Here's How I'd Do A Spider-Man Overhaul
ThatGuyYouSaw235
Member Posts: 3,366 ★★★★★
Here's a Spider-Man concept I decided to throw out on here that was meant for a concept for a month's worth of content.
Spider Sense- Always Active:
Spider-Man has a flat 8% chance to Evade any incoming attacks. This will not occur if Spider-Man is attempting to block.
Evade Ability Accuracy is set to 100% for 2 seconds if the opponent would attempt to strike Spider-Man with an Unblockable hit or if a #Sinister Six champion would attempt to hit Spider-Man with a Special Attack.
If Spider-Man Evades an attack, he inflicts a non-stacking Weakness debuff, reducing the opponent’s Attack Rating by -35% for 15 seconds.
Critical Hits:
Critical Hits gain +400 Critical Damage Rating for each unique debuff inflicted on the opponent during the fight.
Dashing Back And Holding Block:
Dashing Back and Holding Block for 2 seconds activates Spider-Sense. Spider-Man gains an Evade Charge giving him a 100% chance to evade the opponent’s next attack. Spider-Man will not attempt to Evade during the opponent’s Special Attacks.
If Spider-Man evades this way, the opponent is Webbed. When the opponent is Webbed, they are Rooted for 3 seconds and are inflicted with a Slow debuff lasting 20 seconds.
#Villain Champions are inflicted with a Taunt debuff when they are Webbed, reducing the opponent’s Attack Rating by -20% and increasing the chance to throw a Special Attack by +60% for 15 seconds. Champions suffering from Taunt fight more aggressively.
Once Spider-Man evades, this Evade Charge is consumed and goes on cooldown for 12 seconds.
When Charging A Heavy Attack:
If the opponent is Rooted, all incoming hits have a 100% chance to Miss.
Heavy Attacks:
Gain a non-stacking Precision Passive increasing Critical Rating by +2500 for 2 seconds.
Special 1:
Web Attacks inflict a Suppression debuff reducing the opponent’s Defensive Power Rating by -20% for 16 seconds. Max: 2.
Special 2:
This Attack deals a burst of Physical Damage equal to 65% of the Attack’s damage.
If the opponent suffers from a Root Effect, this Attack gains +3000 Critical Rating.
Special 3:
Spider-Man gains a Fury Passive increasing his Attack Rating by +40% lasting 40 seconds.
Inflicts a non-stacking Fragility debuff lasting 40 seconds, this increases Spider-Man’s Critical Damage Rating by +1200 when attacking the opponent.
Signature Ability: - My Spider-Sense Is Tingling…
Personal Debuff Duration excluding Stun Debuffs is increased by +5% - +30%.
If Spider-Man causes an Evade or Unstoppable Effect to fail on the opponent, he inflicts an Armour Break debuff reducing the opponent’s Armour Rating by -200 - -500 for 6 seconds.
Can't be bothered to add synergies right now, might add them later.
Feedback would be appreciated.
Spider Sense- Always Active:
Spider-Man has a flat 8% chance to Evade any incoming attacks. This will not occur if Spider-Man is attempting to block.
Evade Ability Accuracy is set to 100% for 2 seconds if the opponent would attempt to strike Spider-Man with an Unblockable hit or if a #Sinister Six champion would attempt to hit Spider-Man with a Special Attack.
If Spider-Man Evades an attack, he inflicts a non-stacking Weakness debuff, reducing the opponent’s Attack Rating by -35% for 15 seconds.
Critical Hits:
Critical Hits gain +400 Critical Damage Rating for each unique debuff inflicted on the opponent during the fight.
Dashing Back And Holding Block:
Dashing Back and Holding Block for 2 seconds activates Spider-Sense. Spider-Man gains an Evade Charge giving him a 100% chance to evade the opponent’s next attack. Spider-Man will not attempt to Evade during the opponent’s Special Attacks.
If Spider-Man evades this way, the opponent is Webbed. When the opponent is Webbed, they are Rooted for 3 seconds and are inflicted with a Slow debuff lasting 20 seconds.
#Villain Champions are inflicted with a Taunt debuff when they are Webbed, reducing the opponent’s Attack Rating by -20% and increasing the chance to throw a Special Attack by +60% for 15 seconds. Champions suffering from Taunt fight more aggressively.
Once Spider-Man evades, this Evade Charge is consumed and goes on cooldown for 12 seconds.
When Charging A Heavy Attack:
If the opponent is Rooted, all incoming hits have a 100% chance to Miss.
Heavy Attacks:
Gain a non-stacking Precision Passive increasing Critical Rating by +2500 for 2 seconds.
Special 1:
Web Attacks inflict a Suppression debuff reducing the opponent’s Defensive Power Rating by -20% for 16 seconds. Max: 2.
Special 2:
This Attack deals a burst of Physical Damage equal to 65% of the Attack’s damage.
If the opponent suffers from a Root Effect, this Attack gains +3000 Critical Rating.
Special 3:
Spider-Man gains a Fury Passive increasing his Attack Rating by +40% lasting 40 seconds.
Inflicts a non-stacking Fragility debuff lasting 40 seconds, this increases Spider-Man’s Critical Damage Rating by +1200 when attacking the opponent.
Signature Ability: - My Spider-Sense Is Tingling…
Personal Debuff Duration excluding Stun Debuffs is increased by +5% - +30%.
If Spider-Man causes an Evade or Unstoppable Effect to fail on the opponent, he inflicts an Armour Break debuff reducing the opponent’s Armour Rating by -200 - -500 for 6 seconds.
Can't be bothered to add synergies right now, might add them later.
Feedback would be appreciated.
4
Comments
Basically when Spider-Man dashes back and holds block, when he evades he applies a Slow debuff, Roots them for 3 seconds and applied a Taunt debuff to Villains which doubles as an Infuriate
Agree. This is a solid buff idea. May not be OP, but definitely makes him usable.