Rewards update..? Intresting👀
Guess I'll be skipping this month since I only have a few of those champs ranked up. Oh well, there's always next month I think this is a little extreme. In the past we were still able to use any champion we wanted in the levels even if there was specific class bonuses. I use to use warlock/g99 on the mutant level that inflicted bleed on the attacker. The levels are locked to the specific tags.
Guess I'll be skipping this month since I only have a few of those champs ranked up. Oh well, there's always next month
The words were underwhelming to say the least ever since cavalier difficulties started then they up the difficulty add mini bosses all the while the game is broke and still do not of the rewards. I don’t even play it anymore. I don’t have much faith that they will make a decision that the player base is pleased with.
At this point why not just make a thronebreaker difficulty and save some trouble? So changing from class to tags increases difficutly? I would say yes if you consider that there are only six classes but much more tags, so it's easier to have a couple of ranked champions for each class than for each tag, even if they group more tags together. I don't want to say anything about rewards, but I do believe that going by tags makes those nodes harder to take advantage of ^_^ At this point why not just make a thronebreaker difficulty and save some trouble? So changing from class to tags increases difficutly? Like @te_dua_shum mentioned, I’ll add that for example you take the #avenger tag. Personally I don’t have a single avenger above 6*r1 or 5*r4 but have full teams of every class at 5*r5 or 6*r3. So difficultly is raised if people don’t have those champions ranked. Although if the levels are made so any champion can do it but take longer then that’s okay it just sucks to take more time out of people’s life’s. I dislike both class and the tags just as a heads up. Hate both things completely. Wish they'd do away with altogether. But I don't think it warrants an increase in difficulty. But the argument y'all are making is the same for the class restrictions. Some had diverse skill rosters some didn't.
At this point why not just make a thronebreaker difficulty and save some trouble? So changing from class to tags increases difficutly? I would say yes if you consider that there are only six classes but much more tags, so it's easier to have a couple of ranked champions for each class than for each tag, even if they group more tags together. I don't want to say anything about rewards, but I do believe that going by tags makes those nodes harder to take advantage of ^_^
At this point why not just make a thronebreaker difficulty and save some trouble? So changing from class to tags increases difficutly?
At this point why not just make a thronebreaker difficulty and save some trouble?
At this point why not just make a thronebreaker difficulty and save some trouble? So changing from class to tags increases difficutly? Like @te_dua_shum mentioned, I’ll add that for example you take the #avenger tag. Personally I don’t have a single avenger above 6*r1 or 5*r4 but have full teams of every class at 5*r5 or 6*r3. So difficultly is raised if people don’t have those champions ranked. Although if the levels are made so any champion can do it but take longer then that’s okay it just sucks to take more time out of people’s life’s.
Rewards update..? Intresting👀 Hold your breath.
One silver lining about this - cross fight charges can theoretically be taken to the boss. Old Cav EQ never had the global nodes on the boss. If these are crossfights then they may track differently and allow those champs to go into the fight with extra attack. It also appears there is a higher ceiling - 300% attack from the ones earned in the fight and up to 150% attack from converted passives. Maybe it shortens fights.
"tweaked" "more complicated" The whole OP is biased from the start. The Cav EQ is getting neither tweaked nor more complicated. They just choose to boost different champs / champs from certain groups to get benefited by the nodes. You can still use whoever else you want. That being said, if you are a Cavalier player it goes without a saying that you have a decent and balanced roster to actually get the benefit from the nodes. If you don't, well, blame it on the youtubers and their Tier lists that you have been following all this time. And noone forces you to complete or explore from the first month. Build up that roster and you will do it eventually. Make those disagrees rain.
"tweaked" "more complicated" The whole OP is biased from the start. The Cav EQ is getting neither tweaked nor more complicated. They just choose to boost different champs / champs from certain groups to get benefited by the nodes. You can still use whoever else you want. That being said, if you are a Cavalier player it goes without a saying that you have a decent and balanced roster to actually get the benefit from the nodes. If you don't, well, blame it on the youtubers and their Tier lists that you have been following all this time. And noone forces you to complete or explore from the first month. Build up that roster and you will do it eventually. Make those disagrees rain. “If you haven’t ranked up objectively inferior champs blame it on youtubers and tier lists”Ok, scooter. That’s my bad for ranking up Hercules instead of Drax.
Careful not to cut yourself on that edge there.
I think the rewards for Cavalier difficulty are already outdated regardless of the change. The health pools are too high and now with the tags it is going to take even longer to finish. I think Kabam should go back to class based. Far more options overall and will encourage us to use the champions who gain buffs. Unfortunately players on the same caliber as myself or higher typically don't complain on the forums so it is likely this is here to stay.