It's gonna be almost impossible to get that many wins w/o recharging. Really disappointing.
30 wins a week is 4 a day, then two at the end.
Let’s say you only had 6 champions in your deck. Clearly you have 30, but say you use the same 6 every fight. That means you can do 3 matches every 6 hours.
If you did your 12 matches a day then you’d only need a win rate of 33% to get 4 wins a day. And remember that you have 30 champions in your deck. If you’re only using 6 then I’d advise you diversify.
With a full deck of 30, and considering you can win the first 2 rounds (hence only taking energy of 4 of your champions), you can see how with a full deck you can get 10 or so matches in one 6 hour period without even worrying about the reset.
With an 18 hour refresh, that's basically 3-5 matches a day w/o having to refresh. Gonna have to win most of those to get to 30 wins, which gets harder the higher you progress.
I'm basically gonna play those matches then spend the rest of the day sandbagging to try to keep my score low enough to win enough matches w/o having to refresh.
That's a really horrible way to set up a gamemode.
I don't believe it's a 18 hour refresh, last time in the beta it was 6 hours then all charges came back to your champion. I would appreciate clarification, but I do think that was the case.
If it was a 6 hour refresh instead of an 18 hour one, do you think you'd change your mind?
It says 6 hours per charge, so 18 for a full charge.
It actually says "Champion Charges replenish on a 6 hour timer". So it could mean either.
But you didn't answer my question, if it was 6 hours instead of 18 do you think that would be more reasonable, being able to do 9-15 match ups a day instead of just 3-5 as you suggested?
Honestly, a 6-hour timer would be more annoying cause it'd force you to log back on every 6 hours like arena. If I'm gonna play I wanna sit down and play. Not have to do it 2-3 times a day. I stopped doing arena for a reason.
This is just Incursions with Arena added. Terrible idea.
Why is 6 hours more annoying? I get why it’s still not your ideal playstyle because you want to play in one go, but at worst it’s the same as 18 hours for you. I don’t get how it’s more annoying.
You could do your big sit down and play like 30 mins away from the timer reset, then you can straddle the timer and get a big session in. Surely that’s better than having 18 hours?
It's gonna be almost impossible to get that many wins w/o recharging. Really disappointing.
30 wins a week is 4 a day, then two at the end.
Let’s say you only had 6 champions in your deck. Clearly you have 30, but say you use the same 6 every fight. That means you can do 3 matches every 6 hours.
If you did your 12 matches a day then you’d only need a win rate of 33% to get 4 wins a day. And remember that you have 30 champions in your deck. If you’re only using 6 then I’d advise you diversify.
With a full deck of 30, and considering you can win the first 2 rounds (hence only taking energy of 4 of your champions), you can see how with a full deck you can get 10 or so matches in one 6 hour period without even worrying about the reset.
This analysis fails to account for one thing, which is that you may find that you consistently need the same champs due to either the node (which is foreseeable), or opponent champion picks (which is less foreseeable). EDIT: it does not fail to account for it, but I don’t think I agree with the weight you ascribe to it.
I don’t want to be in a position where I have to weigh picking my best option for a fight with the cost of having to recharge them for another match. For example, my Nimrod is on his last charge and my opponent places Kitty/Sauron/Toad in their lineup. Nimrod is far and away my best counter to them. It isn’t fun to have to decide between using your best options against your current opponent or saving them for your hypothetical next one. I want to be able to pick the best choice available to me for my current match without having to consider a six-hour penalty.
In the previous beta, I saw that it was a three-hour recharge timer. I’m more okay with that. Three hours is the space from a person getting off of work to the early evening, six hours is going from getting off of work to being fully asleep. It’s the difference between comfortably being able to get two sets of rounds in and having to force it.
Finally, in your math on how many rounds you can do per day, it doesn’t account for the actual time playing. Which it needs to, because the timer doesn’t start ticking until a champion is completely used up (another issue I have. Should be each charge has its own individual timer so that six hours after using Nimrod once, he gets one charge back).
That recharge timer and cost is a real limiting factor here. Quasi-related is the fact that energy refills are no longer a part of the objective rewards, so the player is on their own there as well. The refills rewarded were never enough to completely offset the cost of playing the mode, nor should they have been, but they were a good way of defraying it. As it stands, this mode is beginning to look quite costly.
It's gonna be almost impossible to get that many wins w/o recharging. Really disappointing.
