Really "love" that the content creators are already gambling on the game mode in the Beta Servers. I'm sure that's not going to go badly down the road if they allow you to challenge "friends".
So we are still fighting an ai? Not the actual person? Yes, it will still be the AI. When will they let us actually battle 1v1 with a live person? That would be so rad! It would not be rad because of parry. Would just be both players waiting for the other to make a move
So we are still fighting an ai? Not the actual person? Yes, it will still be the AI. When will they let us actually battle 1v1 with a live person? That would be so rad!
So we are still fighting an ai? Not the actual person? Yes, it will still be the AI.
So we are still fighting an ai? Not the actual person?
My critical view and concerns about that solo modeYour idea of defender ban will quickly grow over in attacker banBecause team oicking is rng based u basically have very high chance land in situation where u start 0-1 no matter what u do and thats all because of the rngIf u want to avoid 0-1 for nothing have done wrong u have to pay and reroll picksEven if u remove reroll completely there is still high chance people start 0-1 for nothing have done wrong at allI have seen matchuo lagacy vs brian Torch vs imiw and mysterio vs imiwThere is no way mysterio can beat torch and it is an example of 0-1 fight right from the start no matter ehat one doesTo avoid that flawed design people will start banning good attackers instead so nobody can cheese and then baning defenders will loose any sense and it growes over into attacker banning and will reflect the aw scenario-reduce rng factor in solo mode-introduce ranking system where it becomes no arena 2.0 where whiever doesnt sleep for a month at all gets rank higher then whoever does less but quality matches-remove reroll completely-i hope boosters dont affect solo
It feels like an illusion of a solo modeIt looks more like a p2w and it will fail if u dont make it more solo spirited competition were people can actually impact the outcome with their knowledge and skill
3. One thing I don't think I've seen anyone mention is having different brackets based on star level. Depending on your progression, you might be able to have a full deck of ranked up 6*, but someone who has only been playing a month or even a year, won't. And what if I as an endgame player just like the fact that I have every 3* in the game so I can build a better deck than I can with my 6*. This would just need to have different rewards for each level, but seems like it would provide the best experience for everyone.
5. Which leads me to my last point, scoring and leaderboard. I understand and agree with the rating system where you gain points for winning and drop points for losing, this helps match people of roughly equal skill level. The leaderboard, however, should reflect total points scored in a match and you should never lose season points for playing a match. Much like alliance war, as long as you keep competing, you'll keep adding to your score, even if you would earn more points from winning. This will result in a leaderboard that both shows not only who has the highest win percentage, but who plays the game mode a lot as well. As it's structured now, if you have a really high rating, you have very little incentive to keep playing as you might lose and drop rating. It also kind of forces you to only use your top champions.
I think its very simple and im pretty sure someone above me has probably said this i propose creating a new bar of energy, one specifically for the battlegrounds Like we have for aq, aw and questing, we should have a 4th one for battleground which will refill in x-amount of time and also wont hinder our questing Besides that the game mode actually looks very very fun, its the first time that i do not care for the rewards at all and actually look forward to the mode Idc if they give like 5 gold for winning, it seems very fun with correct strategy, roster plays and appropriate bans Really a test to our overall skill
To piggyback off the above about ratings decay, if they have any kind of long term reward payout (a season, etc.) it is very simple to either completely reset the ratings after each season if they use that for score or even have a weighted reset so that the people who had more points would still start the next season with more points but would obviously still have to participate the next season or settle for much worse rewards.
I think its very simple and im pretty sure someone above me has probably said this i propose creating a new bar of energy, one specifically for the battlegrounds Like we have for aq, aw and questing, we should have a 4th one for battleground which will refill in x-amount of time and also wont hinder our questing Besides that the game mode actually looks very very fun, its the first time that i do not care for the rewards at all and actually look forward to the mode Idc if they give like 5 gold for winning, it seems very fun with correct strategy, roster plays and appropriate bans Really a test to our overall skill Yes it looks fun but at the end of the day, if the rewards aren’t substantial enough, it’ll be hard for the game mode to pick up steam (just look at incursions).
Kabam just released a new mastery booster pack in game offer for $$ so what’s the point of this when we haven’t had new mastery’s come into the game for like 4 years now these offers are for beginners not end game players that sit and wait year and year and year for upcoming new mastery’s to come to the contest. Why does kabam (knowing it’s a long drawn out money game and a good one at that-Kuddos to you Kabam for that the game is addicting) make everyone wait for the simplest things to play the game
So will this be online 1v1 or just a bot?