**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
Masteries being included in your champ's power and nodes being included in the opponent's
Which does bring up a larger point for when the mode is officially released. How will the ranked matches handle disconnects? Obviously there has to be some penalty so that force closing isn't a reasonable strategy. But right now it feels like too much of a penalty in that you will probably lose the fight, the match (with the accompanying downgrade in rank) , 15 energy and then the stamina or whatever they are calling it for the champs in use. I don't know what the answer is but maybe if it was that the energy and stamina didn't get taken until the whole 3 round match completed, so that a disconnect didn't take everything would be a way to go.
In the first round I picked Magik as the defender but it switched to tigra, I was unable to lock in before the time ran out.
The next 2 rounds, I picked someone else as defender and it changed to magik each time.
I gotta say I’m loving this mode. I love the pacing. Fast matches, fast fights. I love using much more of my roster than I use in other game modes. I love the feeling of true competition. I love getting the chance to test my game knowledge. It’s all quite fun.
As far as energy costs … it will all depend on the rewards. I will probably always explore Cav EQ each month. But after that I would MUCH rather spend my energy to run Battlegrounds than grind out lower levels of EQ for meh rewards. So basically, as long as I can get better rewards from Battlegrounds than I can get for using the same amounts of energy in Uncollected EQ and below, then I know for sure which one I will choose.
-Still having major connection issues.
-Chose an attacker for a certain defender and then the defender was a different champ when the fight started.
-Also I won a fight with G99 against an Ibom. I KO'd him and was at about 85% health then at the results screen it showed me KO'd and he was at 100% health which resulted in a loss for me.
Alot of bug fixing needs to happen before this is permanently added to the game. Still don't like the energy cost at all. Why can't it have it's own form of energy like AW and AQ?
No way ending with 100% health
I'm wasting Energy for this, so fix It or make It Energy free
"Incorrect Champions being displayed after random selection: Example - Opponent fails to select a Defender, Iceman is displayed as their random choice. During the player's Attacker selection, the Opponent's Defender is displayed as Immortal Hulk. Upon entering the match, the Opponents's Defender is again displayed as Iceman. Under Investigation."
Not like that, it happens to me during the defender selection.
Sharing the network error that sadly causes losing the battle. At the end of the vídeo, You can see the error message and the Game that closes itself.
https://www.youtube.com/watch?v=Y2A9qZErcNg
What does this sound like: it sounds like AQ, doing same path with the same nodes and champs week after week.
The draft part is fun, trying to trip up your opponent, avoiding his traps, but as soon as I get into the actual fight, I start to hate it.
I played for 2 days and I'm bored with it. Maybe it's because there's no actual rewards yet, but still, it gets repetitive after a while (like AQ).
I’ve played maybe 30 matches and my score/ranking don’t really move much. It hovers between 1600 and 1660 ish. I guess that means that’s my level. But I have to say that it has started to feel tedious when I play a lot and can’t really move my ranking much up or down. Maybe when there are rewards at stake it will feel more exciting.
Right now though, although I do love the game mode, it feels like running in place.