30 wins a week is 4 a day, then two at the end.
Let’s say you only had 6 champions in your deck. Clearly you have 30, but say you use the same 6 every fight. That means you can do 3 matches every 6 hours.
If you did your 12 matches a day then you’d only need a win rate of 33% to get 4 wins a day. And remember that you have 30 champions in your deck. If you’re only using 6 then I’d advise you diversify.
With a full deck of 30, and considering you can win the first 2 rounds (hence only taking energy of 4 of your champions), you can see how with a full deck you can get 10 or so matches in one 6 hour period without even worrying about the reset.
With an 18 hour refresh, that's basically 3-5 matches a day w/o having to refresh. Gonna have to win most of those to get to 30 wins, which gets harder the higher you progress.
I'm basically gonna play those matches then spend the rest of the day sandbagging to try to keep my score low enough to win enough matches w/o having to refresh.
That's a really horrible way to set up a gamemode.
I don't believe it's a 18 hour refresh, last time in the beta it was 6 hours then all charges came back to your champion. I would appreciate clarification, but I do think that was the case.
If it was a 6 hour refresh instead of an 18 hour one, do you think you'd change your mind?
It says 6 hours per charge, so 18 for a full charge.
It actually says "Champion Charges replenish on a 6 hour timer". So it could mean either.
But you didn't answer my question, if it was 6 hours instead of 18 do you think that would be more reasonable, being able to do 9-15 match ups a day instead of just 3-5 as you suggested?
Honestly, a 6-hour timer would be more annoying cause it'd force you to log back on every 6 hours like arena. If I'm gonna play I wanna sit down and play. Not have to do it 2-3 times a day. I stopped doing arena for a reason.
This is just Incursions with Arena added. Terrible idea.
Why is 6 hours more annoying? I get why it’s still not your ideal playstyle because you want to play in one go, but at worst it’s the same as 18 hours for you. I don’t get how it’s more annoying.
You could do your big sit down and play like 30 mins away from the timer reset, then you can straddle the timer and get a big session in. Surely that’s better than having 18 hours?
Anything that has you logging into the game 2-3 times a day as opposed to 1 is annoying. AQ and AW rewards are good enough to be a mode that I'll do it. These don't look like it's worth it, like the arena isn't. Also, there's no incentive to push your score cause it's just gonna cost more and more. It's incentivizing tanking. Really not well thought out.
Also, Having to use energy AND having champ limits is just awful.
Is it still 15 energy . 30 wins x15 energy =450 energy . But who would win them all so more like 600-660 energy cost , and with no full energys on the rewards . Thats a lot energy with eq and side quest running
Well what little interest I had in this game mode is now completely gone. Like others have already said the energy cost while kind of high is reasonable but champ recharging ruins it all. I'll leave this mode to the big spenders.
I think it's the other way around. I'm fine with the champ refresh you can manage that and it's specific to the game mode, but I think the energy costs are too much with everything we need energy for.
While I would agree that energy is a problem (it should have its own energy instead of the same generic energy we use for everything else) if I had several refills expiring (or just extra for fun) and wanted to sit and go on a BG binge spree I could do that. The champ recharges means I could not do that without having to recharge the champs for units which ruins it all.
I will say this view will vary based on people's needs. I don't really do the monthly event very often so I usually have extra energy although I know others never have any energy at all as they try and do everything.
That's fair. What if BG objectives threw in some BG champion refills every so often - like they do with the re-rolls? So you could use them like you would use energy refills?
45 units of value, but you can only use them in BGs and it allows you to do your BG spree?
This would feel a bit better. Still not what I would consider a great solution, but certainly moving in the right direction if they were available somewhat regularly.
It's gonna be almost impossible to get that many wins w/o recharging. Really disappointing.
30 wins a week is 4 a day, then two at the end.
Let’s say you only had 6 champions in your deck. Clearly you have 30, but say you use the same 6 every fight. That means you can do 3 matches every 6 hours.
If you did your 12 matches a day then you’d only need a win rate of 33% to get 4 wins a day. And remember that you have 30 champions in your deck. If you’re only using 6 then I’d advise you diversify.
With a full deck of 30, and considering you can win the first 2 rounds (hence only taking energy of 4 of your champions), you can see how with a full deck you can get 10 or so matches in one 6 hour period without even worrying about the reset.
With an 18 hour refresh, that's basically 3-5 matches a day w/o having to refresh. Gonna have to win most of those to get to 30 wins, which gets harder the higher you progress.
