secondary Mutation: Having loaned some of the Hellfire Club's services to Emma's cause, Shaw underwent the Mothervine enhancement process giving him a Secondary Mutation, one that enables and capitalizes on his already impressive abilities:[27]
Ambient Energy Conversion: Magneto describes the Black King's secondary mutation as the absorption of ambient kinetic energy around him into himself, eliminating the need to build his own kinetic stores by requisite physical activity.[27]
Energy Wave Emission: Shaw can also release the absorbed energy as AoE (area of effect) discharges which have devastating effects on the surrounding environs if he so chooses to unleash them.[27][37]
Concussion Blasts: With the power of his secondary mutation, Shaw can direct the energy absorbed into direct buffeting rays from his hands at will, they are potent enough to keep the likes of Magneto off balance while battling him.[28]
Energy-Enhanced Strike: Shaw can seemingly coat his fists in raw dynamic force in order to strengthen his physical based melee to an uncertain degree.[28]
Abilities
Skilled Combatant: Shaw's powers make him a formidable hand-to-hand combatant, even against superhumanly strong people like Colossus.[38]
Skilled Leader: Being leader of the Hellfire Club has given Shaw some level of leadership and strategy skills. Shaw also has a shrewd business mind.[39]
Physical Strength
Without having absorbed additional energy, Sebastian Shaw possesses the normal strength of a man of his age, height, and build who engages in intensive regular exercise. However, Shaw can gain superhuman levels of strength by absorbing kinetic energy, and usually takes care to absorb enough in order to keep his strength at a superhuman level throughout his waking hours: for example, upon waking he will punch walls repeatedly in order to build up his reserves of absorbed energy. There is a limit to the amount of physical strength Shaw can achieve, but it as yet remains unknown.[citation needed]
Weaknesses
Power Limitations: Shaw's abilities can be overloaded by too great an influx of power, like being hit with too many superhumanly strong punches. Shaw can also be defeated if an opponent focuses on simply immobilizing him without striking him with significant force, or if something heavy falls on him, for though he can sap the kinetic falling energy, the weight of the object could still crush him unless he is strong enough to lift/stop it. Rogue once defeated Shaw simply by picking him up and throwing him straight up into the atmosphere, effectively removing him from the battlefield. There is an upper limit to the amount of energy that Shaw can absorb and convert: once he was "overloaded" by electrical energy discharged from the X-Man named Storm, and fell into a temporary coma. However, the exact extent of this limit remains unknown.[40]
Mothervine Instability: Like a great many secondary mutations gifted via neurochemical augmentation process suffer from a caustic backlash which destabilizes the powers & abilities of the effected Homo Superior.[41] In the Black King's case, his newfound power came at the cost of draining energy from any and all sources beyond merely kinetic. Even draining the very bio-energy from his cellular matrix causing bodily deterioration in the form of accelerated aging.[28]
Paralyzed (formerly): After having ingested a poisoned drink, Shaw could no longer walk and was confined to a wheelchair.[42]
Paraphernalia
Equipment
Shaw has the resources of both his own corporation and the Hellfire Club at his disposal.[citation needed]
He once used an Image Inducer.[15]
Poison Rhino (Cosmic)
Ronin (Alexi Shostakov) (Science)
Kristoff Vernard (Mystic)
Omega (Mutant)
Margali (Mystic)
Poison Doctor Octopus (Cosmic)
Spider-Man (Ben Parker) (Science)
Photon (Cosmic)
Giant-Man (Raz Malhotra) (Science)
Spider-Monkey (Science)
Golden Oldie (Cosmic)
Poison Deadpool (Cosmic)
Daredevil (Elektra Natchios) (Skill)
Death (Cosmic)
Star (Cosmic)
Moon Weasel (Mystic)
Spider Supreme (Mystic)
Stature (Science)
Poison Doctor Doom (Cosmic)
Wonderful One (Science)
Sentry 459 (Tech)
Thor (Dani Cage) (Mystic)
Kitty Pryde (X-Men Forever) (Mutant)
Poison Hulk (Cosmic)
Poison Thanos (Cosmic)
Electro (Francine Frye) (Science)
Weapon Peace (Mystic)
Night Thrasher (Donyell Taylor) (Mutant)
Deadpool 2099 (Ellie Camacho) (Mutant)
Guilt Hulk (Science)
Captain Carter
Ultron Prime
Doctor Stange (Supreme)
Star Lord (T'Challa)
Gamora (Infinity)
Hydra Stomper
Yellow Jacket (Hank Pym)
Black Widow (Apocalypitic)
Spider Man (Zombie Hunter)
Loki (Jotunheim)
Poison Scarlet Witch (Cosmic)
Criti Noll (Cosmic)
Poison Hawkeye (Cosmic)
Spider-Girl (Kitty Pryde) (Mutant)
