Hey all,This is not based on the number of Items you personally used, but the average difference between what people sued before and after. Summoners still used potions and revives on this fight after the Fix went live, and this is based on what the data we collected shows for the difference.
Hey all,This is not based on the number of Items you personally used, but the average difference between what people sued before and after. Summoners still used potions and revives on this fight after the Fix went live, and this is based on what the data we collected shows for the difference. I appreciate this is the way it was done for the SoP as well, but that method by design short changes half of the people who did it. If the average was 1 revive extra then that means 50% used less than 1 revive extra and 50% used more than 1 revive extra. The method of compensation here immediately gives 50% of players less than they used. Is it possible for you to explain the decision here to not say, “ok why don’t we go for the 75th percentile, just to make sure we don’t automatically alienate half of our players who attempted this mistaken content”
Hey all,This is not based on the number of Items you personally used, but the average difference between what people sued before and after. Summoners still used potions and revives on this fight after the Fix went live, and this is based on what the data we collected shows for the difference. I appreciate this is the way it was done for the SoP as well, but that method by design short changes half of the people who did it. If the average was 1 revive extra then that means 50% used less than 1 revive extra and 50% used more than 1 revive extra. The method of compensation here immediately gives 50% of players less than they used. Is it possible for you to explain the decision here to not say, “ok why don’t we go for the 75th percentile, just to make sure we don’t automatically alienate half of our players who attempted this mistaken content” I probably shouldn't have said "based on the average", because we don't use the average to determine what we're giving as Compensation, but we do look at it. We usually cut out the top and bottom outliers, and then aim to be on the more generous side when we do these things. But that does still mean that no matter where we land, somebody will have probably used more or less than what is returned.In an ideal world, we'd be able to work this out on an individual level, but that's just not possible, or would result in Compensation taking several months to complete.
Hey all,This is not based on the number of Items you personally used, but the average difference between what people sued before and after. Summoners still used potions and revives on this fight after the Fix went live, and this is based on what the data we collected shows for the difference. I appreciate this is the way it was done for the SoP as well, but that method by design short changes half of the people who did it. If the average was 1 revive extra then that means 50% used less than 1 revive extra and 50% used more than 1 revive extra. The method of compensation here immediately gives 50% of players less than they used. Is it possible for you to explain the decision here to not say, “ok why don’t we go for the 75th percentile, just to make sure we don’t automatically alienate half of our players who attempted this mistaken content” Unless they are looking at it differently, this isn't how averages work. More likely, if 100 people used a total of 100 extra revives, there will be a few people who used a ton that make up most of that 100, and most will have used 0 or 1 extra revive Yes you're right if they looked at the mean, I suppose it depends how they were looking at it, if they data was skewed as you suggested and whether it was median or mean they used. In my head, I just assumed they used the median
Hey all,This is not based on the number of Items you personally used, but the average difference between what people sued before and after. Summoners still used potions and revives on this fight after the Fix went live, and this is based on what the data we collected shows for the difference. I appreciate this is the way it was done for the SoP as well, but that method by design short changes half of the people who did it. If the average was 1 revive extra then that means 50% used less than 1 revive extra and 50% used more than 1 revive extra. The method of compensation here immediately gives 50% of players less than they used. Is it possible for you to explain the decision here to not say, “ok why don’t we go for the 75th percentile, just to make sure we don’t automatically alienate half of our players who attempted this mistaken content” Unless they are looking at it differently, this isn't how averages work. More likely, if 100 people used a total of 100 extra revives, there will be a few people who used a ton that make up most of that 100, and most will have used 0 or 1 extra revive
Stonekeeper, does this chattering animal speak for you?
Hey all,This is not based on the number of Items you personally used, but the average difference between what people sued before and after. Summoners still used potions and revives on this fight after the Fix went live, and this is based on what the data we collected shows for the difference. I appreciate this is the way it was done for the SoP as well, but that method by design short changes half of the people who did it. If the average was 1 revive extra then that means 50% used less than 1 revive extra and 50% used more than 1 revive extra. The method of compensation here immediately gives 50% of players less than they used. Is it possible for you to explain the decision here to not say, “ok why don’t we go for the 75th percentile, just to make sure we don’t automatically alienate half of our players who attempted this mistaken content” I probably shouldn't have said "based on the average", because we don't use the average to determine what we're giving as Compensation, but we do look at it. We usually cut out the top and bottom outliers, and then aim to be on the more generous side when we do these things. But that does still mean that no matter where we land, somebody will have probably used more or less than what is returned.In an ideal world, we'd be able to work this out on an individual level, but that's just not possible, or would result in Compensation taking several months to complete. YOU HAD BOUGUS BUSTED CONTENT. Screw averages and what you think is fair. You could have easily given everyone a package that was actually generous. You have had a terrible month and should be ashamed of your company. This packages should have had minimum 500 units 5 revives, 3 team revives, two 30% boosts one 20% attack boost and one 25% health boost, 10 level 5 potions 5 level 3 team health potions and one of each class power boosts.