**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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An Update to Balancing in MCOC!
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The point to the ratings becomes more important when a champ fails to perform well in-game. If that happens, we can then look to the design ratings to see where he fell short. We might immediately say "she needs more damage" (like we always do) but if we see that the champion's design rating was 3/5 damage and 5/5 utility, we could then focus more on how her utility is falling short. Or maybe the design had 4/5 utility and 4/5 survivability, and we could try to focus our feedback on how the champ's survivability was too low for a champ with average damage.
The point to the design ratings is to tell us what the devs intended for the champ, so that the players and the devs could be on the same page when it came to seeing where the champion might be falling short. They can't all be 5/5 damage champs, they can't all be 5/5 utility champs. Someone has to be average, someone has to be below average (that's inherent in the definition of average). But no champ should be average or below average everywhere. There should be places they are weak, and places they are strong. The ratings tell us what the target was. It isn't intended to *define* how the champ should perform in all cases.
At least, that's how I see how the ratings should function. Whether they do or not is of course not up to me.
I don’t know what will be the end of this game. I do know this: Players genuinely looked forward to buffs each month. Now those are being cut down.
It’s definitely not easy to get 5/6-star rarities of characters released in the same calendar year. Not saying it’s impossible. Just saying that with more than 200 characters or so in the game…man. I don’t know.
I said this recently: I don’t understand Kabam and how they approach things. I really don’t.
I can't see that it's worth the effort compared to being more efficient with existing champ buffs (RE👏USE👏 ABILITY 👏ASSETS👏! I have faith they can do it if they pretend they're OG animations😂) and doing a better job with pre-release testing.
*Separately* they will be using the game metrics to try to get an idea whether the champ *meets* that design rating. But they have always done that, this isn't something they are starting to do now. They are just formalizing the structure for how they do that so they can better communicate this to the players.
The devs are *not* making a tier list, or a four point ratings list. It is probably a misnomer to even call it a rating. It is more of a target. The reason why I say this is because of this:
In other words, this sounds like the devs will be tuning champs to match the ratings, not set the ratings to match the champs. So the rating has to be more of what the devs want, not what they know the champ is. The ratings are subjective in a sense, because I believe they express intent. But that's unavoidable with intent. The point is not for the rating to be an absolute measure of a champ's performance. I believe it is to communicate to the players what the devs are aiming for, so devs and players are on the same page.
Balancing after release will help a lot with things that can’t be predicted, like champs being ridiculously OP or just plain useless. OP champs sound like a good thing, but there are drawbacks, and let’s be honest. 99% of us won’t get a champ until at least 6 months after its release anyway.
The rating system I’m not a fan of. While the goal is good, there’s just no way you can narrow champs abilities down to five categories. It might be a necessary step because way too many champs get thrown out or looked past due to lack of big yellow numbers, but you might do well to expand it just a bit; specifically the utility branch.
Overall though, an honest effort and open communication with the customers driving this game is appreciated. Kudos on a great idea.
Then Ghost still working, Magneto huge buff happened and Hercules exist.
Don't know you guys try to justify yourself by shutting the mouth that we have data and we don't work on opinions.
Would love to listen details on how you are going to manage crystal sales and all that.
Too much disappointed after reading these.
"Ahh, good times."
--Kabam Miike, probably
When are we going to rank the new champs if we now 3/6 months later they could be nerfed or changed!
This is like suicide to kabam! A lot of work for them, and we can’t know the final champ till 6 months later! We can’t love or hate till then
Are you going to sell the crystals!???
But if the champ is nerfed and we spend money?