EQ 3.1 Nodes with Parry Bugs
I’m a bit confused by the cav EQ node combinations for 3.1. Less the gameplay, but more so the idea behind them. Isn’t it a bit odd that we have a whole quest dedicated to reparrying when the block/parry mechanics haven’t been working for months? I could definitely be playing the node incorrectly, so let me know if there’s a better way to tackle this without having to try to reparry many times. To be honest, this is quite concerning if it really is meant to be played this way.