That Science Cavalier EQ node..
Bugmat78
Member Posts: 2,380 ★★★★★
...is of no benefit - not even to Miles. I'd rather not have any node than a stun that doesn't allow you to recover from the evade that causes it and take advantage of the situation. A stun parry with nothing in stupefy lasts longer.
9
Comments
To me it's the worst chapter this month.
I used my Miles also and found him to be great - good in case I messed up and took an unblockable special in the face, cross fight furies made it faster as you went.
Dr. Zola
I know some people can play this node with no problem, but I prefer to skip this chapter. I did it once and that's all. I rather fight another Phoenix boss than 6 unblockable champs (and some of them very annoying).
AI was either just dashing back& blocking or game inputs were freezing (like, i went for dexing but champ stood there like statue. & took a combo of face!
1. Dex is just a whiff slower/later with this quest and node—which means an attempt to evade an unblockable hit (when you don’t have the evade charge) becomes a combo to the face. (An example I can provide is a familiar one for some—the “sticky” parry you sometimes get when trying to evade CWBP with armor charges, where it feels like the window to successfully evade has shortened slightly).
2. Similarly, because dex is a whiff slower, when you have an evade charge and yet want to evade without dexing (say, for example because you are trying to bait out specials, which are infamously hard to bait lately), you instead trigger dex, waste your evade charge stun (which is pretty quick) and you’re back to number 1 above.
The execution of the node isn’t hard at all—if your basic mechanics work. I’m envious of those for whom they do.
But for me, on my device (as well as two ally mates with similar devices and connections), the overlay of the science evade node lag onto existing mechanics issues makes it more challenging than it should have been.
Dr. Zola
I'm running this game on a 5yr old potato device. Lags and issues are my childhood friends in this game.
First, I’m seeing a lot of advice suggesting that you should throw a heavy attack during the stun time. While this might work for some champs, for most others I don’t think the stun time is long enough to consistently get heavies in. Instead, take the opportunity to jump in with a full five hit combo to build your power and the opponent’s. Then, you can bait their sp1 and throw a heavy after (depending on how vulnerable their animation is) or knock them down with your own sp1 to get another evade charge. Following this gameplan, fights usually end pretty quickly as fury charges rack up.
Secondly, don’t try to dex basic hits while you have an evade charge, it will just waste the charge. Instead, wait for your opponent to hit into you, then punish immediately.
Finally, a personal tip: I use a lot of spidergwen for this node because, after the initial parry heavy, you can immediately dash in for a five hit combo if you time it right. This builds a solid amount of power and gets the fight under control early on.