I'm basically gonna play those matches then spend the rest of the day sandbagging to try to keep my score low enough to win enough matches w/o having to refresh.
That's a really horrible way to set up a gamemode.
I don't believe it's a 18 hour refresh, last time in the beta it was 6 hours then all charges came back to your champion. I would appreciate clarification, but I do think that was the case.
If it was a 6 hour refresh instead of an 18 hour one, do you think you'd change your mind?
It says 6 hours per charge, so 18 for a full charge.
It actually says "Champion Charges replenish on a 6 hour timer". So it could mean either.
But you didn't answer my question, if it was 6 hours instead of 18 do you think that would be more reasonable, being able to do 9-15 match ups a day instead of just 3-5 as you suggested?
Honestly, a 6-hour timer would be more annoying cause it'd force you to log back on every 6 hours like arena. If I'm gonna play I wanna sit down and play. Not have to do it 2-3 times a day. I stopped doing arena for a reason.
This is just Incursions with Arena added. Terrible idea.
Why is 6 hours more annoying? I get why it’s still not your ideal playstyle because you want to play in one go, but at worst it’s the same as 18 hours for you. I don’t get how it’s more annoying.
You could do your big sit down and play like 30 mins away from the timer reset, then you can straddle the timer and get a big session in. Surely that’s better than having 18 hours?
Anything that has you logging into the game 2-3 times a day as opposed to 1 is annoying. AQ and AW rewards are good enough to be a mode that I'll do it. These don't look like it's worth it, like the arena isn't. Also, there's no incentive to push your score cause it's just gonna cost more and more. It's incentivizing tanking. Really not well thought out.
Also, Having to use energy AND having champ limits is just awful.
What's forcing you to log in more lmao, this isn't aw/aq so just pretend it's 18 hours and NOTHING changes on your end.
Can't wait to go against modders and then have to pay to recharge my champs to face more modders for a lackluster store.
You don't have to do it if you don't want to. If you don't think the rewards are worth your time, there's plenty of other things to do in-game right now, and the first part of the Eternity of Pain starts next week too.
It's gonna be almost impossible to get that many wins w/o recharging. Really disappointing.
30 wins a week is 4 a day, then two at the end.
Let’s say you only had 6 champions in your deck. Clearly you have 30, but say you use the same 6 every fight. That means you can do 3 matches every 6 hours.
If you did your 12 matches a day then you’d only need a win rate of 33% to get 4 wins a day. And remember that you have 30 champions in your deck. If you’re only using 6 then I’d advise you diversify.
With a full deck of 30, and considering you can win the first 2 rounds (hence only taking energy of 4 of your champions), you can see how with a full deck you can get 10 or so matches in one 6 hour period without even worrying about the reset.
With an 18 hour refresh, that's basically 3-5 matches a day w/o having to refresh. Gonna have to win most of those to get to 30 wins, which gets harder the higher you progress.
I'm basically gonna play those matches then spend the rest of the day sandbagging to try to keep my score low enough to win enough matches w/o having to refresh.
That's a really horrible way to set up a gamemode.
I don't believe it's a 18 hour refresh, last time in the beta it was 6 hours then all charges came back to your champion. I would appreciate clarification, but I do think that was the case.
If it was a 6 hour refresh instead of an 18 hour one, do you think you'd change your mind?
It says 6 hours per charge, so 18 for a full charge.
It actually says "Champion Charges replenish on a 6 hour timer". So it could mean either.
But you didn't answer my question, if it was 6 hours instead of 18 do you think that would be more reasonable, being able to do 9-15 match ups a day instead of just 3-5 as you suggested?
Honestly, a 6-hour timer would be more annoying cause it'd force you to log back on every 6 hours like arena. If I'm gonna play I wanna sit down and play. Not have to do it 2-3 times a day. I stopped doing arena for a reason.
This is just Incursions with Arena added. Terrible idea.
Why is 6 hours more annoying? I get why it’s still not your ideal playstyle because you want to play in one go, but at worst it’s the same as 18 hours for you. I don’t get how it’s more annoying.
You could do your big sit down and play like 30 mins away from the timer reset, then you can straddle the timer and get a big session in. Surely that’s better than having 18 hours?
