**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
White Mags PreFight Parry Pushback
MachoNacho
Posts: 371 ★★★
Anyone else been noticing that after activating the prefight for White Mags, when you go to parry stun the opponent, there is a significant amount of distance that the player gets pushed back away from the defender? This reminds me when this used to happen in the first years of the game.
I recall this was labeled as a bug and was soon fixed due to the players being left at a disadvantage needing to dash back in before the parry duration expired.
Is this really working as intended..? Seems bugged.
I recall this was labeled as a bug and was soon fixed due to the players being left at a disadvantage needing to dash back in before the parry duration expired.
Is this really working as intended..? Seems bugged.
14
Comments
I tried taking white magneto into ROL with AA, doom, classic vision and prof x but it didn't happen in a few fights I did against WS using all of them so as I say I don't know if it depends on any of the above mentioned variables that I can't easily recreate now that that quest is over. I am not sure those were some of the champs I noticed it using before so it might be some others also but I don't know. Sorry I can't provide anything concrete at this time.
I'm playing on a Samsung Galaxy S7, Android 8.0.0, with the latest version of the game installed (v33.3.1)
When you use the White Mags pre-fight, which turns parry stuns into passive stuns, your champion gets knocked back about 1/4 the width of the screen when he/she block-parries (instead of remaining at the point where the block-parry occurs).
Dr. Zola
Its like its now a feature and no longer a bug as this issue has existed since White mags buff
Update please.
Dr. Zola
Without prefight
Some fights it's even much worse then that.
@Kabam Zibiit can you confirm there has been a fix done in this?
Dr. Zola
Let's go!