This better not be a whole path on the abyss.Just a regular "one-shot of a abyss fight" is enough of a challenge. We dont need the whole path. No.If it requires revives, and a good couple of them, then it shouldn't be even consider use maw, duh.
This better not be a whole path on the abyss.Just a regular "one-shot of a abyss fight" is enough of a challenge. We dont need the whole path. No.If it requires revives, and a good couple of them, then it shouldn't be even consider
This better not be a whole path on the abyss.Just a regular "one-shot of a abyss fight" is enough of a challenge. We dont need the whole path. No.If it requires revives, and a good couple of them, then it shouldn't be even consider I think you forgot to mention p2w somewhere in here.
This better not be a whole path on the abyss.Just a regular "one-shot of a abyss fight" is enough of a challenge. We dont need the whole path. No.If it requires revives, and a good couple of them, then it shouldn't be even consider I think you forgot to mention p2w somewhere in here. So, you agree?
It's not a "challenge", or anything "hard" to do, if big part of it consists of boredom to farm revives and potions.Of course, P2W player's don't face this boredom, and can just complete the objective right away. Still, it's not a challenge, and these type of objectives shouldn't be advertised as that
I don't mind farming revives. I don't love fights that aren't actually that difficult, there is just no way to do it without dying due to a timer or other contrived mechanism.
No challenge should be designed to be impossible to beat without reviving. That should be obvious at this point. I dont see how someone prefers these to be more p2w and "revive fest" rather than a real challenge than can be overcome without item usage.
No challenge should be designed to be impossible to beat without reviving. That should be obvious at this point. I dont see how someone prefers these to be more p2w and "revive fest" rather than a real challenge than can be overcome without item usage. So alliance wars are p2w? Even at plat 2 level?
No challenge should be designed to be impossible to beat without reviving. That should be obvious at this point. I dont see how someone prefers these to be more p2w and "revive fest" rather than a real challenge than can be overcome without item usage. Players love to talk about what should and shouldn't be. You're not one of the devs so what you think should or shouldn't be doesn't matter. You willingly choose to play this game designed by other people. You don't get to then go back and tell the people making it what they should be doing. You can say you don't like something but at the end of the day, your opinion means squat as far as design intention.
No challenge should be designed to be impossible to beat without reviving. That should be obvious at this point. I dont see how someone prefers these to be more p2w and "revive fest" rather than a real challenge than can be overcome without item usage. Players love to talk about what should and shouldn't be. You're not one of the devs so what you think should or shouldn't be doesn't matter. You willingly choose to play this game designed by other people. You don't get to then go back and tell the people making it what they should be doing. You can say you don't like something but at the end of the day, your opinion means squat as far as design intention. While I am not supporting maw, I would like to disagree with your last point. Unless the game designer is purely designing a game out of his/her own passion and interests and not to make money from it, then the opinion of the people who play it should matter to them and need to be considered while making design decisions.
No challenge should be designed to be impossible to beat without reviving. That should be obvious at this point. I dont see how someone prefers these to be more p2w and "revive fest" rather than a real challenge than can be overcome without item usage. You should stop using the word p2w when it doesn’t apply. If something can be done without paying it simply isn’t p2w
No challenge should be designed to be impossible to beat without reviving. That should be obvious at this point. I dont see how someone prefers these to be more p2w and "revive fest" rather than a real challenge than can be overcome without item usage. Players love to talk about what should and shouldn't be. You're not one of the devs so what you think should or shouldn't be doesn't matter. You willingly choose to play this game designed by other people. You don't get to then go back and tell the people making it what they should be doing. You can say you don't like something but at the end of the day, your opinion means squat as far as design intention. If that’s the case, what’s the point of Kabam holding a beta? Why does Kabam ask for feedback? Evidently, they do want to hear what people want in this game. For somebody who says “your opinion doesn’t mean squat” you sure have been sharing your opinion quite often.