**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Champion interactions are another. There are so many champions and synergies in this game, I totally get it that stuff can slip through the cracks of a small team play testing.
But a fight itself being this fundamentally broken… that’s a problem. And it’s indicative of a larger one. It shows a degree of carelessness that shouldn’t be present with a game of this scale. This fight was intentionally designed. Some person or persons went through and individually added each node to this fight, but didn’t consider how they interact with each other. It’s not even like the Acid Wash Mysterio where part of the champion’s kit caused the problem, and it was just a path fight so it wasn’t critical to completion. This is 100% nodes which are causing this issue, and it’s a boss so it’s unavoidable.
How does this make it live? What is going on lately? The last several months have just been completely devoid of understanding of the game mechanics and player base and I’m baffled by it, especially after how well designed the Grandmaster’s Gauntlet and Summer of Pain were.
I understand you like to make fights that cause you to think, but the moment you introduce aggressive regen, it requires additional testing as you can’t unit man your way through!
Then if I have time
I will see if I can do this madness
Maybe that’s what the devs used when testing this fight.
Without that, you can’t reduce the healing enough
Given the global, Deadpool X would be a hard counter on smorgasbord, and his absurdly small bleeds would matter. Most other mercs also become viable: gwenpool, nebula, massacre, Luke cage, etc. But, when it got released with both, we as a community assumed that kabam just never tested, and our concerns, while valid, all described symptoms. There is truly no other reason for smorgasbord to exist; if the point was to shrug debuffs, tenacity is better. If the point is to kill him, it certainly fails. I’m convinced 1% regen is the problem, and what got posted is absolutely not why the devs tested. They are probably as surprised as anyone, except Kabam Miike.
That’s still 1 in 3 bosses bugged to the point of revives and items being required. I personally boosted as well just to make sure my apoc didn’t die. Kabam has done an admirable job of working through compensation during the infamous parry bug snafu, and I can only hope that this spirit of transparency and generosity continues.
So torch works....
I’m assuming that’s Torch with MrF on the team—any other prefight a like Wags?
Dr. Zola