**Attention Summoners**
Due to issues surrounding Defensive Tactics, points from the current matchup in Alliance Wars will be removed after the season.
War Rating will remain untouched.
We are reducing the minimum matchup cutoff from 5 to 4 for this season.
We will continue to monitor the impact of this decision.
Due to issues surrounding Defensive Tactics, points from the current matchup in Alliance Wars will be removed after the season.
War Rating will remain untouched.
We are reducing the minimum matchup cutoff from 5 to 4 for this season.
We will continue to monitor the impact of this decision.
Comments
Thanks
I get that speed is important but it shouldn't be the be all and end all, never took 1 blocked hit and yet they're deemed more skillful and awarded a win 🤦♂️😂
I thought the purchase limits will stay the same throughout the whole beta, but I dislike it a little less if it really is a weekly reset
A few items that take the fun out:
1) the time limit of 2 mins. Lose it. Play to the death. Too many times these battles become a pure dodge & bait tactic and not a battling fight.
1 Suggestion: if time is kept, make it 10 minutes, but only get bonus points if you won under 2 mins with the same scoring structure. 0 points total for the full 10 mins in every category.
2) very seldom am I finding even matches. I’m either a huge favorite or huge under dog. 1 suggestion: make it so it’s only the same *star champ Vs same *star champ and you’re forced to pick 2*’s, 3*’s, 4*’s, etc.
A lot of the other topics have been expressed by others.
And then I made a few posts here and they are instantly deleted
Why? I really support you guys and understand it can be hard to prove but to delete it and not address it just makes it so much worse.
The milestones in the solo objectives should have the following IF unit refresh continues and the 15 energy cost continues.
Depending on the amount of milestones divide up 10 small energy and 5 regular energy refills into them. For units divide 90 units (2 refreshes) into all the milestones. It’s not game breaking nor is it going to change someone’s account. This would allow for 8 totals refreshes per month if the objectives stay the way they are and 40/20 energy refills. If it doesn’t stay that way then just figure out a way for the whole month to give you some champ refresh while supplying energy refills too.
I have a lot of energy refills so it’s not bothersome but this could help with other folks who still have a lot of content to do and want to do BG also. As for the units they speak for themselves.
Just a suggestion.
Guillotine 99 was missing her prefights as well and guess what? Started the fight with zero digisouls and could not power drain.
Honestly, for people with energy concerns, if you’re the type that explores lower difficulties of EQ, compare your rewards for completion to exploration and maybe just cut it short. You give up units but the rewards here are solid.
Overall the game mode is fun, for me especially when trying to make better decisions picking champs here and there.
Now to thing I don't like most:
milestones are by design it encouraging you to tank. To win many fights, you want opponents with similar roster. As fun as it is to outplay all those paragons using your r2 champs, quite often you will lose just because of you have less champs. And now consider you can only use your best champs 3 times each, and having to replace them would cause even more loses. On the other hand, you can tank enough to the point where you can use your 4*, then as you get back up 5*, and some time later 6*. And as it happens, you occasionally face opponents who give up to tank. Wich is actually great for rewards — if half of the time you face someone who gives up, and the other half you do it yourself, you can get all the rewards without winning a single fight. So most likely unfortunately they will change the rewards into some rank type like aw is currently. Wich is just bad for people like myself, who won't be using any units to refresh champs and therefore wouldn't stand a chance vs players with more units available. And those also can buy unlimited amount of energy refills, what gives them more fights, i.e. higher scores on leaderboard.
How to fix it — remove characters recharge, separated ranked matches of limited number and others, where you just play for fun. I actually would love them to remove arenas and move all the rewards from there into unranked battlegrounds, just because it is a much more fun mode, and also it fits better to the name of arena
As of now, I have no incentive to actually try to win a tough BG. In fact, because they last so long and the champ refresh cost, it's a waste of time and champs to even try.
Eventually, people are going to get sick of getting matched up with accounts way too big for them and not even try. That'll lead to having no one to fight with. That will lead the end of the gamemode.
This week nodes are so funny (power snack and rise to power), I'm really happy that you proof other than safeguard.
I think that 45 for full charge a champion is a lot, may be 25 or 20.
I get not wanting to waste other peoples time but it's not fair to be punished if don't have best connection or most poweful device.
1) obviously still a bug when the other person forfeits (I get a black screen and have to force close the game)
2) I would like a longer timer when choosing the first defender. Maybe increasing 10 seconds to 15
3) if the timer runs out when selecting, have it default to the defender currently queued. On several occasions I’ve had a defender ready but didn’t hit the button in time.
Tanking isn’t a bad idea but If they treat this like war rankings you’ll want to rank where you want your account to progress, not where it makes it easier to win fights. I’m sure there will be a store and potentially some ranking rewards. We’ll see though