Hey EveryoneWe are trying to troubleshoot the issue actively right now. I have a QA member with a Galaxy Note20 Ultra 5G which I've noticed has been mentioned a couple of times in the thread but he hasn't been able to see the issue. Our guess is that certain settings may be causing the issue so for those users with a Galaxy Note20 Ultra 5G would you be able to let me know what your screen resolution, frame rate, and any other performance settings are? If we can repro it on our end it will be far easier to verify any potential fix actually works, so any information is super helpful.
Hey EveryoneWe are trying to troubleshoot the issue actively right now. I have a QA member with a Galaxy Note20 Ultra 5G which I've noticed has been mentioned a couple of times in the thread but he hasn't been able to see the issue. Our guess is that certain settings may be causing the issue so for those users with a Galaxy Note20 Ultra 5G would you be able to let me know what your screen resolution, frame rate, and any other performance settings are? If we can repro it on our end it will be far easier to verify any potential fix actually works, so any information is super helpful. So this post confirms what I thought you don't test on Android. You had to go find a QA member that had an Android to even see what millions of players are experiencing right now. Got it MCOC is exclusive for Apple. Thank you made my decision to call it quits easier because I like many other players were on the fence of being done. I'm done ✌🏻
Hey EveryoneWe are trying to troubleshoot the issue actively right now. I have a QA member with a Galaxy Note20 Ultra 5G which I've noticed has been mentioned a couple of times in the thread but he hasn't been able to see the issue. Our guess is that @kabam zeroIf you can replicate the issue with the above device how would this transgress to other android devices as some don't have the option to change the frame rates which are also affected.Any answer in kind would be greatly appreciated.
There's an issue, and they're looking into it. I get that frustrations are paramount, but there's no use in dog piling on people and arguing about testing. If it was preventable before it was released, they wouldn't have released it. As much as people are frustrated, we're just going to have to wait for them to look into it. You have to be joking, it’s been 7 years of this. They release broken things every month. We have been the testers the entire time. The whole if it would have been preventable they wouldn’t release is crazy. If that was the case we wouldn’t have had an update ever in the last 8 months at minimum. I'd like to see the data to support 7 years of this.
There's an issue, and they're looking into it. I get that frustrations are paramount, but there's no use in dog piling on people and arguing about testing. If it was preventable before it was released, they wouldn't have released it. As much as people are frustrated, we're just going to have to wait for them to look into it. You have to be joking, it’s been 7 years of this. They release broken things every month. We have been the testers the entire time. The whole if it would have been preventable they wouldn’t release is crazy. If that was the case we wouldn’t have had an update ever in the last 8 months at minimum.
There's an issue, and they're looking into it. I get that frustrations are paramount, but there's no use in dog piling on people and arguing about testing. If it was preventable before it was released, they wouldn't have released it. As much as people are frustrated, we're just going to have to wait for them to look into it.
It's not only parry and dex. Did a Medium / Light hit in arena and dexed back but my champ just continued doing 2 more light hits. It's hilarious.Just skip aq-week and aq-season, give anyone a real compensation and work on it without any team-event going on.
Hey EveryoneWe are trying to troubleshoot the issue actively right now. I have a QA member with a Galaxy Note20 Ultra 5G which I've noticed has been mentioned a couple of times in the thread but he hasn't been able to see the issue. Our guess is that certain settings may be causing the issue so for those users with a Galaxy Note20 Ultra 5G would you be able to let me know what your screen resolution, frame rate, and any other performance settings are? If we can repro it on our end it will be far easier to verify any potential fix actually works, so any information is super helpful. So this post confirms what I thought you don't test on Android. You had to go find a QA member that had an Android to even see what millions of players are experiencing right now. Got it MCOC is exclusive for Apple. Thank you made my decision to call it quits easier because I like many other players were on the fence of being done. I'm done ✌🏻 I believe you are not interpreting this correctly. Pretty sure they test on Android (although not very well as this release shows). The issue is one of their normal test devices wasn't one of the ones listed in this thread (to replicate the issue).Now i am not that familiar with unity having only worked on one small project before using it but if they were releasing without testing on an android device period they would have had a lot more issues over time than they have had (yes it could be worst)
I feel like my muscle memory can't keep up with the patterns anymore n its going through a phase of self-doubt"If I block just as the champion hits, will I stun him? What if he hits me instead, is attempting parrying worth losing half my champs HP? You know what, lets play it safe n just hold down block"BoomBlock fails to register*PANIK*