Anything that has you logging into the game 2-3 times a day as opposed to 1 is annoying. AQ and AW rewards are good enough to be a mode that I'll do it. These don't look like it's worth it, like the arena isn't. Also, there's no incentive to push your score cause it's just gonna cost more and more. It's incentivizing tanking. Really not well thought out.
Also, Having to use energy AND having champ limits is just awful.
What's forcing you to log in more lmao, this isn't aw/aq so just pretend it's 18 hours and NOTHING changes on your end.
And that puts you back at the play 3-5 matches then wait 18 hours, which is also awful.
It's gonna be almost impossible to get that many wins w/o recharging. Really disappointing.
30 wins a week is 4 a day, then two at the end.
Let’s say you only had 6 champions in your deck. Clearly you have 30, but say you use the same 6 every fight. That means you can do 3 matches every 6 hours.
If you did your 12 matches a day then you’d only need a win rate of 33% to get 4 wins a day. And remember that you have 30 champions in your deck. If you’re only using 6 then I’d advise you diversify.
With a full deck of 30, and considering you can win the first 2 rounds (hence only taking energy of 4 of your champions), you can see how with a full deck you can get 10 or so matches in one 6 hour period without even worrying about the reset.
With an 18 hour refresh, that's basically 3-5 matches a day w/o having to refresh. Gonna have to win most of those to get to 30 wins, which gets harder the higher you progress.
I'm basically gonna play those matches then spend the rest of the day sandbagging to try to keep my score low enough to win enough matches w/o having to refresh.
That's a really horrible way to set up a gamemode.
I don't believe it's a 18 hour refresh, last time in the beta it was 6 hours then all charges came back to your champion. I would appreciate clarification, but I do think that was the case.
If it was a 6 hour refresh instead of an 18 hour one, do you think you'd change your mind?
It says 6 hours per charge, so 18 for a full charge.
It actually says "Champion Charges replenish on a 6 hour timer". So it could mean either.
But you didn't answer my question, if it was 6 hours instead of 18 do you think that would be more reasonable, being able to do 9-15 match ups a day instead of just 3-5 as you suggested?
Honestly, a 6-hour timer would be more annoying cause it'd force you to log back on every 6 hours like arena. If I'm gonna play I wanna sit down and play. Not have to do it 2-3 times a day. I stopped doing arena for a reason.
This is just Incursions with Arena added. Terrible idea.
Why is 6 hours more annoying? I get why it’s still not your ideal playstyle because you want to play in one go, but at worst it’s the same as 18 hours for you. I don’t get how it’s more annoying.
You could do your big sit down and play like 30 mins away from the timer reset, then you can straddle the timer and get a big session in. Surely that’s better than having 18 hours?
Anything that has you logging into the game 2-3 times a day as opposed to 1 is annoying. AQ and AW rewards are good enough to be a mode that I'll do it. These don't look like it's worth it, like the arena isn't. Also, there's no incentive to push your score cause it's just gonna cost more and more. It's incentivizing tanking. Really not well thought out.
Also, Having to use energy AND having champ limits is just awful.
What's forcing you to log in more lmao, this isn't aw/aq so just pretend it's 18 hours and NOTHING changes on your end.
And that puts you back at the play 3-5 matches then wait 18 hours, which is also awful.
Mate your argument was that 6 hour timers would be more annoying than 18 hour timers.. goal posts.
Can't wait to go against modders and then have to pay to recharge my champs to face more modders for a lackluster store.
You don't have to do it if you don't want to. If you don't think the rewards are worth your time, there's plenty of other things to do in-game right now, and the first part of the Eternity of Pain starts next week too.
How do you even come close to considering this as an appropriate response regarding modders and cheating in this new game mode?
Especially considering you’ve just added a potential unit cost on top of the already existing energy cost.
Maintaining “integrity of the game” is constantly thrown around here, yet this new game mode is riddled with cheaters, and your best response is, “go play something else”.
With that much of requirement to enter (45 units per champion!!) or 18h waiting time + 30 units every 4 matches-, people will have to wait ~10min to find a match (after the first week or two), so good luck collection data (and UNITS) in this BETA trial. (not to mention this lackluster store)
Can't wait to go against modders and then have to pay to recharge my champs to face more modders for a lackluster store.
You don't have to do it if you don't want to. If you don't think the rewards are worth your time, there's plenty of other things to do in-game right now, and the first part of the Eternity of Pain starts next week too.
How do you even come close to considering this as an appropriate response regarding modders and cheating in this new game mode?
