**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
It’s not being isolated around which tier war you’ve done, that’s just one of the aspects they’ve used as an example of how to get the title day one. If you hadn’t done SoP then that’s what’s stopped you getting the title.
It seems that you’re only angry with the war aspect because that’s what’s stopped you getting it. You can’t just pick the ones you haven’t done and say that it’s bad.
In the past, progression titles were 100% built around story content - that’s why having done the story content in the past let you get there on day one. Now, progression titles are not built around story content so they have to use other aspects in the game to judge who gets it day 1. They’ve chosen previous hard content, and in this case, high tier AW and AQ.
Spending helps clearly, it would be ridiculous if it didn’t , but FTP players who aren’t in top alliances will get there. Nobody is owed the title day 1 just by completing content - just the content isn’t what titles are linked to anymore.
The title is meant to be aspirational. It is meant to be something most players don't have and can't easily get. The temporary situation is that it was structured so that at least *theoretically* a player who had done everything and was playing at the highest competitive levels could achieve it when it launches. But the vast overwhelming majority of everyone who will ever play this game - the free to play, the competitive, the mega whales, all of them - will not get the title on day one. Most of the players who will get this title aren't even Thronebreakers today.
Almost everyone is not going to get Paragon on day one. Only the tiniest sliver of players will get it on day one. It is fair to ask what most players will have to do to achieve this title in a reasonable amount of time. It is not fair to ask why I'm not in that tiny group of people who have done everything and compete at the highest levels of the game or have spend tons of money to allow thousands of other people to play the game for free. Everyone deserves a path to Paragon. Everyone doesn't deserve to get it immediately, no matter what they think their resume entitles them to.
In my "old business mentality" you want to make your products as much available as you can to your target audience, but I always fell that something like this isn't really targeting well the target audience, since the separation between TB and the new title, isn't really that big, so you can divide clearly that audience
I don’t have big problem with r4s being the requirements, the problem is 3 of them.
Also, to be fully transparent...I don't have any R4s yet. But I'm fine with working my way to it. Just as I'm fine with other players being upset about not meeting the requirements on Day 1. To each his own. 🤷♂️ 🤷♂️
This is cutting edge progression title, available to only those at the very, very top. For everyone else, you'll need to wait until they turn the taps on, on r4 materials.
What I don't understand, is why is this an issue that's it's not immediately available to free to play players?
It's an odd expectation.
My suggestion would be to scale this back to 2 r4s... with the stipulation that anyone who doesn't make it by say end of 2022 will need 3 r4s, just given that the resources will be more prevalent to get.
Even at my heaviest grinding days Would I have spent as much time to clear all content without units and I’m pretty damn good at this game.
Even the hales that keep the game going. I used to despise them but now I appreciate them. They keep the lights on for the rest of us. And as someone said earlier every progression title was obtainable via unit man. And I’m fine with that. It gives you something to work towards.
So for the solo content I am at 100% but what I lack is Spending and be in 0.1% of player base engaged in ALLIANCE MODES for the PROGRESSION title of solo mode 😶😶😶😶😶 Interesting
Except that's not how this game works. We judge progress by what you do, and building roster is a part of what you do. You accept that spending can replicate in-game achievement, or you don't play progressional games as a service supported by microtransactions, because that's fundamentally how virtually all of them work.
I'll be Paragon without having explored Act 6 and I am okay with that but I know I won't be Paragon the day it's released.
People seem to be making the argument “the line should be made just behind me, so I get it day 1 because I deserve it”. When in reality, making something that people can work for and drive towards is something that is actually super beneficial for the game.
Content is no longer the divider between progression titles, so having completed X, Y or Z is no longer enough to separate you and the next player. So by definition, this title is required to be more than 2 rank 4s, which is easily obtainable by doing content.
What would you add onto 2 rank 4s that accurately divides the absolute top of TBs? Prestige? Sig stones would be labelled P2W. Account rating? Ranking and levelling 2-4*s shouldn’t be the difference. Number of 6*s, featured vs basic shouldn’t be the difference for some. Name one thing that really divides the top of TB into a suitable group for the new title? How about the top of the game, AW? How do you split them out? R4 materials.
So a third rank 4 makes the most sense. If anyone wants to challenge this by offering an alternative, be my guest. What additional aspect would you add to 2 rank 4 champions that would be fair, and wouldn’t draw people complaining? Remember that the assumption is that content cannot be a separating factor anymore.
I think 2 rank 4’s would have been the sweet spot. A stretch but not paywalled. Obviously this will balance out in time but when the title is announced it shouldn’t be paywalled