**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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T1As, where are they at?
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That's true: there will always be a bottleneck somewhere, which is why I said the fact that there's a shortage doesn't mean there's a problem: by definition there will always be one. The question for me is whether the T1A costs make sense given the resource costs for all other rank ups. It takes more T1As to rank up a 5* from rank 1 to rank 2 than it does to rank up a 4* from rank 1 to rank 5. You could argue that 5* champions are stronger or higher in the progression ladder so it makes sense they would cost more resources to rank them up, but the T1A is an anomaly here: it doesn't cost the same wildly higher amount in T4B or T3C. And even the costs to rank up a 5* to rank 4, which is currently the best possible rank up you can do in the game costs only a moderate amount of T4B and T4CC compared to ranking up a 4* from rank 4 to rank 5, but it costs far more T1A.
In every MMO I've ever played, this inversion of bottleneck only happens in two circumstances, and only two. First: it is sometimes used to drive in-game economies by giving high players a bottleneck that lower players can satisfy and vice versa, to encourage trade between those tiers of player. Second: the developers made an error.
In any case, that's why I'm not in favor of making T1A more available. I am only in favor of reexamining the rank up costs for 5* champions because they do not appear to be designed properly.
You won't be saying this when only the "top tier" are getting T5 basics in AQ while the other 90% won't reach them...
Thought so, when that happens you will be telling everyone else there isn't a problem.
But there is no bottleneck for t1 alphas, you can get 5 a week just from the glory store, add in 1 every 3 days, 1 from arena and then greater solo crystals AND new event quests... so that's on you if your not.
The other argument I accept is that I could start doing more map 3s, we have a retirement alliance who I may join soon because they run map 3, that is probably the best course of action for me and one I see quite a few people taking right now to temporarily stock up on t1as and use their accumulated t4bs.
My query is is that a normal progression of the game and one kabam should be encouraging? I'm f2p ever since 12.0 so I can't comment but surely a lot of the revenue kabam makes on revives is from the t4c alliances competing at high levels, if they all realise that they have enough t4cs and the best course of action to utilise those is to run map 3.
Doesn't seem like a logical business model for kabam to be encouraging?
For the people who are complaining have you ever played a game with cheats it's fun at first but when you can get everything so easily and know it won't be hard to get what you want the game will get bored after a while because it's not taking no time or much effort to earn what you want but
Lmfao, wants more than two end game rank ups a month. Of course you have a problem with those expectations.
That's what everyone says when popular opinion agrees with them. And then when popular opinion doesn't they throw that out very quickly.
Just buying two alphas per AQ cycle should get you approximately eight per week (eight every 32 days). Completing the monthly event should get you five. You should be getting at least five a month from alliance events if you say you're mostly missing the arena ones. That's eighteen a month minimum, not counting special event sources like valor, and spending way less than half your glory.
If you are getting eighteen T1A per month, how many rank ups does that fuel. If you're ranking up to R2 that's three plus some extra, if you are ranking up to R3 you have enough to do one 5* to rank 2 and one 5* to rank 3 from scratch. If you wanted to do two 5* champs to rank 3 from scratch you'd need twenty T1A. That would require buying two more T1A with glory, one more every other week. 775 glory to get two, 1425 glory to get three. The average cost becomes 1100 glory per week. That should still be only about half your glory per week for an expert tier alliance.
So the question for me is, how many rank ups are you trying to do per month on average, and how many T1As would that require, and where are the T1As going now. Either you are earning a lot less than I calculate you should be getting given your description of how you earn them, or you must be trying to rank up a lot more than two 5* champions from rank 1 to rank 3 per month.
I'd be curious to get some numbers from someone actually doing this, because I can't make the math work out for it. The cost in lowered glory far outweighs any amount of T1As you can possibly earn doing this when I run the numbers.
What do you want? Rank up every single champ you get right away. Dont open crystals and wait the due time to accrue all resources. I am not lower tier. I play in a 13 million alliance with 3 rank 4 5 stars and 14 rank 3 5 stars. The complaints about T1A are utterly ridiculous. People dont know how to administer their rosters.