Especially considering you’ve just added a potential unit cost on top of the already existing energy cost.
Maintaining “integrity of the game” is constantly thrown around here, yet this new game mode is riddled with cheaters, and your best response is, “go play something else”.
Beta or not, this needs to be addressed.
I agree. I also felt this response missed the mark on the actual content on the post and just tunnel visioned on the part that provided the easiest response
And this is STILL 15 energy? Why? This should be 5 energy or free to play. You're already walling us with the recharge cost. This would be like if you charged us 5 energy per arena match and spreads thin energy I'd much rather use on something relaxing, like Cav quests.
Can't wait to go against modders and then have to pay to recharge my champs to face more modders for a lackluster store.
You don't have to do it if you don't want to. If you don't think the rewards are worth your time, there's plenty of other things to do in-game right now, and the first part of the Eternity of Pain starts next week too.
The fact you don't seem to recognize this as a legit consern for us, but just brush it off with a "If you don't think the rewards are worth your time" is honestly shocking. Refreshing champs will cost us units, units earned by either paying for them, or spending time in arenas. And if we face modders we are basically throwing money out the window, and all you say is a crappy comment about it in this manner is just insulting. Kabams way of communicating with it's playerbase is far worse then any other gamecompany I've seen.
They specified that they were aware of the unsavory behavior and are working on it. If it was as easy as stopping it at the push of a button, I'm sure that button would be worn out.
I'm not saying it's easy, I'm saying that until they find a way to deal with it then the feature shouldn't have an actual cost to it
With that much of requirement to enter (45 units per champion!!) or 18h waiting time + 30 units every 4 matches-, people will have to wait ~10min to find a match (after the first week or two), so good luck collection data (and UNITS) in this BETA trial. (not to mention this lackluster store)
Why does this 18 hour number keep coming up? There is no 18 hour timer. A 6 hour timer starts ticking once your champion is fully depleted of their 3 charges. At that time, you can either wait 6 hours or pay 45 units to get all 3 charges back on that champion.
Personally, I think that a possible fix for this is two fold: first, increase the total number of charges on a champion to 5. Second, give each charge its own timer that can run concurrently. So if I use a champion at 2pm, and again at 2:30pm, and then I put the game down to do other things, I will get a charge back at 8pm and another at 8:30pm.
I really don’t like that the timer doesn’t start until the champion is fully depleted, that means you eventually *have to* wait the full six hours. You can’t play a couple today, a couple tomorrow, and always have your full deck. Eventually, your champion will run out of charge, even if you only use them once per day.
I’m thinking about a player who is busy during the week, but has the time to play a fair bit on weekends. They played a couple rounds during the week, but now they’ve got time to really sink their teeth into this mode but can’t because a bunch of their champions are down to just one charge because they used them a couple times several days ago. That’s not a good feeling. That’s not fun. Champions should start to recharge prior to depletion.
With that much of requirement to enter (45 units per champion!!) or 18h waiting time + 30 units every 4 matches-, people will have to wait ~10min to find a match (after the first week or two), so good luck collection data (and UNITS) in this BETA trial. (not to mention this lackluster store)
Why does this 18 hour number keep coming up? There is no 18 hour timer. A 6 hour timer starts ticking once your champion is fully depleted of their 3 charges. At that time, you can either wait 6 hours or pay 45 units to get all 3 charges back on that champion.
Personally, I think that a possible fix for this is two fold: first, increase the total number of charges on a champion to 5. Second, give each charge its own timer that can run concurrently. So if I use a champion at 2pm, and again at 2:30pm, and then I put the game down to do other things, I will get a charge back at 8pm and another at 8:30pm.
I really don’t like that the timer doesn’t start until the champion is fully depleted, that means you eventually *have to* wait the full six hours. You can’t play a couple today, a couple tomorrow, and always have your full deck. Eventually, your champion will run out of charge, even if you only use them once per day.
I’m thinking about a player who is busy during the week, but has the time to play a fair bit on weekends. They played a couple rounds during the week, but now they’ve got time to really sink their teeth into this mode but can’t because a bunch of their champions are down to just one charge because they used them a couple times several days ago. That’s not a good feeling. That’s not fun. Champions should start to recharge prior to depletion.
