**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
As someone who has done with map 6 in the past but stuck to doing map 5 coz of absolutely horrible power gain and passive degen nodes do prefer the new map.
I think people will find it a lot easier once they get used to it. Class system is only bad if you like to run single class if, each unique class you bring gives you access to at least one unique path.
The thing i like the most is that path planning seems more or less redundant as long as you check the vacant paths in section 1
Inevitably a pile of players ends up being held up at the mini boss.
The outer links should either be:
1. Reachable with 6 energy from the 2nd boss (one login)
2. Not have nodes that matter (just +100% attack/health)
The class penalty nodes should go, they just increase the cost of organisation and the cost of mistakes
Kabam increased the PI, restricted the paths to certain classes, didn't fix their bugs (game constantly glitches), and didn't increase the rewards. They very much made it very similar to Map 7, but still free.
It went from being fairly easy to a chore.
A 5* is capped at 120 challenge rating, but a max 6* gets a 150 challenge rating. There is a penalty to your stats when fighting an opponent higher than the challenge rating of your attacker.
I happened to need to join late today and section 1 was already done. We're well into section 2. I don't even care who hasn't joined yet because we clearly have it well in hand. I get to do other things with my night than look up who's missing from my BG and whine at them in Discord! I joined for section 2 and guess what I was treated to? A path in section 2 that had ALL FOUR Corvus charges on one path. So. So. Fun.
A+ on map 5.
One major complaint about AQ has always been that it's a chore & an unenjoyable game mode that most people have to do unwillingly
Now with the weaknesses it's even more of a chore than it ws before
Would've worked fine if the team had 5 slots, but with just 3 slots it gets annoying to avoid weakness while also bringing in the right counters
May be it can be managed with too much planning & coordination, but that doesn't seem worth it for a 5 times a week thing that most players don't enjoy
The fact that you only need 8 persons to clear the map 100%,is huge by itself. Less energy requirements and less defenders on the map,,also help with survivability of our champions. Yes, there are some new champions as defenders, perhaps some that people are not familiar with, but it’s only a matter of (short) time to get familiar with them.
I remember some pretty BS fights and paths in the old map 6,that would cost us a couple of items when passing through.
The Class damage reduction is something that should be taken into consideration when choosing paths though. Some decent planning on which member takes a certain path, can go a long way.
I should add that one of our BGs that was running Map 5 before the changes.after checking both new maps, has requested to jump to map 6 permanently, to illustrate my point.
The entire poison/power snack paths are worse than anything on map 6, especially when you consider that day 2/3 PIs we’re worse than old day 5 for us. I’m dying to block damage and Ultron often doesn’t heal bc his regen gets power snacked if timing is off.
Old map 6 had aspect of nightmares and biohazard, where Herc and Corvus respectively could heal for multiple players, and there were more charges on the map. You could tackle minis with aspect of nightmares up and heal. For shedding an average of one fight per person, the fights got way, way harder.
Once the compensation packs end, they expect us to spend to finish.
Additionally, they were going to make it easier to bait defenders power attacks!
Yet another kabam lie, i have been killed 3 times this cycle by power gain champs charging from zero to 3 without help from me!
So there are 3 choices! One of a specific group of champs with power control, a r4 6 that can take a 3rd and survive, or spend on revives restore and boosts!
All part of the "pay to win." Updates they have been integrating into the game while they claimed they were unable to fix input issues and hoped we wouldn't notice!
The compensation has been give to us for months for the purpose of grooming us to spend and pull the wool over our eyes while they introduced material for "pay to win" game play.
Let me get this straight: you are using Ultron on Power Snack, and you’re blaming the map for this…? Boy, you’re doing something wrong.
Edit: we don’t assign paths.
oh, wait... 3 different classes are not enough... also need unique ability like power control or immune to nullify...
oh, wait... also not enough.. also need unique immunity like poison...
oh, wait... also need amazing block proficiency to bait heavies and remove protection...
oh, wait... there are also global nodes \ modifier...
oh, wait... there are also some defenders that require unique counter...
6 paths in section1, 6 paths in section2 and 8 in section3.
less paths than in the old map6 map but with all the restrictions due to nodes\modifier\defenders it feels like we have less options to utilized our floater... meaning, not really a floater...
In all seriousness, yeah I defend Kabam when they’ve legitimately not done something wrong like with Map 6. I’ve also heavily criticised Kabam when they have done things wrong. But you won’t look through my post history entirely will you now?
Is the new map shorter?
- yes
Is the new map harder comparing to old map?
- yes
Is the new map hard in general?
- That depends on the player... how deep his is roster, how many ranked champs, paragon or Free To play... etc... for Those who feels like it's easy, good for you... you can enjoy it or go up to map7 (that was Kabam main idea behind the changes). But those who says it's easier - i don't believe you... you are just trying to showoff...
I run it for many years. Also ran map7 for few months until I got sick from the planning and the cost, so overall I can say I have enough experience to compare between the old and the new map
according to kabam, the idea was to make map5 and 6 easier to help pushing them to map7... so now you are suggesting to step down to map5? lmao
We’re debating going from 88866 to now 88855. Or maybe 88888 but that could be hairy. Map 6 will no longer be in the rotation.
(Map 7 is a big pain to plan too and there are too many bottlenecks so no thanks)
I haven't played map 6 for months as I am playing map 8 .( Played map 7 too but have more experience in map 8)
I used to play map 6 and and barely used to use any item. I used to take if not the hardest but one of the hardest path like debuff immune,all or nothing, starbust etc. I always felt that map 6 is long and even more painful than map 7 in terms of nodes. I had friend who had better roster than mine and was in same position (map 6 veteran and really skilled guy with min item use in content over all)
So he told after map 6 changes he don't want to play it anymore. And same goes for his other 18-20 players of alliance who are at same caliber like him. The reason he stated tho map 6 have less paths, it more headache than before. Instead of fun ; he find it chore. With class penalties some of members are facing problem due to their account limits (not their skills tho as they were doing solid job before according to him). He emphasized that combination of defenders, nodes , mods and penalties making the burn out more. He don't like map 6 before due to its length but used to run map 7 only dew times a month due to cost. But in comparison he and his Ally-mates dont like the class penalities.
And in my own experience:- if I were to do map6 in my current ally, I won't have any problem but if I were to go back to one of my old ally , this new changes do impact the performance BG wise rather individually
The paths were painfully long and tedious.
It was such a relief when I switched to map7 years ago.