I have worked on Banking solutions and if we get bugs like this we are screwed, even a minor bug is tested out with scenario testing. 1. Banking software is some of the worst enterprise software out there. And I’m not even talking about Fiserv or Diebold, I’m talking about the home grown stuff. I mean, it’s not hospital enterprise software, but then again nothing is that much of a train wreck.2. Pretty much everything you’ve ever worked on has probably been modularized monolithic software. That’s where stuff like unit testing and integration testing can sometimes make sense. In game development (for this kind of game) this generally has no application, because there are no units and there is minimal integration.There’s a lot of different software development models and expertise on one doesn’t translate to the others. Games like this are developed with non-abstracted layering. No one can just transplant their modules from one engine to another, nor can they reasonably test different modules without the others. When you ignore the kind of development or aren’t even aware of it, you get weird mismatched suggestions. Your suggestions are comparable to someone saying the developers should use a better inheritance model for champions. No matter how many years of C++ programming someone has, that suggestion would be no less weird. It might make sense if champions were C++ objects or classes, but they aren’t and nobody would make them that way (because that would break the development model everyone uses).
I have worked on Banking solutions and if we get bugs like this we are screwed, even a minor bug is tested out with scenario testing.
I have worked on Banking solutions and if we get bugs like this we are screwed, even a minor bug is tested out with scenario testing. 1. Banking software is some of the worst enterprise software out there. And I’m not even talking about Fiserv or Diebold, I’m talking about the home grown stuff. I mean, it’s not hospital enterprise software, but then again nothing is that much of a train wreck.2. Pretty much everything you’ve ever worked on has probably been modularized monolithic software. That’s where stuff like unit testing and integration testing can sometimes make sense. In game development (for this kind of game) this generally has no application, because there are no units and there is minimal integration.There’s a lot of different software development models and expertise on one doesn’t translate to the others. Games like this are developed with non-abstracted layering. No one can just transplant their modules from one engine to another, nor can they reasonably test different modules without the others. When you ignore the kind of development or aren’t even aware of it, you get weird mismatched suggestions. Your suggestions are comparable to someone saying the developers should use a better inheritance model for champions. No matter how many years of C++ programming someone has, that suggestion would be no less weird. It might make sense if champions were C++ objects or classes, but they aren’t and nobody would make them that way (because that would break the development model everyone uses). That folks, is how you own someone, but keep it classy
I have worked on Banking solutions and if we get bugs like this we are screwed, even a minor bug is tested out with scenario testing. 1. Banking software is some of the worst enterprise software out there. And I’m not even talking about Fiserv or Diebold, I’m talking about the home grown stuff. I mean, it’s not hospital enterprise software, but then again nothing is that much of a train wreck.2. Pretty much everything you’ve ever worked on has probably been modularized monolithic software. That’s where stuff like unit testing and integration testing can sometimes make sense. In game development (for this kind of game) this generally has no application, because there are no units and there is minimal integration.There’s a lot of different software development models and expertise on one doesn’t translate to the others. Games like this are developed with non-abstracted layering. No one can just transplant their modules from one engine to another, nor can they reasonably test different modules without the others. When you ignore the kind of development or aren’t even aware of it, you get weird mismatched suggestions. Your suggestions are comparable to someone saying the developers should use a better inheritance model for champions. No matter how many years of C++ programming someone has, that suggestion would be no less weird. It might make sense if champions were C++ objects or classes, but they aren’t and nobody would make them that way (because that would break the development model everyone uses). That folks, is how you own someone, but keep it classy I think what he meant to say is that the issue we are facing would have been caught in the basic testing and not in released version. Almost everyone I know who uses android is facing this issue. In my alliance 25 people uses android and all of them are facing it after the update. Such updates should not go live.
Any ways I am not criticizing I understand the game is built on legacy system and must be complex by now however basic things like Parry and dex on which game is built should remain intact.If some node and champion interaction is bugged that's completely acceptable.
Now android users know why there has been compensation. Welcome to my IOS hell!
Now android users know why there has been compensation. Welcome to my IOS hell! Your Game is running at 12 fps?Because a Lot of Android phones have that problem
I have worked on Banking solutions and if we get bugs like this we are screwed, even a minor bug is tested out with scenario testing. 1. Banking software is some of the worst enterprise software out there. And I’m not even talking about Fiserv or Diebold, I’m talking about the home grown stuff. I mean, it’s not hospital enterprise software, but then again nothing is that much of a train wreck.2. Pretty much everything you’ve ever worked on has probably been modularized monolithic software. That’s where stuff like unit testing and integration testing can sometimes make sense. In game development (for this kind of game) this generally has no application, because there are no units and there is minimal integration.There’s a lot of different software development models and expertise on one doesn’t translate to the others. Games like this are developed with non-abstracted layering. No one can just transplant their modules from one engine to another, nor can they reasonably test different modules without the others. When you ignore the kind of development or aren’t even aware of it, you get weird mismatched suggestions. Your suggestions are comparable to someone saying the developers should use a better inheritance model for champions. No matter how many years of C++ programming someone has, that suggestion would be no less weird. It might make sense if champions were C++ objects or classes, but they aren’t and nobody would make them that way (because that would break the development model everyone uses). That folks, is how you own someone, but keep it classy I think what he meant to say is that the issue we are facing would have been caught in the basic testing and not in released version. Almost everyone I know who uses android is facing this issue. In my alliance 25 people uses android and all of them are facing it after the update. Such updates should not go live. In my alliance some Android people are saying they see similar issues, and some are saying they see nothing at all wrong. And among the people I see chatting about it in other channels, I see a similar inconsistency. So it is possible this problem would have evaded ad hoc testing.I’m not saying Kabam shouldn’t test better. They certainly release things all the time that are broken in a way that even cursory testing would have caught. But inconsistent platform dependent issues like this one might not be one of those kinds of issues. Until we know what the issue even is, it is hard to say what would have prevented it.
Haven't had any issues myself on Android (Galaxy A50) after updating, but maybe I just didn't notice in arena
Unfair for war we are high rank plat2 with possibility of reaching p1 and I'm assuming there is others placing higher with possibility of going higher again who will be facing same issues I say cancel this war hopefully get a hotfix for it and finish the season It’s not unfair, what about all the iOS war players the past 7 months? Was that fair?
Unfair for war we are high rank plat2 with possibility of reaching p1 and I'm assuming there is others placing higher with possibility of going higher again who will be facing same issues I say cancel this war hopefully get a hotfix for it and finish the season
Fighting is not possible anymore. What the hell is this. Opponent just hits through the block and no parry. You can cancel aq and aw until this works.