**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Options
Comments
Seriously all this post needed was “thanks for the feedback we are looking into it…” but here we are over a week later with deafening silence yet again. I’m sure Kabam are delighted with the sales from the spring cleaning event but they really need to stop taking their player base for granted and this tactic of just ignoring something in the hope it will eventually disappear is at best disrespectful.
Why this company repeatedly shoots itself in the foot is a mystery. It’s almost like every good pro-player move is done with a monkey paw.
We will make less paths in AQ to help take the chore burden off your alliance… BUT we will for no apparent reason add ridiculously annoying nodes and restrict who you can bring in making the fights twice as long.
Maybe they'll have to do one of those surveys again.
Less lanes, but some require more movement.....a better solution would have been to fix the bottom of section 1 map 5, and drop the 1 stage fights in section 3 and reduce the timer to 30 minutes.
Map 6 seemed better to begin with, just reduce the timers and drop the new class nonsense....and maybe a lane if that was really was what the goal was.
I approve the new map. No change are necessary.
Case closed.
My man’s an ostrich.
Also almost 6 pages full and still no response from kabam 10days on mega dissapointing
Let me guess... Conspiracy theory fan?
Because there is only one point of view which is correct and this is always yours, right...? Some people...
They didn’t remove Corvus and Herc’s ability to cheat death in map 6 or 7, but all of the nodes on those lanes conspire to make it impractical if not impossible.
I've tried warlock and G99 but their armors and few dex give the defender more power than they can drain.
So far OG vision (5*) was the best option I had to this node but even one of the best power controls of the game straggled vs some modifiers like parry curse (blocking damage vs dex and counter) and turn the tide.
This path was designed to one champ that has being released 4 weeks ago... omega sentinel... regen from poison and immune to nullify.
Path1 in section3, American Chaves on Heavy Baiter protection... need to interrupt her heavy to remove her protection, but wait...
This guy just announced he doesn't want to do this map 6. He was fine doing it before.
Way to go, kbm...
I have to take on powergain but I can't bring a power control coz it's the wrong class. I can't kill robots with Mags coz it's the wrong class.
D'you want us to play this game or not??
If there is AW on and my def and other attackers are locked, or any other day of the week really, I want to look at my paths and decide who better I have to counter defenders. Now I'm forced to bring the same ones in, and ones that I wouldn't otherwise coz it's strategically wrong. What's the point of this??
I haven't signed up to play map 7 or 8. My comfort zone was map 6. Why do you want to push me lower? I don't get it. Also I tried the new map 5 and that isn't much better btw. 5* who used to be plenty enough for that struggle thru it now. You've tuned everything up too much. It sucks.