Even the tagged champions are useless what is point of 0.9 sec stun for defenders in 2.1 chapter. The stun gets over before the attacker finish the evade
Tigra whooped my buttocks after I got to her just by using Howard. Ended up using multiple revives. Anyone got any advice?
Looks like thronebreaker difficulty has come early and unannounced
3.1 is absolute trash.
Cav eq has been **** since the get go. They rewards are outdated
These pools of champions absolutely need to be increased, and not just to the same as classes, but more. People tend to rank up champions based on classes. “Oh my skill class is weak, better rank up this champ”. Nobody ever said, oh wow, I don’t have many A-Force champs ranked up, better fill up this gap in my roster. Most rosters have a fairly even split throughout classes. To accommodate that fact, I’d say the tags should cover around 40-45 champions, to increase the likelihood that people have suitable champions. Well, you can't make filters so big that everyone has the champs, and then make the node all benefit and no penalty. That's just making the content universally easier. If you make the filters big enough that you're reasonably sure everyone has the champs, you have to design the difficulty on that assumption, and the difficulty will have to rise, and it won't be the players who have the champs that get a benefit, it will be the rare player that doesn't have the champs that get a huge penalty. Lots of interesting points, but I want to focus on this bit. Is there a reason this isn’t what’s happening with Cav EQ at the moment? Take the science node for example that gives the science champ a fury each time a debuff expires. Every single science champ has at least 1 debuff, parry. And every single science champ except for Rhino and Abom applies debuffs at some point by hitting the opponent (Abom can with synergy). Or the mystic nullify global, only 6 or so mystics don’t nullify. Or the mutant bleed purify/nullify, every mutant can take advantage of that. Or the mutant special hit gives furies, every mutant can use specials. So you say “you can’t make it all benefit and no penalty”, but that’s what’s happening here with an average of 35 champs filtered per quest. So is it the 35 champs that’s the issue? If the tags were bumped to an average of 35, equal with Class based globals would that be ok? Why is Cav EQ with class globals with no downsides not making the content universally easier, but having 35 tagged champions being involved would be? I’m not arguing for the filter to be half the champs in the game, just a little more than Cav EQ, due to the nature of how players strive to balance their roster. They try to balance based on class, not based on the tags used today. So why is this current round of Cav Eq nodes ok with 25 ish champions available but no more, but Cav EQ has similarly benefitting nodes, but 35 champions affected? All I can think of is that somehow there’s some difference in your eyes between the benefit that the nodes give, or the cross fights. I’d be interested to hear your take on it
These pools of champions absolutely need to be increased, and not just to the same as classes, but more. People tend to rank up champions based on classes. “Oh my skill class is weak, better rank up this champ”. Nobody ever said, oh wow, I don’t have many A-Force champs ranked up, better fill up this gap in my roster. Most rosters have a fairly even split throughout classes. To accommodate that fact, I’d say the tags should cover around 40-45 champions, to increase the likelihood that people have suitable champions. Well, you can't make filters so big that everyone has the champs, and then make the node all benefit and no penalty. That's just making the content universally easier. If you make the filters big enough that you're reasonably sure everyone has the champs, you have to design the difficulty on that assumption, and the difficulty will have to rise, and it won't be the players who have the champs that get a benefit, it will be the rare player that doesn't have the champs that get a huge penalty.
These pools of champions absolutely need to be increased, and not just to the same as classes, but more. People tend to rank up champions based on classes. “Oh my skill class is weak, better rank up this champ”. Nobody ever said, oh wow, I don’t have many A-Force champs ranked up, better fill up this gap in my roster. Most rosters have a fairly even split throughout classes. To accommodate that fact, I’d say the tags should cover around 40-45 champions, to increase the likelihood that people have suitable champions.
Thank God. Bless the Lord.Kabam finally listens to the Voice of the People!!!!
This months Thronebreaker EQ feels very much like what they did with the Cav EQ about a year ago.Not sure why they’ve decided to bring it back.
I think they've tried to make it too complicate and hard, and a sneaky way of making us rank up champs that don't matter.