**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
Please tell me you don’t actually think this
They are working on it. No need to go all guns blazing on them. They heard the people. They are making fixes. If it's unplayable for you them move on from the game. No need to hang around bitter.
Yep. Those people who want more challenging content should get a new difficulty, and more rewards. But this current level is what is simple and not overly complicated, the way it should be.
Well balanced
Good rewards.
EQ tags/difficulty is there for those who want to push themselves.
Thank you Kabam.
Some people like only challenging stuff. They feel if it's not fun for them, it's not fun for anyone. A game should be relaxing and not a math puzzle to solve. They should enter quizzes if they want the challenge. Try playing the game while on stage during a quiz. You'll feel the challenge and fun both at the same time.
Those who don't really need to use their brains at work, might have the time to put it to work on a game. I personally see a game as a game, and not a second job. The moment it starts to become a second job, it will end being fun.
As long as a game is fun, people will keep on playing even if there are some bugs here or there. Once the fun element goes away, the game will end up trashed as being bugged. Kabam is trying to fix the bugs. It's not that they put them there intentionally.
air compared to the past few months of side quests, where we have to fight overtuned defenders, daily repetitive fights with insane nodes, gated paths for handicap matches, tedious objective grinds. Glad we are passed that and can just relax this holiday season.
Permission to post though,
Got 100% of SQ Chapter 1 through all difficulties opened 8 Sinister Synergy crystals and opened these
1st crystal
2nd to 7th crystals got all 3*
Then on the 8th..
However I am not against implementation of harder path defenders, but what I hated the most about last month was, that there were pretty much only hard defenders.
This quest is nice and easy, I think it could've been a tiny bit harder but I don't wanna make it sound like I am complaining. I am merely giving my opinion (noone asked for it ikr)
Then again it doesn’t matter cause at the end of they day your always going to have people who love it or people who hate it, and someone is always going to complain either way.
At the same time, since it's only two paths per week I wouldn't mind a slight increase in difficulty. Maybe that's coming in the following weeks. Whatever it is, this week has been quite refreshing compared to the last few months.
Except Rhino. I hate Rhino.