EOP rewards should have been milestone rewards . The wait time is ridiculous!!

Rohit_316Rohit_316 Member Posts: 3,415 ★★★★★
I am not the one to complaint usually but this time I have to...The 21 day wait period is ridiculous . I don't understand why we have to wait that long to get the rewards ? Like there is no reason to make us all wait that long.

It's not that we are getting something we don't know ... everyone knows the rewards . We should have been able to claim the rewards as soon as we complete the objectives. Never liked this kinda design.
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  • GamerGamer Member Posts: 10,897 ★★★★★
    Rohit_316 said:

    I am not the one to complaint usually but this time I have to...The 21 day wait period is ridiculous . I don't understand why we have to wait that long to get the rewards ? Like there is no reason to make us all wait that long.

    It's not that we are getting something we don't know ... everyone knows the rewards . We should have been able to claim the rewards as soon as we complete the objectives. Never liked this kinda design.

    If it where’s millionsstone rewards u had gotten everything single one with wil be broken I’m kind like deomofyre ide
  • AverageDesiAverageDesi Member Posts: 5,260 ★★★★★

    It should be a store. Points buy the rewards packages during the last 3 weeks once you have the points.

    Ohh this is nice.
  • AverageDesiAverageDesi Member Posts: 5,260 ★★★★★

    It should be a store. Points buy the rewards packages during the last 3 weeks once you have the points.

    This. I agree this would have been the best course of action tbh.
    Now we will have to see 20 days of complaints of where is the rewards.
    And even more after the event ends
  • SquirrelguySquirrelguy Member Posts: 2,654 ★★★★★
    I'm just glad that they separated the different EOP events. Last year was way worse, waiting for months as opposed to waiting for a few weeks. This way you can still make use of rewards from one EOP to progress and be better for the next.
  • Rohit_316Rohit_316 Member Posts: 3,415 ★★★★★
    Renaxqq said:

    @Kabam Miike can you please talk to team about ending EOP earlier?

    Yes @Kabam Miike please speak to the concerned team . I promise i will file a petition to buff your Cyclops.
  • SirGamesBondSirGamesBond Member Posts: 5,180 ★★★★★
    Broo 20 days...I'm ded!
    It is what it is. Waiting to get the class nexus to try get a use for my r4 gem.
    As usual, I'll just accept and go with whatever kabam does.
    Tik tok tik tok tik tok tik tok.....................
  • GrassKnucklesGrassKnuckles Member Posts: 1,948 ★★★★★

    Broo 20 days...I'm ded!
    It is what it is. Waiting to get the class nexus to try get a use for my r4 gem.
    As usual, I'll just accept and go with whatever kabam does.
    Tik tok tik tok tik tok tik tok.....................

    But what if I do die?
  • Colinwhitworth69Colinwhitworth69 Member Posts: 7,470 ★★★★★
    Seems much shorter than with the SoP.

    But three weeks does seem quite long for the last challenge. Can’t see them changing it now , but maybe for next time.
  • SirGamesBondSirGamesBond Member Posts: 5,180 ★★★★★

    Broo 20 days...I'm ded!
    It is what it is. Waiting to get the class nexus to try get a use for my r4 gem.
    As usual, I'll just accept and go with whatever kabam does.
    Tik tok tik tok tik tok tik tok.....................

    But what if I do die?
    I hear your heart beat to the beat of the drums.
    Let's make the most like we're gonna _____!
  • JadedJaded Member Posts: 5,477 ★★★★★
    I agree with a store
    3 weeks is too long.


  • TyphoonTyphoon Member Posts: 1,857 ★★★★★
    DNA3000 said:

    I think this is a good idea in general, and I've dropped it into the suggestion box, but with a caveat: in thinking about it, there's one bit of tech that I'm not sure exists that the EoP store would need to function properly. Once a player has bought anything from it, they must be locked out of buying anything else. It would violate the intention of the store if a player could take their points and spread them out over multiple lower purchases. Whether anyone thinks that's a good idea or not, that sort of thing shouldn't happen here.

