**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
Here, this fight gets rid of almost every way to counter it. No debuffs are allowed, unless you use Apoc and mr fantastic. Or sabretooth with KM synergy. So you can’t reverse regen like that. MODOK and YJ are the only champions who can passively reverse regen, but MODOK can’t do it full stop, and YJ is a tough fight based on RNG of charges and of the opponent throwing specials.
Passive heal blocks are largely out of the question because no champions who have passive heal blocks are mercs, so you will have 5% damage while you passively heal block them. Also, likely class disadvantage since that’s a very tech trait - Peni, Psychoman etc
Outdamaging it is largely out of the question with the 5% reduction. Leaving you to try and out damage with a Merc. Domino is long but possible, sabretooth with the poison deadpooloid is possible but requires Sasquatch to ramp up.
It’s such a niche fight, you’re left with 3 serious counters and a bunch of ridiculous ones. Apoc, sabretooth or domino. And those are the “serious ones”
1) The 1% regen is too powerful combined with the 500% increase in Health. You can’t outdamage the regen and it overrides the degen from Smorgasbord. In fact, it doubles up with the regen from Smorgasbord making VP almost impossible to take down.
2) VP is essentially Stun Immune. You can’t parry VP because Smorgasbord purifies the Stun *even prior to* parry.
3) None of the Mercs have the utility to deal with these nodes. Or the bonuses for that matter.
But there was one condition to do it. You had to actually win the game you created before you could publish it
Wouldn't there be the same system in a game like this? Are there more hidden counters or did they think that 1 good counter is enough?
Really! just start this fight once with a feasable champ/merc and you get the challenge. It is not complicated at all: The Bosses skills combined with the nodes make the fight a complete mess.
How is it possible that Nobody at Kabam obviously knows this? 🤣🤣🤣
how is it possible that someone from kabam is asking what the problem is? are you testing it before you put it live in the game?
1st off they put nodes that no merc can counter the 1% regen
2 the 10 charges one. Only 2 champs can counter 1 is apoc with mr fantastic or sabre with km and mr fantastic and on top of that you need 3/3 in despair mastery
Was Harped on that this was not end game content yet they put act 7 nodes on final boss and made it a niche fight that no stand alone merc could do
Also the dpx fight is bugged to -100% chance throw specials yet is throwing special 3s left and right
and I asked them SPECIFICALLY, prior to this, if Variants really weren't intended to be end game content like they said they weren't but yet they continue to use end game nodes and combinations etc. so which is it really? what's the truth?
Thanks for caring for us, gonna get some b***s kicked next door or the door after 😉
Took in 2 MrF. Died at 50% first try and went back in with prefight from other mrF