Red Hulk (Symbiote of Vengeance) (Mystic)
Poison Captain America (Cosmic)
Exodus (mutant)
Wraith Zak-Del (mystic)
Bloodaxe (Skill)
FantomX (tech)
Black cat (skill)
Scorpion (Science)
SILVER SURFER (BLACK)
KING THANOS
Captain Britain (Elizabeth Braddock) (Mystic)
Great Gambonnos (Skill)
Bruto the Strongman (Skill)
Kangaroo (Tech)
Princess Python (Skill)
Iron Spider (Amadeus Cho) (Tech)
Blood Brothers (Cosmic)
BLACK CAT
KRAVEN THE HUNTER
BETA RAY BILL
Valkyrie
MYSTIQUE
QUICKSILVER
Gladiator
J2 (Juggernauts son)
Mystique
Hobgoblin
Black Cat
Alterbeast
Onslaught
Doughboy (Science)
Jack O'Lantern (Steven Levins) (Mystic)
Gravity (Cosmic)
Jack O'Lantern (Tech)
2 SANDMAN SCIENCE
3 SCORPION (TECH)
4 PROWLER TECH
5 LIZZARD SCIENCE
6 KRAVEN SKILL
7 BLACK CAT SKILL
8 SHOCKER TECH OR SCIENCE
9 CRIMSON DYNAMO TECH
10 DETROIT STEEL TECH
11 MYSTIQUE MUTANT
12 HYDRO MAN SCIENCE
13 LEADER SCIENCE
14 CAP SAM WILSON SKILL
15 SUPER ADAPTOID SCIENCE OR TECH
Signature Ability - Sore Loser:
Gain an indestructible, unstoppable, and unblockable buff for 90 seconds after activating a special 3 attack with 6 or more Omni charges (only 1 activation per fight, 3 activations per quest)
Passive:
Impy is fully immune to the poisons of the battlerealm
Due to his mastery of pranks throughout the cosmos, Impy is immune to any form of power manipulation
Impy is fully immune to nullification, staggers, and any other form of buff prevention
Omni Charge - Persistent Charge - Max 8:
Gain a power gain buff per charge granting 10% of max power over 10 seconds at the beginning of the fight
12.5% chance per charge to gain an indefinite fury buff granting +5963 attack
Impy starts the quest with 2 charges which persist between fights. He gains 1 Omni charge per fight when the last hit used to knock out the opponent is a heavy attack
These buffs can be applied as well to #flying or #villain of the contest champions at the cost of one charge per buff (maximum of 3)
Omnifarious:
Impy’s changes appearance and becomes his opponent (in appearance only) for the rest of the fight after the activation of special attack - 1
After single activation of special attack - 1, Impy is power locked from throwing his special attack - 1 for the remainder of the fight
Mystification:
When entering a fight against a mystic opponent lose 2 Omni Charges
When Charging A Heavy Attack:
All buffs on Impy are paused for the duration of the heavy attack animation
Rupture debuffs are refreshed with the activation of this attack
Special Attack - 1:
On activation, Impy gains 1 Omni Charge at the expense of 25% percent of his health drained over 5 seconds
Special Attack - 2:
Consumes 1 Omni Charge in exchange for a fury buff granting +1963 attack
If activated when a fury buff is already present, consume 1 Omni Charge in exchange for 1 armor up buff granting +1500 armor rating
Special Attack - 3:
100% chance to instantly inflict a Rupture Passive that deals 10543 damage over 10 seconds
Synergies:
ENEMIES: All Champions gain +[85, 115, 155] Critical Rating
Doctor Doom
Kitty Pryde
Warlock
Silver Surfer
Rupture Rumble: All Champions rupture debuff durations are increased by +5 seconds
Sasquatch
Tigra
Spider-Man 2099
FRENEMIES:
Impossible Man: Special Attack - 2 inflicts an armor break debuff reducing Armor by 500 for 12 seconds
Human Torch: Special Attack - 2 stun lasts 5 seconds longer
Mr. Fantastic: Special Attack - 2 inflicts an indefinite disorient debuff reducing enemy ability accuracy by 50% and block proficiency by 50%
IMPOSSIBLE!:
Impossible Man: All of Impossible Man’s special attacks are unblockable on first activation in a fight
The Thing: On activation of Special Attack - 3, Thing inflicts 10 rupture debuffs dealing 15000 damage over 20 seconds however Thing cannot activate protection for the remainder of the fight
ARCH-ENEMIES: All Champions gain +50% fury buff potency
Doctor Yesterday (when released)
Lana Baumgartner (Earth-1610) (Bombshell)
CURRENT ALIAS
Bombshell
ALIASES
Baby Bombshell,[1] Lil' Bombshell[1]
Powers and Abilities
Powers
Formerly Lana could only use her powers when her mother and her are close to each other, but now she can use them on her own.
Energy Blasts: Lana can shoot projectile energy beams from her hands for explosive effects or shockwaves, both of which emit loud booming sounds.
Flight: By directing her blast emissions she is capable of short-ranged flight.
Weaknesses
Powerless when not in the vicinity of her mother.
Loki (Frost Giant) (Cosmic)
Infinity Ultron (Tech)
Thanos (Ravager) (Cosmic)
Black Panther (Killmonger) (Skill)
Lady Nebula (Cosmic)
Hawkeye (Apocalyptic) (Skill)
Zombie Scarlet Witch (Science)
Doctor Strange Supreme (Mystic)
Spider-Man (Zombie Hunter) (Science)