**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
- She has no immunities
- Evade and autoblock locked to sp3. Why would anyone bring her to a fight and patiently fight until 3 bars to have access to true strike.
- Decent miss counter, and you need 8 buffs for that.
- Damage is good but capped limiting her from capitalizing on it to finding a spot in the current meta. And she kinda needs a synergy team to see this damage and enjoy her use. Waiting to see some r3 footages.
Some simple, nothing complicated or extravagant few additions that could have helped pushed her into a place in people's roster. Why spend time buffing a champ?
Signature Ability:
- Each buff provides % resistance to bleed and poison effects.
(It doesn't have to be 100% but good enough for her to able to fight bleed and poison matchups)
Heavy attack:
- Cannot be evade or autoblock.
- A small chance % to gain each of a fury and cruelty buff
(In an evade / autoblock matchups, you can use heavy attacks until 3 bars without having to completely sacrifice your ramp up and ability to do some meaningful damage)
Sp3
- Persistent ability: Bank X amount of fury and cruelty that can be used in the next fight as passives. Max: X amount.
(Capping her fury and cruelty buffs limits her in my opinion, this mechanic gives her an option to increase her damage in a quest).
I don't think these additions will make her the best Cosmic or anything but I think it gives her a place in the current state of the game.
The buff is pretty cool to me. She’s fun to play, and if you don’t go in with any high expectations, you’ll be pleasantly surprised by her ramp up.
More notably, I love that heavy animation. Especially if I whiff the first two hits, her third hit has great reach. It is tricky to get use to and time it, but in the hands of a skilled player I can see Gamora doing some nutty damage.
I understand there are a lot more details others want addressed, such as the potency of the buffs of the true strike. But I’m a realm of legends troll….Gamora is fun to play there.
After the letdown with Psychoman, I don’t mind these adjustments with Gamora.
U think it's appropriate to design a champ of that playstyle for newer players when even many of the experienced players struggle with maintaining her buffs outside ROL
Also I don't think there are many situations in the game where a newer player will need a miss counter, although they definitely need reliable evade counters
U say that her buff is designed keeping in mind the newer players but her kit says otherwise at least to me
But yeah obviously Collossus having parry in his kit was somehow too much complicated for newer players, even though these players have no problems with Hawkeye slowing down time mid specials or Gamora having to refresh buffs through heavies to maintain her damage or doing repeat intercepts with Black Panther
However, I still find it a bit disheartening that we've recently gotten so many buffs with so small or, for experienced players, insignificant changes after such a long time without any buffs. Between Psycho-Man's minor tweak, Gamora's for-the-beginners buff, and Guillotine's tiny regen increase, it feels like there's been half an age since mid-to-endgame players got a buff that was valuable to us. That, rather than the details of any of the actual buffs, irks me.
It's also worth pointing out that the featured 6* crystals become significantly less interesting if they're pumped full of newly-buffed for-beginners champs rather than champs that are meant for those of us that regularly go for those crystals.
I think that Kabam could do well to balance which tier of players they are aiming their buffs at. If they buff two champions per month, try to buff one for each segment. Otherwise, the program will probably feel very lopsided.
I also think it would do well to explain who the buff is aimed for. I mean, they already have a new scorecard system - just incorporate that information there. If they said from the start that Gamora's buff would be mainly for new players, endgame players wouldn't have gotten surprised to find that she wasn't aimed at them after the fact.
Does it mean that I will R2 my 6*? Nope, certainly not. But she feels better - damage output is more consistent and the animation changes are nice.
Look at this way - it's a better buff than Psychoman and at least Gamorra didn't get her Base Regeneration Rate reduced, so it could be worse...
I think before every buff Kabam should state there current thoughts on the champion and the specific aims of the buff. What are you trying to solve/improve with the buff. The majority of buffs feel like a waste of time and serve no purpose. What was her ratings on the out of criteria before the buff and what would it be now.
What we have to remember is that this wasn’t her first buff. They had specific play-style and mechanism in mind when they first buffed her. Players didn’t like it because while her damage potential was high, it was not worth the trouble.
So she got adjusted so it would be easier to play her. It wasn’t an overhaul.
It’s similar to Ebony Maw, who got adjusted two more times after his initial buff, yet his play-style and mechanism was not altered much.
Some players want ‘mag-like buffs’ to every buffs, and that is not what kabam is aiming for.
They want every champs to be viable in some of the contents.
Does current gamora fit into that?
So far not really, but they might come up with combination of ‘buffed up’ and ‘now you see me-3’ or something like that. Who knows.
See the real problem is this
If we had 2 champs buffed per month for the past 3 months, her adjustment wouldn’t have been too bad at all.
But we had no buffs, and then psycho-man. The players’ hope towards gamora was higher than ever. And then faced with just few adjustments to make her easier to play.
Of course it’s not gonna be satisfying.
(Although this result was rather expected. Another buff to same champ being an overhaul? No way)
Is she Hercules - no
But I saw a lot of big yellow numbers testing her out against the Winter Soldier punching bag.
I own a duped R1 and I’ll R2 her…
Her new animations are slick and smooth.
Is she Hercules? No, and I think it might be a while before we get another Cosmic that powerful. But is she okay now? Absolutely. Not BGT, but for me it’s lifted her out of Meme tier. For new accounts, getting a 4* or even a 5* early on could be useful to help early progression. Plus, for some nodes how quickly she gains buffs could be really useful. I still won’t R2 her, but she’s better than she was and there is a difference, to me at least.
In addition, the team should set out for the community the number of “new player buffs” it intends to generate per year.
As a “not new” player, if that means the update program will realistically only update 3-4 champs per year that might interest me, that suggests the update program is much less meaningful to me than it was previously.
That’s okay—bandwidth is tight, I’m sure, and the team should just say so. If this isn’t the priority it was two years ago, or if the priorities of the program have shifted, say that also. But don’t trumpet the updates like they are something for the entire community to anticipate. Not everything is for everyone—I’m sure new players don’t get pumped for another Variant or boss rush their newly changed Gamora cannot complete.
Result is I’ve got an awakened 6* Gamora who looks cooler but is still just okay. The changes to PsychoMan, Gamora and others recently have taught me to not put much stock in the update program. I will take notice if and when there’s an update that matters to my account.
Dr. Zola
Then after the idiotic Magneto buff right out the gate, the players took it upon themselves to assume every update is supposed to be upper echelon endgame relevant. That's on them not Kabam.
This idea that every update is supposed to be relevant to everyone has been manufactured by players not the people actually making these decisions.
Magneto.
Luke cage, red hulk, she hulk, venom , spider Gwen , colossus , OML , etc…