Kabam KNOWS that increasing health but not attack nets exactly what you ask for. But if they just go ahead and increase the attack anyway. Then you will have to revive. Check in-game for which one they prefer.
Is it possible to make challenging, fun content without resorting to 1 mistake insta-kills?
Kabam KNOWS that increasing health but not attack nets exactly what you ask for. But if they just go ahead and increase the attack anyway. Then you will have to revive. Check in-game for which one they prefer. Just increasing health doesn't make content more challenging, it just makes it longer. Just saying this is probably giving people some Sentinel flashbacks. Health pools have to be high enough to prevent players from steamrolling the content so quickly that any challenge built into it can be bypassed, but continuing to increase health pools beyond the point when the full challenge is exposed doesn't add more challenge, except of the endurance kind.Being forced to do the same things over and over perfectly over a long slog can be just as annoying as being forced to play perfectly or getting killed. You need a balance of the two to prevent the length of the fight or the danger of the fight from becoming too one-dimensional.
I’d like content that works properly. Once they nail that they can work on the difficulty. impossible, with whole new engine fiasco they dont have any way to fix parry/dex bugs, they are hoping people will forget with time...
I’d like content that works properly. Once they nail that they can work on the difficulty.
I mean they could release content tesing knowledge like a school test but idk how would y'all like it