**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
It is true, the announcement did not specify that it would be a 30% boost per crystal, but I think most players assumed that it was (me included) because it is to replace the old system. Up on closer inspection, I can see that it is an approximate 30% boost to the expected value and not a 30% boost to each individual crystal. This means that on a good day, I can get more than 30% of what I was originally getting. However, this also means that there are going to be bad days where it seems like I'm not getting a boost at all. It is true that in the long run, law of averages will give us a 30% overall increase in gold. But considering how many things are already RNG based in this game, and how gold is a basic resource, we would really prefer to have something nice and simple for a change.
(To the Second Reply) You Can't be serious with that, of course the 20% Temporary Boost would've been better! Because we could've just continued to Save Crystals like we always did for the Boost at which point we'd be making off with more Bonus Gold than the "Approximate Increase over larger amounts of Crystals" because the Boost's increase was a Flat 20% increase to Every Gold Amount you could get instead of this Approximate Increase which only Averages to a 30% Increase when opening large volumes of Crystals because that Average Increase was Spread Out across each Gold Amount Dropped. (Instead of each Gold Amount's Increase being Independent from the old 20% Boost)
Popped 51 uncollected crystals to see if what the mods are claiming is true about the rng. Based on this and many others I’ve seen at 18k or so a crystal it’s closer to a 20% boost. It is highly misleading to release a post describing a 30% gold boost permanently without disclosing it is entirely based on rng. Sad to say but in most countries in mobile games and other businesses it’s illegal to make false and misleading statements to customers. Most countries have laws around advertising standards and I wish some devs would actually be ethical and release full and accurate information…… not information they kinda wanted us to half know then turn around and try to backtrack. If you put lipstick on a spiderpig it’s still a spiderpig
If the gold boost takes drop rates into account and it only really works when you open a ton of crystals at once (which would need to be proven) then how is that encouraging us not to hoard for crystals? We still need to open them a bunch at once and it's unclear just how many and just how often and we just don't get it. A simple 20% temporary boost to all sources of gold was way clearer and way more effective. This is incomprehensible, it just doesn't deliver
Under the old system, if you popped 100 crystals, you were guaranteed a minimum of 240,000 gold. This is the amount you get if you miss on every spin. Is that improbable? Absolutely. But improbabilities become inevitabilities across a large enough sample size.
Now, if you apply the old gold boost to that number, you’d get a minimum 288,000 gold. Under the new system, your minimum is 250,000 gold because the new minimum roll is 2,500 gold.
Now, I believe Miike when he says that the Department of Numbers figured out a way that, on average across the game, gold payouts will increase by 30%. However, that means that half of players will see less than that and half will see more. That’s how averages work. You might be okay with that because you’ve got a chance for any given crystal to provide more than that 30% boost, but you equally might get a 4.5% or even 0% increase from any given pull.
A flat 30% increase would guarantee that every player saw that increase in every crystal. Nobody would need to get bitten by the downside of the averages. Nobody would have to be the poor sap who didn’t even really benefit for the sake of averages.
Now, again, this is all predicated on not knowing what the old or new drop rates are. I don’t know how realistic my analysis is without that information. I know we have a 100% chance to get gold, but I’d need more than that to figure this out.
this is what mine is for UC crystals