    Is it possible to have a "cash out" option on milestone rewards? For instance, if you reach your preferred milestone, "cash out", and then get a reward-specific token? That way you're not getting multiple points to spend?.
  • DNA3000DNA3000 Member, Guardian Posts: 19,678 Guardian
    Typhoon said:

    DNA3000 said:

    I think this is a good idea in general, and I've dropped it into the suggestion box, but with a caveat: in thinking about it, there's one bit of tech that I'm not sure exists that the EoP store would need to function properly. Once a player has bought anything from it, they must be locked out of buying anything else. It would violate the intention of the store if a player could take their points and spread them out over multiple lower purchases. Whether anyone thinks that's a good idea or not, that sort of thing shouldn't happen here.

    Is it possible to have a "cash out" option on milestone rewards? For instance, if you reach your preferred milestone, "cash out", and then get a reward-specific token? That way you're not getting multiple points to spend?.
    This falls into the category of theoretically possible, but I don't believe there's any tech to do this. As such, the probability that such tech could be added to the game fast enough to help EoP is low.
  • SandeepSSandeepS Member Posts: 1,270 ★★★★
    DNA3000 said:

    I think this is a good idea in general, and I've dropped it into the suggestion box, but with a caveat: in thinking about it, there's one bit of tech that I'm not sure exists that the EoP store would need to function properly. Once a player has bought anything from it, they must be locked out of buying anything else. It would violate the intention of the store if a player could take their points and spread them out over multiple lower purchases. Whether anyone thinks that's a good idea or not, that sort of thing shouldn't happen here.

    Give an item like the sling which you only have 1 of, then give points from the completion and objectives as items too. In the store you will need both points and the sling to make a purchase. Once it's been made there will be no more sling so even if you have points... you wont be able to buy any further bundle.
  • DNA3000DNA3000 Member, Guardian Posts: 19,678 Guardian
    edited June 2022
    SandeepS said:

    DNA3000 said:

    I think this is a good idea in general, and I've dropped it into the suggestion box, but with a caveat: in thinking about it, there's one bit of tech that I'm not sure exists that the EoP store would need to function properly. Once a player has bought anything from it, they must be locked out of buying anything else. It would violate the intention of the store if a player could take their points and spread them out over multiple lower purchases. Whether anyone thinks that's a good idea or not, that sort of thing shouldn't happen here.

    Give an item like the sling which you only have 1 of, then give points from the completion and objectives as items too. In the store you will need both points and the sling to make a purchase. Once it's been made there will be no more sling so even if you have points... you wont be able to buy any further bundle.
    Has there ever been, in the history of the game, an item that required two currencies? I cannot recall such a thing (although I may be forgetting something), and that may then fall into the category of "baked into the mechanics of stores" and thus not possible without new store tech.

    Note: I'm aware of the Xpool crystals, but I don't think that works in quite the same way.
  • SquirrelguySquirrelguy Member Posts: 2,654 ★★★★★
    DNA3000 said:

    SandeepS said:

    DNA3000 said:

    I think this is a good idea in general, and I've dropped it into the suggestion box, but with a caveat: in thinking about it, there's one bit of tech that I'm not sure exists that the EoP store would need to function properly. Once a player has bought anything from it, they must be locked out of buying anything else. It would violate the intention of the store if a player could take their points and spread them out over multiple lower purchases. Whether anyone thinks that's a good idea or not, that sort of thing shouldn't happen here.

    Give an item like the sling which you only have 1 of, then give points from the completion and objectives as items too. In the store you will need both points and the sling to make a purchase. Once it's been made there will be no more sling so even if you have points... you wont be able to buy any further bundle.
    Has there ever been, in the history of the game, an item that required two currencies? I cannot recall such a thing (although I may be forgetting something), and that may then fall into the category of "baked into the mechanics of stores" and thus not possible without new store tech.

