Anybody having issues with Lifecycle on the first boss.? Really frustrating. Cant kill him with sp3 when shield is clearly down…. Happens a few times now.
Tips for that stupid Havok in quest 3? The power steal cross fight helps but I still get plasma'd to death
Rewards are weak for state of game This isn't endgame content anymore either. If you're looking for T6B and T3A, ask Carina for a new Challenge!
Rewards are weak for state of game
Beyond the bugs and clearly untested VP fight, I'm struggling with wanting to do this variant. It isn't the difficulty, I really don't mind a challenge, it's that it just isn't fun. I'm all for encouraging the use of different champs, but the pool is very small to begin with, plus a solid portion of these champs are just not good at all. There are some that excel, but overall it's a very weak group of champs. I'm looking at the content and judging whether or not it is worth my time and effort to do. Some of that is rewards. Most of that is fun and entertaining content with champs I enjoy playing. I could see this being fun and entertaining content if it didn't punish players so hard if they made a single mistake. The attack values are pre-nerf Act 6 level which causes immense block damage if you use a 5* and that's what Variants are designed to be completed by(based on the Kabam employee who said these are midtier content). You have rewards that are designed for Cavalier level players, but the content isn't designed for them. If this is "midtier content" now, the rewards should help them get to the next tier and the content itself should be designed with their rosters in mind. It's currently stuck in the area that the tier of players it's designed for don't have the champs to do it and the tier that has the roster to do it has no real reason to do it. The only rewards in the content that I have any real desire to get are the t5b. Why have a ridiculous -95% damage penalty for non-merc champs? Why not give merc champs some kind of flat bonus? You still encourage people to use those champs, but if you don't have a good merc counter for that Havok, you can still use someone else and get through it. It's just poorly thought out content from top to bottom. It's sad because I used to look forward to new Variants coming out, but after seeing this one I just don't have the drive to explore it. The content and the rewards don't justify the effort currently. I'm all for the content being aimed at Cavalier/early TB players, but the rewards need to reflect what they need to advance. Right now, this Variant is neither.
Rewards are weak for state of game This isn't endgame content anymore either. If you're looking for T6B and T3A, ask Carina for a new Challenge! I’d very much like to understand what passes for “end game content” now… I personally find Abyss easier than this variant.
So I got 1 40% revive and 1 lvl5 health for the bugged DPX as compensation. Anyone got better?