Can somebody try out warlock with mister fantastic debuffs , his heal block is passive and cannot be shrugged of
I spoke too soon. The game team is looking into changes for this fight. I don't have more information than that just yet, but we are hoping to get something out by the end of the day on Friday, or Early next week. Stay tuned!
Can somebody try out warlock with mister fantastic debuffs , his heal block is passive and cannot be shrugged of I highly doubt it will work cause it drop fast with amount of buffs venompool gets @goingtobeuncollected
Hey all, I'm having this looked into. So, besides the fact that it looks like you need a non-merc to complete this fight, can you tell me exactly what the problematic experience with this Boss is? Want to make sure I get the info right for the team.
I spoke too soon. The game team is looking into changes for this fight. I don't have more information than that just yet, but we are hoping to get something out by the end of the day on Friday, or Early next week. Stay tuned! Could you please put in the word that the rank-up gems should be at least pushed up to 2018?We're closing in 2022, and we are still stuck with 2017 gems.
I spoke too soon. The game team is looking into changes for this fight. I don't have more information than that just yet, but we are hoping to get something out by the end of the day on Friday, or Early next week. Stay tuned! I'd rather they just released it next Wed and not have it be a bugged mess. What's the compensation package for the bugged bosses looking like?
Okay so like… bugs are one thing. They’re obviously not intentional and they are difficult to fix for a bunch of reasons. I get that. Champion interactions are another. There are so many champions and synergies in this game, I totally get it that stuff can slip through the cracks of a small team play testing. But a fight itself being this fundamentally broken… that’s a problem. And it’s indicative of a larger one. It shows a degree of carelessness that shouldn’t be present with a game of this scale. This fight was intentionally designed. Some person or persons went through and individually added each node to this fight, but didn’t consider how they interact with each other. It’s not even like the Acid Wash Mysterio where part of the champion’s kit caused the problem, and it was just a path fight so it wasn’t critical to completion. This is 100% nodes which are causing this issue, and it’s a boss so it’s unavoidable. How does this make it live? What is going on lately? The last several months have just been completely devoid of understanding of the game mechanics and player base and I’m baffled by it, especially after how well designed the Grandmaster’s Gauntlet and Summer of Pain were.
It is just very bad. Wasted lots of units and resources. Had to quit and I think I won’t even thinking of doing variant 8. Game design is meant to be fun not nonsense, just put anything.