**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
An Update to Balancing in MCOC!
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But announcing that you want to start toning new champs down as well as up, while in the same breath saying you’re going to slow down on tuning the other 50ish terrible champs was a terrible move.
Just makes opening crystals less interesting.
Either the champ is too new to risk putting resources into yet, on the list for the buff programme that seems to be being phased out, or atleast slowed right down. Or one of the good champs.
Edit: appears in the time it took me to decide on my wording we started getting replies
Why is this needed?..
Youtubers have tier lists...they do the showcase on abilities...a bit of research tells you what u need to know ..
Seems like a waste of time on a game that has 7 years!
The game is not a point-of-sale final product. It's an evolving network of moving parts.
My advice to Kabam is to not ruin the best part of the game - the champions.
The problem is releasing into the wild AND THEN, after selling their crystals and people spending their time and money on acquiring them, you determine they need to be tuned down. That's something you need to figure out before release. You can and should be able to with the level of access you have to your own game. The fact that you can't, and feel like you have to drag the process out for a ludicrous period and even then enlist us as unpaid testers is ridiculous. If you committed to only tuning up and not down after release (outside of fixing ACTUAL BUGS, not like Hercules' pointless nerf and claiming it was a bug), people wouldn't flip out. Down tuning, you need to figure out before release. You might have to let the occasional champ be a little OP for a while. Who cares? This isn't Street Fighter, you can and do adjust nodes and future champs (and old champs with buffs), to affect balance as well.
What is the Ideal rating for a champion?
What insurance to summoners who buy have for a champion that is more subject to being nerfed?
If a champion is more/less powerful then then rating after release. Would their new revealed power influence a change in rating. Or would the incorrect rating influence change in the champions kit?
That’s 1,999,999 per champion😱
What are we gonna do?😱
Oh wait we’ve beat the whole thing using 3* champions
I used to play a lot of Mass Effect 3 Multiplayer back in the day. Weapons and kits were tweaked and tuned regularly. Most of the time it was just small tweaks but you just note it down, accept it and move on. Call of Duty, whatever. Balance changes happen regularly.
I don't think, being realistic, that any nerf a new champ gets will be anything other than a small decrease to the duration or potency of abilities. Junking a whole aspect of a new kit is grounds for rank down tickets. Small numbers tweaks should be just taken on board, just like small tweaks upwards.
Now, before I get disliked to hell and back, this requires trust for it to work. And that it something which Kabam desperately needs to work on, and fast.
You will be free to decide whether you want to chase a Champion or not based on these Ratings, knowing that there will be a chance that they are going to change if they don't feel like they're hitting their mark. Keep in mind that when we did this in the past, a majority of those updates were Buffs, with only 2 nerfs.
The Ratings are what is intended for these Champions, and if we find that they are not correct, we will be tweaking the Champions to match them.
I happen to know this particular individual is a person knowledgeable about the game and generally thoughtful about the game, and I believe their heart is in the right place when it comes to the heath of the game (as frankly I believe all the devs do). No one can make decisions everyone is happy with, but I believe they will do their best to make the program a positive contribution to the game.
Oh, and by the way, it is not my place to say who it is, but it is not Brian Grant either. Would you place a person that looks that much like Blofeld in charge of nerfs?
Seriously. Not even Kabam would do that.
The same goes for utility. Champions all have different kits and different sets of utility. Trying to compare a utility score for two champs with two completely different kits is irrelevant. Even champs with similar kits have enough differences to give them slightly different uses and utility. Ultimately, the only real way to compare champs is to use them, an ability scoring system cannot provide enough detail to truly compare champs and is something that will just make things more complicated and confusing for newer players.
Lets say, I see a champ deep dive and want to go for that champ the moment crystal is released and invest resources and realize after 6months that champ is nerfed/balanced
If your goal is game balance and community enjoyment then wouldn’t you agree you’re going at this backwards?