Now that we we’ve insulted each other, cause I guess that what one does on the internet before you can actually get to a discussion, I wouldn’t say I’m low progression I get every champ, shard and rank up material available to me and can only rank newly released 4* from arenas and then focus on the 5* I find worthy, I’m guessing you think every 5 star is worthy given your attitude so of course you have a problem with t1a. Grats on having 118 t4c I guess but that doesn’t mean you are not earning t1a at a reasonable rate just that you’ve earned a lot to t4c cause you’re hardcore, grats? You’ll never be given the t1a and t4b to utilize those materials as Kabam cannot let your roster far exceed the middle of the pack or it would create a gross imbalance in what little competition there is available in this game and when your alliance went to recruit there would be very few people who could match your level of progression which would end your game. So anyways I’m ranting at this point.
You prolly spend your glory on t2a and moan about your lack of t1a cause well you're focus is there. And you’ll never play with 90% of your roaster in any lasting capacity so get over having to look at r2s your r2s should be those you want to r3 but you keep dumping your limited resources into useless and enraging r2s for some reason.
BTW I can’t use my gold nor iso as well and have left t4c to rot a couple of times already but I’m not going to have a fit and support flawed reasoning, flat out lies and hyperbole in an attempt to change that. Moral terpitude, live it.
If you want to go back to selling t1a go ahead and spend every last bit of glory on them and you’ll reach a point where you can sell them again but it’s much smarter to just buy the t2a like you’ve been doing with that glory. However if your goal is to return to selling t1a just ask Kabam to go back to the old AQ rewards system where you got map1-3 crystals and an alpha as reward instead of glory, but I’m guessing that’s not really what you want, what you want is to have your cake and eat it to.
I'm afraid you're being irrational here. There's no practical way to buy T1A with cash, so accusing Kabam of greed doesn't make sense.
Whenever someone doesn't like something Kabam is doing, someone always accuses them of being greedy. Its the easy thing to slam them with. Not that long ago someone accused Kabam of being greedy because they don't sell T2A.
If you could prove the numbers demonstrate a critical problem with resource earning, I'd certainly listen. But the numbers I look at show that T1A might be unbalanced relative to T4B rank up costs for 5* champs, but they are not in short supply and aren't even less available than AQ season 3. They don't drop *automatically* as often, but the glory we currently get is enough to account for more T1As than we used to get in S3 on top of buying more everything else than in S3, except possibly for the absolute top alliances - like single digit top.
It might currently be the bottleneck many players are running into, but I don't see a quantitative explanation for why the bottleneck is an unreasonable one.
To qualify this statement for you nitpickers I regard a bottleneck resource as the one I have to consistently spend glory (and this month Valor on)
I agree it is unusual. I even agree that it is probably caused by improper design of rank up costs on 5* champions. I'm all in favor of reviewing that. The only thing I can't see is how the bottleneck itself is as severe as some have implied it to be.
Now, the fact you have to spend glory on it might be intentional, because glory replaced a lot of resources we used to get in season three. Different players would be spending glory on different things, but it seems that on top of giving us enough glory to buy everything we used to get and more, they *also* increased the amount of T4CC that most alliances in the expert tier that aren't the very top alliances currently get. It is enough that you *could* choose to not spend glory on T4CC because that's no longer the bottleneck, but I consider it a good thing that they gave you the option the spend glory on something else. The alternative would have been that they didn't introduce the glory store and we all continued to get Season 3 rewards plus more T4CC. That would have made it impossible for anyone to say they nerfed the T1A rewards (because they would be exactly the same) but most players would be in a worse situation.
By my calculations you were probably getting three or four T1A drops a month in S3, but you are currently getting enough glory to easily buy eight a month and still have enough glory left over to rebuy everything else you used to get in season 3. That may be odd, but it does seem better to me.
I should also point out that in many if not most MMOs the very top players tend to have a similar problem: they are powerful enough to get a lot of the highest value resources that most players cannot get easily, so their bottlenecks become the lower tier resources that aren't a problem for anyone else. Its what happens when the pyramid of resources that goes from the bottom up runs into the game limits that constrain players from the top down. Its kind of like a really rich person that has five yachts but runs out of milk. At some point the limiting factor is not how much money you have but how much stuff there even is to buy. Someone with a thousand times my buying power can buy a lot more yachts, but he can't actually buy a thousand times more cartons of milk for his fridge.
- Will at least help alleviate some pressure in the short term
- Is probably over due since higher level rankings now require more items anyway
- Will quell the mob and show good faith
- Doesn't mess with rates or anything more complex