Increased debuffs duration
Increased debuffs duration Debuff duration doesn't matter cause she decreases debuff duration by percentage. So if it's 15s instead of 5 then if it's reduced by 100%+ it should still be 0s duration. Simple math.
Debuff duration doesn't matter cause she decreases debuff duration by percentage. So if it's 15s instead of 5 then if it's reduced by 100%+ it should still be 0s duration. Simple math.
Increased debuffs duration Debuff duration doesn't matter cause she decreases debuff duration by percentage. So if it's 15s instead of 5 then if it's reduced by 100%+ it should still be 0s duration. Simple math. That's not how it works. Use angela against hazard shift - bleed and shock. If your opponent is running deep wounds, you'll notice that while Angela is completely immune to shock, she isn't to bleed. The bleed lasts for about a second or two on her and then goes away Hey look someone else who likes Angela for the hazard shift lane! I thought I was alone.
Increased debuffs duration Debuff duration doesn't matter cause she decreases debuff duration by percentage. So if it's 15s instead of 5 then if it's reduced by 100%+ it should still be 0s duration. Simple math. That's not how it works. Use angela against hazard shift - bleed and shock. If your opponent is running deep wounds, you'll notice that while Angela is completely immune to shock, she isn't to bleed. The bleed lasts for about a second or two on her and then goes away
It's all fun and games till the opponent runs deep wounds
It's all fun and games till the opponent runs deep wounds So just to confirm how I am interpreting these posts, anything that extends the debuff duration like the Extend node or Deep Wounds is not going to touched by Angela's sig ability regardless of how many buffs she has, and only the "original" portion of the duration is subject to her signature ability? (I get how the additive/subtractive math works, this is not a question about that.)
Increased debuffs duration Debuff duration doesn't matter cause she decreases debuff duration by percentage. So if it's 15s instead of 5 then if it's reduced by 100%+ it should still be 0s duration. Simple math. Yeah I get why you think that, and kabam should really make it clearer in the game, but that’s not how it works. Take a debuff of 5s duration. Angela can reduce that by 100% of the original duration. So that’s 5 seconds. Now there’s a node that increases duration by 100%, so 5 seconds plus 5 seconds = 10 seconds. Angela’s ability can still only reduce duration by 100% of the original duration, hers doesn’t apply to the new duration, only the old one. So as your debuff duration, you get 100% of 5 + 5 = 10 as your new debuff duration. Then for the reduction you have: 10 - 100% of 5 = 5 seconds of debuff ticking The 100% of the original duration is still only 5 seconds reduction. Again, it’s not clearly explained in game how it works out this way, but it has been confirmed that this is the way it works.