I think people are saying 18 hours because it makes it sound like 6 hours per charge. So 1 charge is 6 and the full 3 is 18. At least that's my assumption
With that much of requirement to enter (45 units per champion!!) or 18h waiting time + 30 units every 4 matches-, people will have to wait ~10min to find a match (after the first week or two), so good luck collection data (and UNITS) in this BETA trial. (not to mention this lackluster store)
Why does this 18 hour number keep coming up? There is no 18 hour timer. A 6 hour timer starts ticking once your champion is fully depleted of their 3 charges. At that time, you can either wait 6 hours or pay 45 units to get all 3 charges back on that champion.
Personally, I think that a possible fix for this is two fold: first, increase the total number of charges on a champion to 5. Second, give each charge its own timer that can run concurrently. So if I use a champion at 2pm, and again at 2:30pm, and then I put the game down to do other things, I will get a charge back at 8pm and another at 8:30pm.
I really don’t like that the timer doesn’t start until the champion is fully depleted, that means you eventually *have to* wait the full six hours. You can’t play a couple today, a couple tomorrow, and always have your full deck. Eventually, your champion will run out of charge, even if you only use them once per day.
I’m thinking about a player who is busy during the week, but has the time to play a fair bit on weekends. They played a couple rounds during the week, but now they’ve got time to really sink their teeth into this mode but can’t because a bunch of their champions are down to just one charge because they used them a couple times several days ago. That’s not a good feeling. That’s not fun. Champions should start to recharge prior to depletion.
I think people are saying 18 hours because it makes it sound like 6 hours per charge. So 1 charge is 6 and the full 3 is 18. At least that's my assumption
Yeah, that’s the math they’re doing, but it’s a full recharge after the 6 hours. It’s not 1 charge per interval, it’s the full 3.
Comments
You could do your big sit down and play like 30 mins away from the timer reset, then you can straddle the timer and get a big session in. Surely that’s better than having 18 hours?
I don’t want to be in a position where I have to weigh picking my best option for a fight with the cost of having to recharge them for another match. For example, my Nimrod is on his last charge and my opponent places Kitty/Sauron/Toad in their lineup. Nimrod is far and away my best counter to them. It isn’t fun to have to decide between using your best options against your current opponent or saving them for your hypothetical next one. I want to be able to pick the best choice available to me for my current match without having to consider a six-hour penalty.
In the previous beta, I saw that it was a three-hour recharge timer. I’m more okay with that. Three hours is the space from a person getting off of work to the early evening, six hours is going from getting off of work to being fully asleep. It’s the difference between comfortably being able to get two sets of rounds in and having to force it.
Finally, in your math on how many rounds you can do per day, it doesn’t account for the actual time playing. Which it needs to, because the timer doesn’t start ticking until a champion is completely used up (another issue I have. Should be each charge has its own individual timer so that six hours after using Nimrod once, he gets one charge back).
That recharge timer and cost is a real limiting factor here. Quasi-related is the fact that energy refills are no longer a part of the objective rewards, so the player is on their own there as well. The refills rewarded were never enough to completely offset the cost of playing the mode, nor should they have been, but they were a good way of defraying it. As it stands, this mode is beginning to look quite costly.
Also, Having to use energy AND having champ limits is just awful.
Great. When can we expect official BG release @Kabam Miike ?
Especially considering you’ve just added a potential unit cost on top of the already existing energy cost.
Maintaining “integrity of the game” is constantly thrown around here, yet this new game mode is riddled with cheaters, and your best response is, “go play something else”.
Beta or not, this needs to be addressed.
people will have to wait ~10min to find a match (after the first week or two), so good luck collection data (and UNITS) in this BETA trial. (not to mention this lackluster store)
Personally, I think that a possible fix for this is two fold: first, increase the total number of charges on a champion to 5. Second, give each charge its own timer that can run concurrently. So if I use a champion at 2pm, and again at 2:30pm, and then I put the game down to do other things, I will get a charge back at 8pm and another at 8:30pm.
I really don’t like that the timer doesn’t start until the champion is fully depleted, that means you eventually *have to* wait the full six hours. You can’t play a couple today, a couple tomorrow, and always have your full deck. Eventually, your champion will run out of charge, even if you only use them once per day.
I’m thinking about a player who is busy during the week, but has the time to play a fair bit on weekends. They played a couple rounds during the week, but now they’ve got time to really sink their teeth into this mode but can’t because a bunch of their champions are down to just one charge because they used them a couple times several days ago. That’s not a good feeling. That’s not fun. Champions should start to recharge prior to depletion.