Wait so we still can't fight an actual person. After watching Seatin's video its expensive and we are still fighting an AI. Just wanna have a mode where I can actually 1v1 my friend. And for it to not be dependant on our rosters, maybe same level champions. A bit off topic but still, even Disney Infinity 3.0 did battlegrounds better than MCOC.
NGL: My interest in this will be near-zero if there’s an Energy cost to simply play.Just being honest
Let me start saying the game mode looks super fun and this could attract new players and retain a lot and players that were really losing the love for the game.I believe though that it shouldn't have any energy cost or any refresh option with runes. The game requires a big roster, and changing the nodes every season will change the meta, and players will be looking into expanding and acquiring those fancy toys, which is your core business. This could be perfect playground for us to play with our toys, but it you make it so hard to get in, or having us to choose between normal content, Alliance content, etc.. It seems stupid to have to grind more in the arena to get the runes to buy refills and refresh Champs. Time is another limitation. In my honest opinion, you would want us to have that super cool and amazing playground and we will be really looking into spending in our roster, which is what this game is about. Otherwise it may have a much moderate success.
NGL: My interest in this will be near-zero if there’s an Energy cost to simply play.Just being honest There is literally an energy requirement for every game mode except arena where there is champion cooldown. Limiters like energy requirement or cooldowns exist in the majority of mobile games from candy crush to mcoc. Limiters are in place not as a cash grab but to encourage players to explore other game modes. Most people feel like the 30 energy requirement is excessive, which it is considering no other mode even comes close to double digits. To add in champion cooldown on top of an energy requirement is just stupid.
It looks interesting, but have the same concerns that have already been voiced.I can tell you now that I will never touch the mode if it costs energy to play. Even the champion refresh is a huge turn off. What needs to be limited is the rewards available per day/week/month. In terms of the leaderboard etc., just let people play 24/7 if they want. Let them have some badge of honor by being high on the leaderboard, but let people play and be "competitive" without a cost. The mode is pre-monetized (i.e., champion acquisition and rank up resources). You will clearly also monetize relics to make people have better teams. Don't squeeze every penny possible out of this game mode or it will be about as useful as Incursions.
Will it be monetizable? P2W? P2W unfortunately cause you have to select a roaster of 30 champs and if you want to win they have to be high
Will it be monetizable? P2W?
It looks interesting, but have the same concerns that have already been voiced.I can tell you now that I will never touch the mode if it costs energy to play. Even the champion refresh is a huge turn off. What needs to be limited is the rewards available per day/week/month. In terms of the leaderboard etc., just let people play 24/7 if they want. Let them have some badge of honor by being high on the leaderboard, but let people play and be "competitive" without a cost.
It looks interesting, but have the same concerns that have already been voiced.I can tell you now that I will never touch the mode if it costs energy to play. Even the champion refresh is a huge turn off. What needs to be limited is the rewards available per day/week/month. In terms of the leaderboard etc., just let people play 24/7 if they want. Let them have some badge of honor by being high on the leaderboard, but let people play and be "competitive" without a cost. I suspect one thing the devs might be worried about is the idea of grinding ratings on the leaderboard. In other words, if there's a reward for the top rank spot, a player could attempt to drive their rating to the top by doing as many matches as possible. But I don't see how that strategy is viable, because losses would hurt rating. It isn't enough to grind matches, you also have to win them, and the higher you go, the worse the penalty becomes for losing (that's how ELO works).Until the mode launches, it is hard to say how many players will play and how often, and what the match consequences will be, but all things being equal I believe it is a strategically bad idea to unnecessarily limit the ability for players to play a mode like this. You could argue thin participation is the single biggest threat to a real time match activity. If players can't find matches, they won't bother to try. Every player that drops out is less ability to find matches. This can create a death spiral not easy to reverse.
Can we have a Battlegrounds Energy instead of using 30 quest energy? That's quite a lot imo. It could be like 6-7 battlegrounds energy that refreshes every day instead. Would also be nice if it wasn't refillable as that would just further fuel the top spenders to just spend and spend to get more attempts without polishing their actual skills. (This is from a PoV of someone who appreciated that the summoner showdown qualifiers 2021 had a 70 limit instead of 2020 having unlimited attempts)
Really "love" that the content creators are already gambling on the game mode in the Beta Servers. I'm sure that's not going to go badly down the road if they allow you to challenge "friends".
So we are still fighting an ai? Not the actual person? Yes, it will still be the AI.
So we are still fighting an ai? Not the actual person?
So we are still fighting an ai? Not the actual person? Yes, it will still be the AI. When will they let us actually battle 1v1 with a live person? That would be so rad!