    Note: I'm aware of the Xpool crystals, but I don't think that works in quite the same way.
    Not a straight up item that I know of, but there are several mechanics that function similarly. You could make it like a mastery core that unlocks a purchase, then you use whatever points/normal currency to actually buy the item. Or you could have it function similarly to the multiple items necessary to rank up a champion.
  • JadedJaded Member Posts: 5,477 ★★★★★
    DNA3000 said:

    SandeepS said:

    DNA3000 said:

    I think this is a good idea in general, and I've dropped it into the suggestion box, but with a caveat: in thinking about it, there's one bit of tech that I'm not sure exists that the EoP store would need to function properly. Once a player has bought anything from it, they must be locked out of buying anything else. It would violate the intention of the store if a player could take their points and spread them out over multiple lower purchases. Whether anyone thinks that's a good idea or not, that sort of thing shouldn't happen here.

    Give an item like the sling which you only have 1 of, then give points from the completion and objectives as items too. In the store you will need both points and the sling to make a purchase. Once it's been made there will be no more sling so even if you have points... you wont be able to buy any further bundle.
    Has there ever been, in the history of the game, an item that required two currencies? I cannot recall such a thing (although I may be forgetting something), and that may then fall into the category of "baked into the mechanics of stores" and thus not possible without new store tech.

    Note: I'm aware of the Xpool crystals, but I don't think that works in quite the same way.
    But couldn’t they make it similar to the x pool crystals? But yeah they’d have to be locked out from earning more currencies to buy lower packages.
  • Savage123456789Savage123456789 Member Posts: 789 ★★★
    I like these suggestions, but they need to be fool proof. Because I guarantee you there will be that one person who will say they didn't understand the store and bought the wrong item. Support claim will have to deal with another thing now, lol
  • DNA3000DNA3000 Member, Guardian Posts: 19,678 Guardian
    Note: I'm aware of the Xpool crystals, but I don't think that works in quite the same way.
    Jaded said:

    DNA3000 said:

    SandeepS said:

    DNA3000 said:

    I think this is a good idea in general, and I've dropped it into the suggestion box, but with a caveat: in thinking about it, there's one bit of tech that I'm not sure exists that the EoP store would need to function properly. Once a player has bought anything from it, they must be locked out of buying anything else. It would violate the intention of the store if a player could take their points and spread them out over multiple lower purchases. Whether anyone thinks that's a good idea or not, that sort of thing shouldn't happen here.

    Give an item like the sling which you only have 1 of, then give points from the completion and objectives as items too. In the store you will need both points and the sling to make a purchase. Once it's been made there will be no more sling so even if you have points... you wont be able to buy any further bundle.
    Has there ever been, in the history of the game, an item that required two currencies? I cannot recall such a thing (although I may be forgetting something), and that may then fall into the category of "baked into the mechanics of stores" and thus not possible without new store tech.

    Note: I'm aware of the Xpool crystals, but I don't think that works in quite the same way.
    But couldn’t they make it similar to the x pool crystals? But yeah they’d have to be locked out from earning more currencies to buy lower packages.
    This might sound like a trivial distinction, and I'm not 100% certain about the implementation, but I believe the tech used in the Xpool crystals checks for the presence of all the prerequisites and then deducts one of each when you form the crystal. I do not believe it has the ability to deduct some arbitrary number of them.

    Yes, you could have every single milestone award a separate currency, but as with several other suggestions in the thread, the more Rube Goldergian it gets, the more likely it is to cause issues with the players. And while I'm fine with having dumb people fail to fetch rewards, that's not how the world works. The more complicated they make it, the more support tickets they will generate, and that's something that idea will be judged upon.

    Also, the more steps it takes for the reward system to function, the more likely it will suffer from unpredictable bugs. And EoP rewards are probably not the best place to introduce radically new action chains of hurdles to jump through to get a reward.
  • Rohit_316Rohit_316 Member Posts: 3,415 ★★★★★
    Kabam Jax said:

    Thanks for the feedback everyone!

    We've taken it to the dev team, they will certainly be discussing it. The changes won't be implemented for this EOP, but will definitely be considered for future runs!

    I hope you pass on this further ...this change is really useful for future this type of content. Thanks Jax.
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