**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Iβve fully explored Cavalier for probably a year now. Itβs just a shame I wonβt able to for the December/holiday event.
It just feels like theyβve gone a route with some fairly tight restrictions in terms of champs that can actually benefit from the nodes. While Iβm all for using some non-top tier champs in these quests, introducing tag based nodes just serves to make these quests more tedious and significantly less enjoyable.
Personally, the only way I would actually like to see these tag-based nodes is if they are added to paths with class-based nodes. Keep the entire map class focused, but perhaps add an additional tag focused node to a path. This would allow the entire class to benefit, while giving specific champs from that class an extra little boost. For example, in a cosmic quest, there could be a path with a node that benefits Guardians, so that would mean Groot, Gamora and Drax would all get the class boost as well as an extra boost.
In some cases.. I brought a whole team of tagged champs. In others, I brought 2 or 3 and filled in the rest of the slots with OP lane clearers or boss killers to use as back up in case the tagged champs didn't work out. So far, they have, but I had them just in case.
For reference, I used a combination of Sigil Witch (ptw character, but she can be substituted for any buff control champ) and She-hulk. Time stamp: 8:40
https://youtu.be/RpJ7kH-tsWo
Folks are angry, but let's all call down a bit ey? Let's watch some videos and take a day or 2 to figure out some good solutions before raging?
Took the words out of my mouth
Good job OP.
BRING BACK CLASS NODES
Basically, every fight feels like a boss fight, even on the easy path.
These type of global buffs should be reserved for a much more difficult Story quest or variant, not the EQ.
Please Kabam, retire this folly.
and then to put it in 3.1 with the 2nd most paths with a super nasty Fury at the end?
Seriously, I doubt many players will bother even with he initial clear much less explore.
Kabam, your game is a dumpster fire of bad decisions at this point.
Let alone I don't have champs of certain #... give more resources away very happily rank up Cyclops but it's impossible to rank up champs for all walks of of mcoc
Restricting options massively and overcomplicating what needs to be done while adding things like tiny windows to actually be able to get damage in (Quake boss is another stupid design where a bugged champ that has nothing to do with the quest tags is the best option), just isn't fun or interesting.
The devs may see this as a new avenue to add "challenge" but I don't know a single player that enjoys it personally. It just makes for slow and annoying fights.
You can restrict options, you can have smaller windows to do damage. You can do all the things you mention but... you better offer some kind of benefit for dealing with it and it certainly can not be repetitious. There HAS to be a payoff or else you're just ticking people off.
I mention repetition above and that's what it really feels like. It's all repetition and becoming the same. The nodes may differ. The champs used to combat it may be different, but ultimately, the design philosophy has been the same for quite a while now...make the fight take longer for no good reason. And now it's infiltrating every aspect of the game. For the occassional fight that's fine but it just gets boring when it is literally EVERY fight. Heck, you can even get away with the occasional node design that artificially prolongs a fight...sometimes. It can't be the go to though. It's far to common an occurrence lately and it's really starting to wear on folks last nerve. I know I'm there.
The worst part is, it doesn't really add challenge just time to complete it. I mean are there ads in this game? You getting revenue for clicks kabam? Becuase longer fights may ironically lead to less playing time rather than more. Their data may show fewer people are completing side quests and what not and think it's becuase of challenge. I can't speak for everyone but it is challenge for me... but not difficulty. It's challenging for me to find the motivation to play your game to complete the quests you've designed. I don't think that's the challenge you were looking for. Or maybe it is...
Some of the tagged champions that I've used so far have been:
Hyperion
She-hulk
Scarlet Witch (both)
Luke Cage
Medusa
Red Hulk
Sym Supreme
Venom
HB
BWDO
Cap IW
And that's just the first 4 quests. There's many others I didn't use. These aren't niche characters. Many people already have them ranked because they are good. And iirc, many of these tagged champions (including the ones I have listed and not listed) are the same champions that are good in the class based versions too?
Like I said, I understand people don't like it. I no have argument with that. Just wondering if there's a chance that we just haven't given it enough time to get used to it (like any other change to the EQ).